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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 1,081 to 1,110 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.5 (17) | Skilled Blue Magician | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1800 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | ||||||
▶︎ Deck | 4.5 (11) | Yellow Baboon, Archer of the Forest | Effect Monster | |||
- | 7 | Beast | 2600 | 1800 | ||
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand. | ||||||
▶︎ Deck | 4.5 (10) | Bayonet Punisher | Quick-Play Spell | |||
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ●Fusion: Banish 1 monster your opponent controls. ●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ●Xyz: Banish 1 Spell/Trap your opponent controls. ●Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn. |
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▶︎ Deck | 4.5 (4) | Swordsoul Assessment | Normal Trap | |||
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn. | ||||||
▶︎ Deck | 4.5 (6) | Super Soldier Rebirth | Normal Trap | |||
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. | ||||||
▶︎ Deck | 4.5 (6) | Twilight Eraser | Normal Trap | |||
If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. | ||||||
▶︎ Deck | 4.4 (8) | Xyz-Raypierce | Effect Monster | |||
- | 4 | Dragon | 1700 | 200 | ||
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn. | ||||||
▶︎ Deck | 4.4 (17) | Elemental HERO Flash | Effect Monster | |||
- | 4 | Warrior | 1100 | 1600 | ||
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 4.4 (10) | Performage Stilts Launcher | Effect Monster | |||
- | 6 | Spellcaster | 2200 | 0 | ||
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn. | ||||||
▶︎ Deck | 4.4 (5) | Loud Cloud the Storm Serpent | Effect Monster | |||
- | 5 | Reptile | 0 | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. ●You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK. ●You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it. |
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▶︎ Deck | 4.4 (14) | Hieratic Dragon of Asar | Effect Monster | |||
- | 7 | Dragon | 2600 | 700 | ||
You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card. | ||||||
▶︎ Deck | 4.4 (9) | Neo Flamvell Shaman | Effect Monster | |||
- | 3 | Pyro | 1700 | 200 | ||
If this card destroys an opponent's monster by battle, and you have 3 or more "Flamvell" monsters in your GY: Target 1 card in your opponent's GY; banish it, then if your opponent had no Spells in their GY when this effect was activated, inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 4.4 (8) | Flamvell Commando | Effect Monster | |||
- | 6 | Pyro | 2200 | 200 | ||
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK. | ||||||
▶︎ Deck | 4.4 (7) | Marincess Crown Tail | Effect Monster | |||
- | 5 | Cyberse | 600 | 2300 | ||
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. | ||||||
▶︎ Deck | 4.4 (8) | Birth of the Prominence Flame | Normal Spell | |||
Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn. | ||||||
▶︎ Deck | 4.4 (8) | Tokkosho of Ghost Destroying | Equip Spell | |||
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play. | ||||||
▶︎ Deck | 4.4 (5) | Cynet Refresh | Normal Trap | |||
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn. | ||||||
▶︎ Deck | 4.4 (18) | Big Burn | Normal Trap | |||
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. | ||||||
▶︎ Deck | 4.4 (12) | Fragment Fusion | Normal Trap | |||
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. | ||||||
▶︎ Deck | 4.4 (7) | Sealing Ceremony of Suiton | Continuous Trap | |||
Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target. | ||||||
▶︎ Deck | 4.4 (5) | Sealing Ceremony of Mokuton | Continuous Trap | |||
Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets. | ||||||
▶︎ Deck | 4.4 (5) | Dinomorphia Reversion | Counter Trap | |||
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn. | ||||||
▶︎ Deck | 4.3 (12) | Inzektor Giga-Cricket | Effect Monster | |||
- | 5 | Insect | 2000 | 1300 | ||
If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from the Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | ||||||
▶︎ Deck | 4.3 (6) | Sage of Strength - Akash | Effect Monster | |||
- | 5 | Machine | 2400 | 200 | ||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. |
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▶︎ Deck | 4.3 (4) | Spellstone Sorcerer Karood | Effect Monster | |||
- | 3 | Spellcaster | 800 | 1900 | ||
Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. | ||||||
▶︎ Deck | 4.3 (11) | Cú Chulainn the Awakened |
Ritual Monster Effect Monster |
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- | 4 | Warrior | 500 | 1000 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. | ||||||
▶︎ Deck | 4.3 (11) | Laval Stennon |
Synchro Monster Effect Monster |
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- | 7 | Pyro | 2700 | 1800 | ||
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card. |
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▶︎ Deck | 4.3 (7) | Strength in Unity | Continuous Spell | |||
If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn. | ||||||
▶︎ Deck | 4.3 (10) | Trap of Darkness | Normal Trap | |||
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target. | ||||||
▶︎ Deck | 4.2 (10) | Djinn Prognosticator of Rituals | Effect Monster | |||
- | 3 | Fiend | 400 | 300 | ||
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card. | ||||||
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