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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "return to the Deck, Extra Deck". Search result  Showing 241 to 270 of 292

With the effect of "return to the Deck, Extra Deck".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
超量必殺アルファンボール ▶︎ Deck 6.2 6 Super Quantal Alphan Spike Normal Spell
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
リミットオーバー・ドライブ ▶︎ Deck 6.2 19 Limit Overdrive Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
ブンボーグ・ベース ▶︎ Deck 6.2 6 Deskbot Base Field Spell
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
強制退出装置 ▶︎ Deck 6.1 14 Compulsory Escape Device Normal Trap
Each player chooses 1 monster they control, then shuffles it into the Deck.
振り出し ▶︎ Deck 6 17 Back to Square One Normal Spell
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
烙印喪失 ▶︎ Deck 6 1 Branded Loss Normal Spell
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn.
海晶乙女環流 ▶︎ Deck 6 1 Marincess Circulation Normal Trap
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
バウンドリンク ▶︎ Deck 5.9 9 Link Bound Quick-Play Spell
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
レベルダウン!? ▶︎ Deck 5.9 7 Level Down!? Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
幻界突破 ▶︎ Deck 5.6 10 Dracocension Continuous Spell
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
キャッシュバック ▶︎ Deck 5.6 12 Cash Back Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
Kozmo-エピローグ ▶︎ Deck 5.4 5 Kozmourning Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
コンタクト・アウト ▶︎ Deck 5.3 7 Contact Out Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
シューティング・ソニック ▶︎ Deck 5.3 8 Cosmic Flare Quick-Play Spell
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead.
儀水鏡の反魂術 ▶︎ Deck 5.2 13 Aquamirror Cycle Normal Trap
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
妖仙郷の眩暈風 ▶︎ Deck 5.2 5 Dizzying Winds of Yosen Village Continuous Trap
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
ドレミコード・スケール ▶︎ Deck 5 2 Solfachord Scale Normal Spell
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names.
●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone.
●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand.
●7+: Destroy all face-up cards your opponent controls.
You can only activate 1 "Solfachord Scale" per turn.
新世廻 ▶︎ Deck 5 1 Sharv Sarga Normal Trap
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn.
ディフェンシブ・タクティクス ▶︎ Deck 5 20 Defensive Tactics Normal Trap
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
雷遁封印式 ▶︎ Deck 5 10 Sealing Ceremony of Raiton Continuous Trap
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.
ライトロードの裁き ▶︎ Deck 4.8 22 Lightsworn Judgment Normal Trap
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
リサーガム・エクシーズ ▶︎ Deck 4.8 6 Resurgam Xyz Continuous Trap
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
華麗なるハーピィ・レディ ▶︎ Deck 4.6 7 Harpie Lady Elegance Normal Trap
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
ネオス・フォース ▶︎ Deck 4.5 11 Neos Force Equip Spell
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
おとり人形 ▶︎ Deck 4.4 14 Bait Doll Normal Spell
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
心太砲式 ▶︎ Deck 4.4 14 Jelly Cannon Normal Trap
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
自由解放 ▶︎ Deck 4.3 12 Liberty at Last! Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
フェザー・ウィンド・アタック ▶︎ Deck 4 17 Raptor Wing Strike Normal Spell
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand.
連鎖召喚 ▶︎ Deck 3.9 9 Chain Summon Normal Spell
If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.
ペンデュラム・アンコール ▶︎ Deck 3.7 6 Pendulum Encore Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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