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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "banish Monster". Search result  Showing 61 to 90 of 1,498

With the effect of "banish Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
侵略の侵喰崩壊 ▶︎ Deck 7.6 14 Infestation Terminus Normal Trap
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.
次元幽閉 ▶︎ Deck 7.6 58 Dimensional Prison Normal Trap
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
抹殺の聖刻印 ▶︎ Deck 7.5 16 Hieratic Seal of Banishment Normal Trap
Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target.
覚醒の三幻魔 ▶︎ Deck 7.5 11 Awakening of the Sacred Beasts Continuous Trap
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
●2+: Negate the activated effects of monsters your opponent controls.
●3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
ミュートリア連鎖応動 ▶︎ Deck 7.5 2 Myutant Clash Continuous Trap
When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.
サイバー・ネットワーク ▶︎ Deck 7.4 17 Cyber Network Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
不知火流 輪廻の陣 ▶︎ Deck 7.4 8 Shiranui Style Samsara Continuous Trap
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
A・∀・TT ▶︎ Deck 7.3 4 Amaze Attraction Thrill Train Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field.
●Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
因果切断 ▶︎ Deck 7.3 24 Karma Cut Normal Trap
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
クロノダイバー・フライバック ▶︎ Deck 7.3 6 Time Thief Flyback Normal Trap
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
スプリガンズ・コール! ▶︎ Deck 7.3 4 Springans Call! Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
デモンズ・ゴーレム ▶︎ Deck 7.3 8 Fiendish Golem Normal Trap
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
バージェストマ・ハルキゲニア ▶︎ Deck 7.3 16 Paleozoic Hallucigenia Normal Trap
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
D-タクティクス ▶︎ Deck 7.3 7 D - Tactics Continuous Trap
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
闇次元の解放 ▶︎ Deck 7.3 30 Escape from the Dark Dimension Continuous Trap
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
異次元グランド ▶︎ Deck 7.2 18 Different Dimension Ground Normal Trap
This turn, any monster sent to the GY is banished instead.
集いし願い ▶︎ Deck 7.2 14 Converging Wishes Normal Trap
If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row.
リコーデッド・アライブ ▶︎ Deck 7.2 5 Recoded Alive Normal Trap
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
影光の聖選士 ▶︎ Deck 7.2 17 Resh Shaddoll Incarnation Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
●Change 1 face-down monster you control to face-up Defense Position.
●Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
機殻の再星 ▶︎ Deck 7.2 11 Re-qliate Continuous Trap
If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.
幻影翼 ▶︎ Deck 7.1 12 Phantom Knights' Wing Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
忘却の海底神殿 ▶︎ Deck 7.1 12 Forgotten Temple of the Deep Continuous Trap
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
フレムベルカウンター ▶︎ Deck 7.1 12 Flamvell Counter Counter Trap
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.
ギガンティック・サンダークロス ▶︎ Deck 7 1 Gigantic Thundercross Normal Trap
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.
断絶の落とし穴 ▶︎ Deck 7 4 Banishing Trap Hole Normal Trap
When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
破壊剣一閃 ▶︎ Deck 7 8 Destruction Sword Flash Normal Trap
If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
ボーン・フロム・ドラコニス ▶︎ Deck 7 7 Born from Draconis Normal Trap
Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
霊魂の円環 ▶︎ Deck 7 8 Shinobird Salvation Continuous Trap
If a face-up Spirit Monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit Monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
電網の落とし穴 ▶︎ Deck 6.9 15 Network Trap Hole Normal Trap
When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.
早すぎた帰還 ▶︎ Deck 6.9 10 Premature Return Normal Trap
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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