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Super Quantal Alphan Spike →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | |||||
password:72332074 | |||||
Average Rating Score | 6.2(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Super Quantal Alphan Spike (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Super Quantal Alphan Spike" card reviews and rating scores
6.2(6) |
|
0% | (0) | ||
16% | (1) | ||
83% | (5) | ||
0% | (0) | ||
0% | (0) |
シエスタ
2019/03/13 9:49
2019/03/13 9:49
1 has the best removal performance as a removal card, but it is a little troublesome and the risk is too high due to the benefits it gives to the opponent.
There is a high possibility that the deployment after activation will be violated, and even with the effect of Super Quantum Machine Beast, it may not be possible to deal with it, so when using this effect, it is necessary to think about the deployment one step ahead. prize.
Since it feels quite peculiar, as already said, the 2nd effect is the main one.
It is possible to search without getting caught in the back of the carrier, which is the key to development. There are plenty of ways to send it to Search and his GY, and I think it's a convenient card to have one in the current situation where Field Search is regulated.
There is a high possibility that the deployment after activation will be violated, and even with the effect of Super Quantum Machine Beast, it may not be possible to deal with it, so when using this effect, it is necessary to think about the deployment one step ahead. prize.
Since it feels quite peculiar, as already said, the 2nd effect is the main one.
It is possible to search without getting caught in the back of the carrier, which is the key to development. There are plenty of ways to send it to Search and his GY, and I think it's a convenient card to have one in the current situation where Field Search is regulated.
プンプン丸
2016/10/19 14:51
2016/10/19 14:51
I think it's a good card that can be used relatively flexibly.
You can search from the blue layer normally, and you can send it to his GY at the cost of green's draw and set up the field, so you don't need stupid burials or such useless cards. "I think you can put one in there."
You can search from the blue layer normally, and you can send it to his GY at the cost of green's draw and set up the field, so you don't need stupid burials or such useless cards. "I think you can put one in there."
ミシガン州知事
2016/10/18 16:30
2016/10/18 16:30
This ball is probably the ball that can bounce all of the opponent's field, but the activation condition is that Blue, Red, and Green must be on the field, and it also comes with a strong disadvantage.
He can Special Summon monsters from the Extra Deck [ignoring the summoning conditions] from the opponent's Extra Deck, so depending on the monsters that appear, you could end up in a pinch.
For that reason, the second effect will be used as the main.
He can Special Summon monsters from the Extra Deck [ignoring the summoning conditions] from the opponent's Extra Deck, so depending on the monsters that appear, you could end up in a pinch.
For that reason, the second effect will be used as the main.
アストラル
2016/10/10 9:19
2016/10/10 9:19
You can remove all of them, but it will make you put out a ridiculous monster. Depending on the opponent, it happens that it is not pun.
とき
2016/10/09 17:27
2016/10/09 17:27
Alphan injection! !
Super Quantum There are only 3 types of red, blue, and green, even if it is said that there are more than 3 types, so it will be necessary to have these 3 types. You will use green layer and alpha effect.
Activating it gives you a powerful sweeper, but at the cost of giving your opponent the right to Special Summon any extras of their choice. The monster that appears should be activated with GY to activate Magna Carrier, and he should be killed with Super Quantum Machine Beast or Great Magnus, but depending on the deck, there will be opponents that are not silly. Become.
In particular, if you use it against ABC, which is the top environmental opponent, Dragon Buster will stand in your way as an opponent. Even if you don't forcefully use the 1st effect, it's a good idea to send him to GY just for the 2nd effect, but you'll need a burial...
Super Quantum There are only 3 types of red, blue, and green, even if it is said that there are more than 3 types, so it will be necessary to have these 3 types. You will use green layer and alpha effect.
Activating it gives you a powerful sweeper, but at the cost of giving your opponent the right to Special Summon any extras of their choice. The monster that appears should be activated with GY to activate Magna Carrier, and he should be killed with Super Quantum Machine Beast or Great Magnus, but depending on the deck, there will be opponents that are not silly. Become.
In particular, if you use it against ABC, which is the top environmental opponent, Dragon Buster will stand in your way as an opponent. Even if you don't forcefully use the 1st effect, it's a good idea to send him to GY just for the 2nd effect, but you'll need a burial...
EXデッキ焼き
2016/10/08 22:35
2016/10/08 22:35
This is the new Super Quantum card that everyone has been waiting for.
When Red, Green, and Blue are together, the entire deck bounces and has a very dynamic effect that ignores most resistances, but the Special Summon that ignores the summoning conditions that follow as an apology to the opponent is troublesome, and it depends on the card that is summoned. In that case, even Super Quantum's super class monster Great Magnus wouldn't be able to deal with it, and the deck would either have the upper hand in bounces, or conversely, could strangle its neck with cotton wool.
With that in mind, the important thing about this card is the second effect. Marfan is a card that Super Quantum can easily send to GY. It may be a new light for Super Quantum, who has been relying on .
When Red, Green, and Blue are together, the entire deck bounces and has a very dynamic effect that ignores most resistances, but the Special Summon that ignores the summoning conditions that follow as an apology to the opponent is troublesome, and it depends on the card that is summoned. In that case, even Super Quantum's super class monster Great Magnus wouldn't be able to deal with it, and the deck would either have the upper hand in bounces, or conversely, could strangle its neck with cotton wool.
With that in mind, the important thing about this card is the second effect. Marfan is a card that Super Quantum can easily send to GY. It may be a new light for Super Quantum, who has been relying on .
Decks with "Super Quantal Alphan Spike"
* is adopted as a key card.
● 2015-11-14 Burn up, King of Braves! Super Quantum Igknight Deck
● 2018-01-26 Combine-oriented link-type Super Quantum Deck
● 2019-01-22 Forging Super Quantum
● 2017-11-21 Garo -GARO- King of God Kings-
● 2019-06-23 Super Quantum Invoked
● 2019-08-05 the World Chalice Super Quantum ~Motivated Link 3~
● 2019-12-29 Super Quantum 2021/1
● 2019-01-25 Lawnmower Super Quantum Phantom Malebranche of the Burning Abyss
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:return to the Deck, Extra Deck
Effect:banish Monster
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:activate Spell/Trap Cards from your deck
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RAGING TEMPEST | RATE-JP063 | 2016-10-08 | Normal |
Ranking and View Num
Rating Score Rank | 7,213 / 13,210 Cards |
---|---|
View Num | 8,605 |
Others
Japanese card name | 超量必殺アルファンボール |
---|
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