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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your hand to the GY". Search result Showing 331 to 360 of 607
With the effect of "send card from your hand to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7 (10) | Wannabee! | Effect Monster | ||||||||||
- | 2 | Insect | 0 | 0 | |||||||||
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |||||||||||||
▶︎ Deck | 7 (6) | Marincess Crystal Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 7 (7) | Tearlaments Heartbeat | Quick-Play Spell | ||||||||||
Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7 (4) | Stars Align across the Milky Way | Normal Trap | ||||||||||
Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (17) | Herald of Green Light | Effect Monster | ||||||||||
- | 2 | Fairy | 300 | 500 | |||||||||
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 6.9 (16) | Dark Honest | Effect Monster | ||||||||||
- | 4 | Fairy | 1100 | 1900 | |||||||||
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn. | |||||||||||||
▶︎ Deck | 6.9 (14) | Mermail Abyssleed | Effect Monster | ||||||||||
- | 7 | Sea Serpent | 2700 | 1000 | |||||||||
You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (15) | Laval Magma Cannoneer | Effect Monster | ||||||||||
- | 4 | Pyro | 1700 | 200 | |||||||||
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 6.9 (11) | Odd-Eyes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. | |||||||||||||
▶︎ Deck | 6.9 (23) | Dark Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||||||||||
▶︎ Deck | 6.9 (9) | Ojamatch | Quick-Play Spell | ||||||||||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 6.8 (12) | Edge Imp Tomahawk | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 800 | |||||||||
You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (4) | Flower Cardian Pine with Crane | Effect Monster | ||||||||||
- | 1 | Warrior | 2000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card. | |||||||||||||
▶︎ Deck | 6.8 (8) | Neo Flamvell Lady | Effect Monster | ||||||||||
- | 4 | Pyro | 1600 | 200 | |||||||||
(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (6) | Icejade Acti | Effect Monster | ||||||||||
- | 4 | Aqua | 1000 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (12) | The Phantom Knights of Fragile Armor | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (8) | Lunalight Purple Butterfly | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 1000 | 1000 | |||||||||
You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (23) | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2600 | |||||||||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
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▶︎ Deck | 6.8 (21) | Naturia Landoise |
Synchro Monster Effect Monster |
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- | 7 | Rock | 2350 | 1600 | |||||||||
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a monster effect is activated (Quick Effect): You can send 1 Spell from your hand to the GY; negate the activation, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. |
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▶︎ Deck | 6.8 (4) | Face Card Fusion | Normal Spell | ||||||||||
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn. | |||||||||||||
▶︎ Deck | 6.8 (12) | Cards of the Red Stone | Normal Spell | ||||||||||
Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn. | |||||||||||||
▶︎ Deck | 6.8 (16) | Reversal Quiz | Normal Spell | ||||||||||
Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. | |||||||||||||
▶︎ Deck | 6.8 (4) | Magikey Duo | Normal Trap | ||||||||||
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ●Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ●Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. |
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▶︎ Deck | 6.7 (18) | Egotistical Ape |
Effect Monster Tuner Monster |
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- | 5 | Beast | 1200 | 1200 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects: ●Increase the Level of this card by the Level of the Beast-Type monster. ●Decrease the Level of this card by the Level of the Beast-Type monster. |
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▶︎ Deck | 6.7 (10) | Gem-Knight Amber |
Effect Monster Gemini Monster |
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- | 4 | Thunder | 1600 | 1400 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand. |
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▶︎ Deck | 6.7 (3) | Dyna Base | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 2100 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (11) | Naturia Mantis | Effect Monster | ||||||||||
- | 4 | Insect | 1700 | 1500 | |||||||||
When your opponent Normal Summons a monster: You can send 1 "Naturia" monster from your hand to the GY; destroy that Summoned monster. | |||||||||||||
▶︎ Deck | 6.7 (12) | Dragon Queen of Tragic Endings | Effect Monster | ||||||||||
- | 6 | Dragon | 1900 | 2600 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. | |||||||||||||
▶︎ Deck | 6.7 (7) | Marincess Sea Star | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 400 | |||||||||
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |||||||||||||
▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | ||||||||||
- | 6 | Beast | ? | ? | |||||||||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |||||||||||||
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