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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 661 to 690 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (6) | Virtual World Beast - Jiujiu |
Synchro Monster Effect Monster |
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- | 6 | Psychic | 2400 | 1700 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn. |
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▶︎ Deck | 7.3 (14) | White Aura Dolphin |
Synchro Monster Effect Monster |
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- | 6 | Fish | 2400 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
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▶︎ Deck | 7.3 (30) | The Beginning of the End | Normal Spell | ||||||||||
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards. | |||||||||||||
▶︎ Deck | 7.3 (18) | Creeping Darkness | Normal Spell | ||||||||||
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.3 (7) | Time Stream | Normal Spell | ||||||||||
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 7.3 (8) | Rose Bell of Revelation | Normal Spell | ||||||||||
Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | SPYRAL MISSION - Assault | Continuous Spell | ||||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | |||||||||||||
▶︎ Deck | 7.3 (24) | Cybernetic Fusion Support | Quick-Play Spell | ||||||||||
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | |||||||||||||
▶︎ Deck | 7.3 (7) | Symph Amplifire | Field Spell | ||||||||||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. ●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field. |
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▶︎ Deck | 7.3 (3) | A.I.'s Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them. | |||||||||||||
▶︎ Deck | 7.3 (4) | Dogmatikamacabre | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn. | |||||||||||||
▶︎ Deck | 7.3 (6) | Time Thief Flyback | Normal Trap | ||||||||||
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Cynet Circuit | Normal Trap | ||||||||||
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Springans Call! | Normal Trap | ||||||||||
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Until Noble Arms are Needed Once Again | Normal Trap | ||||||||||
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (18) | Resh Shaddoll Incarnation | Normal Trap | ||||||||||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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▶︎ Deck | 7.3 (7) | D - Tactics | Continuous Trap | ||||||||||
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Alviss of the Nordic Alfar | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 1000 | |||||||||
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | |||||||||||||
▶︎ Deck | 7.2 (5) | Gussari @Ignister | Effect Monster | ||||||||||
- | 8 | Cyberse | 3000 | 3000 | |||||||||
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (9) | Medusa, Watcher of the Evil Eye | Effect Monster | ||||||||||
- | 4 | Fiend | 1400 | 1600 | |||||||||
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. | |||||||||||||
▶︎ Deck | 7.2 (13) | Nebula Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2000 | 0 | |||||||||
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Hibernation Dragon | Effect Monster | ||||||||||
- | 3 | Dragon | 600 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (15) | Heroic Challenger - Ambush Soldier | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1. | |||||||||||||
▶︎ Deck | 7.2 (26) | Evilswarm Salamandra | Effect Monster | ||||||||||
- | 4 | Dinosaur | 1850 | 950 | |||||||||
Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Dragunity Knight - Gormfaobhar |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2300 | |||||||||
1 "Dragunity" Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn. |
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▶︎ Deck | 7.2 (19) | Altergeist Memorygant |
Link Monster Effect Monster |
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- | - | Spellcaster | 2800 | - | |||||||||
2+ "Altergeist" monsters During the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that Tributed monster's ATK on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of "Altergeist Memorygant" once per turn.
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▶︎ Deck | 7.2 (5) | Zexal Entrust | Normal Spell | ||||||||||
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (10) | Shock Surprise | Normal Spell | ||||||||||
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them. | |||||||||||||
▶︎ Deck | 7.2 (25) | Karma Cut | Normal Trap | ||||||||||
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. | |||||||||||||
▶︎ Deck | 7.2 (5) | Urgent Ritual Art | Normal Trap | ||||||||||
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. | |||||||||||||
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