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Infernity Pawn →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 1 | Fiend | 0 | 0 |
During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; ●Place 1 "Infernity" card from your Deck on top of your Deck. ●Set 1 "Void" Spell/Trap directly from your Deck. |
|||||
Average Rating Score | 4(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with Infernity Pawn (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Infernity Pawn" card reviews and rating scores
4(4) |
|
0% | (0) | ||
0% | (0) | ||
25% | (1) | ||
75% | (3) | ||
0% | (0) |
とき
2021/01/14 16:35
2021/01/14 16:35
The card that connects Infernity and the Void is finally here.
By excluding her GY self when she is handless during the draw phase, it has the effect of placing an inferty card on the top of the deck instead of drawing or setting a Void Spell Trap to activate it.
Handless can be maintained by draw evasion, but not drawing means the situation doesn't move. Even his normal Infernity is a little tough, as he takes a lot of damage in terms of advantage. If you want to make use of Ogre Dragoon, which creates a gap at the moment of the draw, or even with a normal draw, he will be able to use Void Cauldron sent to GY.
The effect you get is either a set of his Infernity card or a Void card set from his GY. If you're going to train, there's no other than Archfiend. Void cards originally had a lot of support for Infernoid, and there are quite a few cards that can be used in his Infernity in handsless mode. 《Void Cauldron》is a strong candidate. Rather, Infernoid is more suitable for handsless, and you can drop this card by mowing the lawn, so you may be able to master it.
By excluding her GY self when she is handless during the draw phase, it has the effect of placing an inferty card on the top of the deck instead of drawing or setting a Void Spell Trap to activate it.
Handless can be maintained by draw evasion, but not drawing means the situation doesn't move. Even his normal Infernity is a little tough, as he takes a lot of damage in terms of advantage. If you want to make use of Ogre Dragoon, which creates a gap at the moment of the draw, or even with a normal draw, he will be able to use Void Cauldron sent to GY.
The effect you get is either a set of his Infernity card or a Void card set from his GY. If you're going to train, there's no other than Archfiend. Void cards originally had a lot of support for Infernoid, and there are quite a few cards that can be used in his Infernity in handsless mode. 《Void Cauldron》is a strong candidate. Rather, Infernoid is more suitable for handsless, and you can drop this card by mowing the lawn, so you may be able to master it.
アルバ
2020/12/22 22:08
2020/12/22 22:08
A card that allows you to intentionally draw lock with zero cards in your hand.
Infernity can also cover for the momentary gap in draw phase draws.
The action that can be done instead of drawlock is not good enough for the price of drawlock, and even if it is fixed to the top Archfiend, it can be used almost the next turn, and the Void card set has no cards that I want to use.
With Infernoid, it's easy to scrape your hand because there are cards you want to set, but you'll have to ponder whether or not to draw lock.
The idea is not bad, but the impression is that the card power is low.
Infernity can also cover for the momentary gap in draw phase draws.
The action that can be done instead of drawlock is not good enough for the price of drawlock, and even if it is fixed to the top Archfiend, it can be used almost the next turn, and the Void card set has no cards that I want to use.
With Infernoid, it's easy to scrape your hand because there are cards you want to set, but you'll have to ponder whether or not to draw lock.
The idea is not bad, but the impression is that the card power is low.
シエスタ
2020/12/21 17:06
2020/12/21 17:06
In the manga, it's usually a card with a bad meaning of drawlock, but in OCG, it's a good adjustment.
It's not bad to be able to create a top Archfiend with IF, which tends to be poor when turning, while eliminating the slight gaps in handless that are normally created by draws.
However, he can only draw Archfiend on the next turn, so I want to prepare a way to draw.
Regarding Void search, the bottleneck is that the ones that are easy to use are currently somewhat limited.
If it's IF, it's about Void Trap Hole.
Other than IF, he handles Void, and he is good at GY fertilization, and can he use Infernoid, which is easy to reduce his hand?
I don't think it's a bad effect, but I get the impression that it's a strong habit because it's often requested.
It's not bad to be able to create a top Archfiend with IF, which tends to be poor when turning, while eliminating the slight gaps in handless that are normally created by draws.
However, he can only draw Archfiend on the next turn, so I want to prepare a way to draw.
Regarding Void search, the bottleneck is that the ones that are easy to use are currently somewhat limited.
If it's IF, it's about Void Trap Hole.
Other than IF, he handles Void, and he is good at GY fertilization, and can he use Infernoid, which is easy to reduce his hand?
I don't think it's a bad effect, but I get the impression that it's a strong habit because it's often requested.
Decks with "Infernity Pawn"
no deck
Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:Place at the top of the deck
Effect:banish Monster
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:change the order of the deck
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2021 | 21PP-JP011 | 2020-12-28 | Normal |
Ranking and View Num
Rating Score Rank | 10,201 / 13,171 Cards |
---|---|
View Num | 4,862 |
Others
Japanese card name | インフェルニティ・ポーン |
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