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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your hand to the GY". Search result Showing 481 to 510 of 607
With the effect of "send card from your hand to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.7 (7) | Red Gardna | Effect Monster | |||
- | 4 | Fiend | 0 | 2000 | ||
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | ||||||
▶︎ Deck | 4.7 (10) | Time Magic Hammer |
Fusion Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 400 | ||
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | ||||||
▶︎ Deck | 4.7 (13) | Genex Ally Triarm |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2400 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
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▶︎ Deck | 4.7 (14) | High Tide on Fire Island | Normal Trap | |||
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. |
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▶︎ Deck | 4.6 (10) | Brotherhood of the Fire Fist - Rhino | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 1400 | ||
If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. | ||||||
▶︎ Deck | 4.6 (11) | Flamvell Baby |
Effect Monster Tuner Monster |
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- | 1 | Pyro | 800 | 200 | ||
You can send this card from your hand to the GY, then target 1 FIRE monster you control; that target gains 400 ATK. | ||||||
▶︎ Deck | 4.6 (25) | Alchemic Magician |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
3 Level 4 Spellcaster-Type monsters This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone. |
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▶︎ Deck | 4.6 (8) | Trickstar Fusion | Normal Spell | |||
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | ||||||
▶︎ Deck | 4.5 (16) | Shien's Squire |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 300 | 700 | ||
During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn. | ||||||
▶︎ Deck | 4.4 (7) | World Legacy - "World Ark" | Effect Monster | |||
- | 7 | Machine | 2500 | 500 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn. ●If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it. ●If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY. |
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▶︎ Deck | 4.4 (14) | Magic Hand | Effect Monster | |||
- | 4 | Spellcaster | 800 | 1600 | ||
When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the GY, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 4.4 (7) | Marincess Crown Tail | Effect Monster | |||
- | 5 | Cyberse | 600 | 2300 | ||
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. | ||||||
▶︎ Deck | 4.4 (7) | Sealing Ceremony of Suiton | Continuous Trap | |||
Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target. | ||||||
▶︎ Deck | 4.3 (3) | Cucumber Horse | Effect Monster | |||
- | 8 | Plant | 100 | 2000 | ||
This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of "Cucumber Horse" once per turn. | ||||||
▶︎ Deck | 4.3 (6) | Red Mirror | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. | ||||||
▶︎ Deck | 4.3 (7) | Royal Straight Slasher | Effect Monster | |||
- | 6 | Warrior | 2400 | 1350 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn. | ||||||
▶︎ Deck | 4.3 (11) | Laval Stennon |
Synchro Monster Effect Monster |
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- | 7 | Pyro | 2700 | 1800 | ||
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card. |
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▶︎ Deck | 4.3 (18) | Transcendent Wings | Quick-Play Spell | |||
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. | ||||||
▶︎ Deck | 4.3 (15) | Shiranui Style Synthesis | Field Spell | |||
Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn. |
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▶︎ Deck | 4.2 (17) | Satellarknight Procyon | Effect Monster | |||
- | 4 | Warrior | 1300 | 1200 | ||
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. | ||||||
▶︎ Deck | 4.2 (17) | Bitrooper | Effect Monster | |||
- | 4 | Cyberse | 1500 | 2000 | ||
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | ||||||
▶︎ Deck | 4.2 (10) | Bujingi Ibis | Effect Monster | |||
- | 4 | Winged Beast | 1600 | 300 | ||
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 4.2 (6) | The Terminus of the Burning Abyss | Normal Spell | |||
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn. | ||||||
▶︎ Deck | 4.1 (9) | Bujingi Ophidian | Effect Monster | |||
- | 4 | Winged Beast | 1700 | 500 | ||
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn. | ||||||
▶︎ Deck | 4.1 (14) | Ante | Normal Spell | |||
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) | ||||||
▶︎ Deck | 4.1 (16) | Spell Vanishing | Counter Trap | |||
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | ||||||
▶︎ Deck | 4 (28) | Armed Dragon LV10 | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 4 (20) | Noble Knight Joan | Effect Monster | |||
- | 4 | Warrior | 1900 | 1300 | ||
If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand. | ||||||
▶︎ Deck | 4 (10) | Seven Cities of the Golden Land | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | ||||||
▶︎ Deck | 3.9 (13) | Junkuriboh | Effect Monster | |||
- | 1 | Machine | 300 | 200 | ||
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. | ||||||
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