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HOME > Yu-Gi-Oh! Deck List > Super QuantumDeck List > Forging Super Quantum Deck and Deck Instructions

"Forging Super Quantum" Deck 2019

Super Quantum Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Super Quantum" / Meta-Control
Key Card
Super Quantal Mech King Great Magnus
Deck commentary

Playing

The long-awaited new Super Quantum has arrived, so I assembled it.
The concept is to aim for the advent of 《Super Quantal Mech King Great Magnus》if there is a chance, while mainly controlling the Super Quantum Machine Beast X monster's free chain effect. Also, I personally think it would be more artistic to use only his Super Quantum warriors and Super Quantum machine beasts for Great Magnus' X material, so the direction is ``develop with Super Quantum and fight with Super Quantum''. In nature he tried building a deck.
Also, basically, I don't aim for the arrival of Great Magnus from the first turn, but if my hand is good, I can do it.
[Specific operation method]
Super Quantal Fairy Alphan》is the key to the development. The point is how well you can use the 2nd effect of this card. The Super Quantum players shown with this effect are guaranteed to be 《Super Quantum Red Layer》and 《Super Quantum Blue Layer》, and the remaining one is based on the selection of 《Super Quantum Green Layer》and 《Super Quantum White Layer》. It depends on the situation, but the general criteria for choosing between Green and White are "whether he has a Super Quantum in his hand" and "whether he uses Green's ① effect". He has a Super Quantum in his hand, and if he has not used Green's ① effect, he chooses Green, otherwise he chooses White. Of the 3 types shown with this effect, if you summarize what happens depending on the card selected by the opponent,
・ Red was chosen by the other party
→ Salvage 1 GY Super Quantum card, return up to 3 GY Super Quantum cards to the Deck, discard Super Quantum cards from your hand and search for 1 draw or alpha
Face: red only
Hand: 1 Super Quantum card added, 1 card exchange or Alphan added
・ Opponent chose blue
→ Search for 1 Super Quantum card, revive 1 Super Quantum monster other than red in GY, discard Super Quantum cards from your hand and search for 1 draw or Alphan
Board: Super Quantum monsters other than blue and red (effect negate)
Hand: 1 Super Quantum card added, 1 card exchange or Alphan added
・ Opponent chose green
→ 1 Super Quantum monster in hand Special Summon, revive 1 GY Super Quantum monster other than red, return up to 3 GY Super Quantum cards to the Deck
Board: Super Quantum monsters other than green and red (effect negate), Super Quantum monsters in hand
Hand: 1 less
* The effect of Super Quantum, which was Special Summoned by Green's effect, will also be activated after this, but that is omitted.
・ Opponent chose white
→Send Super Quantum monster on Deck to his GY & change level attribute, revive 1 Super Quantum monster other than red in GY, return up to 3 Super Quantum cards in GY to Deck
Board: Super Quantum monsters other than white and red (effect negate)
Hand: No change
*The effect of Super Quantum sent to GY by White's effect will also be activated after this, but that is omitted.
I feel like this. The result will change greatly depending on the card you choose, so you need to carefully examine which 3 types to show from your hand and his GY situation every time.
If green is chosen, be sure to set green to chain 1. Otherwise, the effect of the Super Quantum monster Special Summoned from your hand will miss the timing.
Now, if you look at the "board" part above, you'll understand that when red is chosen, only red is left on the board. Also, even if Green is chosen, depending on the type of Super Quantum Special Summoned from GY or hand, the board may be blue, green, or red. What's wrong with this is that it doesn't connect to the Super Quantum Machine Beast. With Super Quantal Mech Ship Magnacarrier and a hand cost, he's fine, but otherwise he ends up with a not-so-strong board with just a few Super Quantums lined up. All Super Quantums have different levels, so normal X-summoning is not possible. (However, if Blue and White are selected, basically there will be no accidents. Blue can aim for Magna Career searches, and White can aim for X summons from level changes.)
Considering the possibility of this accident, the effect of Alphan should not be used loosely. You can use it when you have Magna Carrier in your hand, or Special Summon Red with your own effect, then Normal Summon Alphan and use the effect (if you show your opponent cards at this time, Red, Blue, and White, It is very important to try to play to reduce the chance of accidents, such as Super Quantum beasts that can be played no matter which one is chosen.
[Adopted cards other than Super Quantum (deployment support system)]
The following cards have been adopted to assist in the mitigation and deployment of the above accidents.
Monster Reborn》, 《Soul Charge
Needless to say, a general-purpose resurrection card. 《Soul Charge》is also useful for getting Great Magnus out.
Emergency Teleport
Blue is her Psychic Level 3 so recruitable. By bringing in Alphan and Magna Carrier with Blue's effect, you can lead to further developments and his Special Summon of his Super Quantum Machine Beast.
One for One
