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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (4) | Seventh Ascension | Normal Spell | ||||||||||
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (26) | Dark Magical Circle | Continuous Spell | ||||||||||
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Gizmek Taniguku, the Immobile Intellect | Effect Monster | ||||||||||
- | 3 | Machine | 1450 | 1450 | |||||||||
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (3) | Top Share | Normal Spell | ||||||||||
Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn. | |||||||||||||
▶︎ Deck | 9.3 (15) | Oracle of Zefra | Field Spell | ||||||||||
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect: ●Ritual: Shuffle 1 monster on the field into the Deck. ●Fusion: Special Summon 1 monster from your hand. ●Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ●Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. |
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▶︎ Deck | 9.2 (11) | SPYRAL GEAR - Drone | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9 (22) | Morphtronic Celfon | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order. |
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▶︎ Deck | 8.8 (6) | Flower Cardian Peony with Butterfly |
Effect Monster Tuner Monster |
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- | 6 | Warrior | 1000 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | |||||||||||||
▶︎ Deck | 8.8 (8) | Destiny HERO - Dominance |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2900 | 2600 | |||||||||
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. |
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▶︎ Deck | 8.8 (21) | Orea, the Sylvan High Arbiter |
Xyz Monster Effect Monster |
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- | 7 | Plant | 2800 | 2500 | |||||||||
2 Level 7 monsters Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order. |
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▶︎ Deck | 8.3 (16) | Salamangreat Foxy | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.3 (8) | Adamancipator Signs | Normal Spell | ||||||||||
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck. | |||||||||||||
▶︎ Deck | 8.2 (5) | Rank-Up-Magic Zexal Force | Normal Spell | ||||||||||
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn. | |||||||||||||
▶︎ Deck | 8 (17) | Sylvan Hermitree | Effect Monster | ||||||||||
- | 8 | Plant | 2700 | 1800 | |||||||||
Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. | |||||||||||||
▶︎ Deck | 8 (21) | Absolute King Back Jack | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (19) | Dark Doriado |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1800 | 1400 | |||||||||
Pendulum Effect All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. Card Text If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order. |
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▶︎ Deck | 7.6 (5) | Magellanica, the Deep Sea City | Field Spell | ||||||||||
(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. |
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▶︎ Deck | 7.6 (5) | Zexal Field | Field Spell | ||||||||||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (27) | Convulsion of Nature | Continuous Spell | ||||||||||
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | |||||||||||||
▶︎ Deck | 7.2 (10) | Sylvan Flowerknight | Effect Monster | ||||||||||
- | 4 | Plant | 1800 | 1000 | |||||||||
When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck. | |||||||||||||
▶︎ Deck | 7.2 (6) | Valiant Shark Lancer |
Xyz Monster Effect Monster |
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- | 5 | Beast-Warrior | 2500 | 1600 | |||||||||
2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn. |
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▶︎ Deck | 6.9 (10) | Adamancipator Laputite | Field Spell | ||||||||||
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. | |||||||||||||
▶︎ Deck | 6.7 (7) | Ruddy Rose Witch |
Effect Monster Tuner Monster |
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- | 1 | Plant | 800 | 1700 | |||||||||
You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (7) | Galaxy Satellite Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2000 | - | |||||||||
2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
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▶︎ Deck | 6.6 (9) | Draw of Fate | Normal Spell | ||||||||||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | |||||||||||||
▶︎ Deck | 6.5 (10) | Superheavy Samurai Gigagloves | Effect Monster | ||||||||||
- | 3 | Machine | 100 | 1000 | |||||||||
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard. | |||||||||||||
▶︎ Deck | 6.5 (21) | Gishki Chain | Effect Monster | ||||||||||
- | 4 | Sea Serpent | 1800 | 1000 | |||||||||
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. | |||||||||||||
▶︎ Deck | 6.4 (8) | Draghig, Malebranche of the Burning Abyss | Effect Monster | ||||||||||
- | 3 | Fiend | 1100 | 900 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck. |
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▶︎ Deck | 6.3 (3) | Surprise Chain | Quick-Play Spell | ||||||||||
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ●3+: Send the top card of your Deck to the GY. ●4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn. |
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▶︎ Deck | 6 (1) | Card Scanner | Continuous Spell | ||||||||||
Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck. | |||||||||||||
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