Alphan can be recruited. If you set the hand cost to Super Quantum, you can use his GY effect and have less disadvantages. Also, since I don't use summoning rights, it's easy to recover even if I have an accident with Alpha.
Foolish Burial
In addition to aiming for Super Quantum's GY effect, you can also use it as a pseudo-search card because you can salvage the card by dropping his desired Super Quantum monster and Special Summoning Red.
Risebell the Summoner
If you have an accident using Alphan, the board situation is Green + Blue (Red, Blue, Green is shown and Green is chosen), or Red + Green (Green Summon → Alphan Special Summon → It is often the case that red, blue, and white are shown in the effect and red is selected). Therefore, this card that can raise the level by 1 is quite useful. You can also share Kintele, and you can aim for P-summoning with his Metalfoes, which will be described later, so it's very convenient.
Instant Fusion
Metalfoes Adamante》and 《Thousand-Eyes Restrict》. Useful for securing link materials and X materials. See below for details.
[About adopting Metalfoes]
With the use of Rise Belt, adding a P summoning gimmick was also an option, so I used several Metalfoes. The reason for choosing Metalfoes is
① There is a scale 8 with no disadvantages → White can also be P summoned
② Destroy the Super Quantum Machine Beast and his Link Monster that got in the way, and secure the space to put out another Super Quantum X Monster of his.
③ You can share Kintele
④ 《Metalfoes Fusion》is excellent as a hand cost
⑤ Although it depends a little on the opponent, you can get a scale of 8 from a single 《Metalfoes Counter》. Afterwards, collect Bismagia from EX Deck with his counter GY effect)
⑥ Affinity for appearance
That's what it means. Red in your hand can't Special Summon unless the field is open, and White can't Special Summon unless she has other Super Quantum monsters, so it's quite helpful to be able to deploy them with P Summons. It also helps that his Metalfoes recovery from his GY effect on the counter simply saves the hand cost.
[Extra Deck]
His Super Quantum cards, other than Great Magnus, are two cards each in consideration of being excluded.
About other cards
Linkuriboh
If you have a Super Quantum monster other than White + LIGHT in your hand,
White Special Summon → drop Alphan from his Deck with effect, change White's level to 1 → Link summon Linkuriboh with White → Search or salvage Alphan with White's GY effect
You can secure Alphan without using summoning rights.
In addition, it is also possible to actively send surviving Bismagia to the EX Deck and collect it with his counter GY effect.
PSY Frame Lord Λ
Adopted as an easy-to-make link 2 with a slanted link point. The reason why he is not Despolis or LAN Forhynchus is that his ATK is higher than that of Despolis, and unlike LAN Forhynchus, he is an Effect Monster (because the material of Neo Super Quantal Mech King Blaster Magna is designated as an Effect Monster).
Metalfoes Adamante
Metalfoes Amalgamation frame. It can also be used for wrought fusion, but basically it is available for 《Instant Fusion》. Since it is level 5, it can be connected to X summons along with Red.
Thousand-Eyes Restrict
A removal frame that can be used from 《Instant Fusion》. After using the effect, you can secure a link destination for Linkuriboh, and it can also be used as a link material for Blaster Magna.
It's a pity that the appearance is completely on the side of the monster.
[For the advent of the perfect form Great Magnus]
If you're going to go to great lengths to make Great Magnus, you'd want to use at least 6 different materials. Then, what kind of board surface should be made for that purpose can be roughly divided into the following three.
① Send 3 Super Quantum Machine Beasts including 《Super Quantal Mech Beast Magnaliger》to Blaster Magna's link destination, and use Magna Liger's effect (if you use this, set Magna Liger's materials to 2) or Metalfoes' P effect to blast ・Destroy Magna, and descend Great Magnus in its place
② With one Super Quantum machine beast on GY, put out two Super Quantum machine beasts different from GY at Blaster Magna's link destination (one of them has 2 or more X materials), and the remaining link destination Advent of Great Magnus
③ With 2 Super Quantum Machine Beasts on GY, send 1 Super Quantum Machine Beast (3 or more X materials) different from GY to Λ's link, and Great Magnus descends to the remaining link.
Also, to make the X material more than 2,
(i) Aim for a normal Xyz Summon by making full use of White and Alphan's level adjustment effects.
(ii) Using the Super Quantum Machine Beast's ③ effect to use his Super Quantum Warrior in his hand as a material
(iii) Use 《Super Quantal Union - Magnaformation》to turn Link Monster into X material
Other methods are possible.
No matter which method you use, your hand will be used up a lot, and it will depend on the result of Alphan, but if you keep in mind the next turn, you will be able to prepare your hand with the effects of Super Quantum. Alphan's result can be covered to some extent with other cards and playing, so it's actually not that difficult to get out.
Conversely, if you play sloppily, you will soon run out of breath and you will not be able to produce Great Magnus, so in general, it can be said that it is a deck that tests the strength of your playing and luck.

Strength

If you have Green, Alphan, and 《Soul Charge》, and Alphan's effect selects anything other than Red, you can summon the full form Great Magnus in one turn without preparation. Also, with one extra non-white Super Quantum, Alphan's results are okay.
Hand: Green, Alphan, 《Soul Charge》, 1 Super Quantum (only if Red is chosen)
Green Summon → Alphan Special Summon with Green's ① effect → Release with Alphan's ② effect to show Red, Blue, and White, send 1 of them as Special Summon, and the remaining 2 as GY → Branch from here
(i) Red is chosen
Red's 2nd effect and White's 3rd effect activate at the same time, White's effect searches for Alphan, Red's effect salvages White → White's 1st effect cuts Super Quantum from your hand, and White Special Summon (here, 2 Red, Green, and White link summon Blaster Magna → Red's 3rd effect and Green's 2nd effect are activated at the same time, Red's effect revives Green, Green's effect discards Alphan and draws 1 → 《Soul Charge》activates, pays 3000 LP to revive Red, Blue, and White → Blue's ① effect and White's ② effect activate simultaneously, Blue's effect searches for MagnaCarrier, White's effect sends Red from Deck to GY to change the level to 5 → Unify from here
(ii) Blue is chosen
Blue's 1st effect, Red's 3rd effect, and White's 3rd effect are activated at the same time. Search for Magna Carrier with Blue's effect, revive White with Red's effect, search Alphan with White's effect, and use Green, Blue, and White. Link Summon Blaster Magna → Green's 2nd effect discards Alphan and draws 1 → Activates 《Soul Charge》, pays 4000 LP to revive Red, Green, Blue, and White → Red's 2nd effect and White's 2nd effect are activated simultaneously → Use Red's effect to salvage Alphan, White's effect to send Red from Deck to GY and change the level to 5 → Unify from here
(iii) White is chosen
Red's 3rd effect revives Blue (White's 2nd effect is not used at this time) → Green, Blue, and White link summon Blaster Magna → White's 3rd effect searches for Alphan → 《Soul Charge》activates, LP4000 Pay to revive Red, Green, Blue, and White → Red's 2nd effect, Blue's 1st effect, and White's 2nd effect are activated at the same time. Use the effect to send Red from Deck to GY and change the level to 5 → Unify from here
→ X Summon Magna Liger with Red and Level 5 White → Blaster Magna's ② effect draws 1, activates Magna Career, ① discards 1 card from hand and X summons 《Super Quantal Mech Beast Grampulse》→ Blaster Magna's (2) Draw 1 with Magna Career's (1) effect and discard 1 card from your hand to X-summon Super Quantal Mech Beast Aeroboros → Draw 1 with Blaster Magna's (2) effect → Destroy Blaster Magna with Magna Liger's (2) effect → Magna Carrier's 2. Destroy the Magna Carrier with the effect, and use Magna Liger, Granpulse, and Aeroboros as X materials to Special Summon Great Magnus (6 types of materials)

Weakness

Even with all the trouble he puts out, he's powerless against Kaiju.
In addition, various meta cards are generally sticky (this deck is built with the assumption that it will be a duel in the environment of his family, so his deck's fun as a countermeasure against meta cards is prioritized). Luckily, there is a high degree of freedom, so it's not difficult to mix countermeasure cards.
The biggest difficulty is the difficulty of playing. The main difficulty is
① You must simulate at least 3 patterns each time before moving
(2) Super Quantum will be Special Summoned many times in one turn, he will be sent to GY, and he will not activate the effect once and activate it at the second opportunity, so which effect Confused about whether it is used or not
There are two points. It takes a while to get used to, as ad management is very important since it works as a control deck. At the very least, he's definitely not a Deck that's strong even when he's sloppy.

Customize

As mentioned above, there is a high degree of freedom, so you can use it in various ways depending on your purpose. Is the following card that comes to mind?
Archfiend Eccentrick
Since the balance of the number of scales is delicate, I think it is also possible to add a few P cards with a large scale. 8 Metalfoes scales are fine, but Archfiend Eccentrick somewhat compensates for this deck's slightly weaker removal (because you have to use Super Quantum machines to get the removal effect), so it's worth it. I think. Since it's level 3, it's also good that it can be connected to an X summon along with Blue. It's a pity that the scale is 7.
Ghost Ogre & Snow Rabbit
This also compensates for the removal performance and raises his DEF in the deck. In addition, since you can share the telecast and destroy your own monsters (creating a space to play Great Magnus), this Deck will take precedence over 《Ash Blossom & Joyous Spring》and 《Effect Veiler》.
Juragedo
Makes up for his ATK on the somewhat unsatisfactory Super Quantum Machine Beast. Since it has Special Summon, it can also be used to secure materials for Blaster Magna. Also, since 《Soul Charge》and 《Instant Fusion》are cards that require an LP cost, I am thankful for the LP recovery effect.
I'm sure there are others, but I personally prefer cards that serve more than one role and have unique advantages in this Deck.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユウ ( Total 10 decks )
Posted date : 2019/01/22 01:11
Main Deck (22 Types・40)
monster (8 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardSuper Quantum White Layer LIGHT 7 Fairy 2400 / 2400 ¥30
3 List of decks using this cardSuper Quantum Red Layer FIRE 5 Warrior 2000 / 0800 ¥80
3 List of decks using this cardSuper Quantum Green Layer WIND 4 Spellcaster 1600 / 1400 ¥20
3 List of decks using this cardSuper Quantum Blue Layer WATER 3 Psychic 1200 / 2000 ¥20
3 List of decks using this cardSuper Quantal Fairy Alphan LIGHT 1 Fairy 0000 / 0000 ¥19
2 List of decks using this cardRisebell the Summoner WIND 3 Psychic 0800 / 0800 ¥20
2 List of decks using this cardMetalfoes Silverd FIRE 3 Psychic 1700 / 0100 ¥20
2 List of decks using this cardRaremetalfoes Bismugear FIRE 1 Psychic 0000 / 0000 ¥10
spell (11 Types・15)
1 List of decks using this cardSuper Quantal Alphan Spike - - - - ¥20
1 List of decks using this cardOne for One - - - - ¥15
2 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardFoolish Burial - - - - ¥28
1 List of decks using this cardSoul Charge - - - - ¥5
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardTerraforming - - - - ¥15
1 List of decks using this cardMetalfoes Fusion - - - - ¥50
2 List of decks using this cardEmergency Teleport - - - - ¥19
1 List of decks using this cardSuper Quantal Alphancall Appeal - - - - ¥10
3 List of decks using this cardSuper Quantal Mech Ship Magnacarrier - - - - ¥19
trap (3 Types・4)
1 List of decks using this cardSuper Quantal Mech Sword - Magnaslayer - - - - ¥10
2 List of decks using this cardMetalfoes Counter - - - - ¥15
1 List of decks using this cardSuper Quantal Union - Magnaformation - - - - ¥20
Extra Deck (10 Types・15)
1 List of decks using this cardMetalfoes Adamante FIRE 5 Psychic 2500 / 2500 ¥10
1 List of decks using this cardThousand-Eyes Restrict DARK 1 Spellcaster 0000 / 0000 ¥15
1 List of decks using this cardSuper Quantal Mech King Great Magnus LIGHT 12 Machine 3600 / 3200 ¥30
2 List of decks using this cardSuper Quantal Mech Beast Lusterrex LIGHT 7 Machine 2700 / 1900 ¥20
2 List of decks using this cardSuper Quantal Mech Beast Magnaliger FIRE 5 Machine 2600 / 2000 ¥39
2 List of decks using this cardSuper Quantal Mech Beast Aeroboros WIND 4 Machine 2200 / 2400 ¥10
2 List of decks using this cardSuper Quantal Mech Beast Grampulse WATER 3 Machine 1800 / 2800 ¥20
1 List of decks using this cardPSY-Framelord Lambda LIGHT - Psychic 1700 / ¥30
1 List of decks using this cardLinkuriboh DARK - Cyberse 0300 / ¥40
2 List of decks using this cardNeo Super Quantal Mech King Blaster Magna LIGHT - Machine 2500 / ¥20
Main deck minimum construction amount ¥1353


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