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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck". Search result Showing 31 to 60 of 292
With the effect of "return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.4 (9) | Synchro Cracker | Normal Spell | |||
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK. | ||||||
▶︎ Deck | 6.8 (10) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
▶︎ Deck | 9.4 (5) | Sweet Dreams, Nemleria | Normal Spell | |||
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn. | ||||||
▶︎ Deck | 9 (16) | Supreme King Dragon Dark Rebellion |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2500 | 2000 | ||
2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position. |
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▶︎ Deck | 6.4 (8) | Super Rush Recklessly | Normal Trap | |||
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. | ||||||
▶︎ Deck | 3.3 (8) | Super Roboyarou |
Fusion Monster Effect Monster |
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- | 6 | Machine | 1200 | 500 | ||
"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. |
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▶︎ Deck | 2.6 (8) | Super Robolady |
Fusion Monster Effect Monster |
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- | 6 | Machine | 1200 | 500 | ||
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. |
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▶︎ Deck | 9.1 (30) | Super Quantal Mech King Great Magnus |
Xyz Monster Effect Monster |
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- | 12 | Machine | 3600 | 3200 | ||
3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ●4+: It is unaffected by card effects, except "Super Quant" cards. ●6+: Your opponent cannot add cards from the Deck to the hand by card effects. |
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▶︎ Deck | 6.2 (6) | Super Quantal Alphan Spike | Normal Spell | |||
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | ||||||
▶︎ Deck | 8 (6) | Super All In! | Normal Spell | |||
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. | ||||||
▶︎ Deck | 8.8 (11) | Subterror Nemesis Archer | Effect Monster | |||
- | 3 | Fairy | 1600 | 1400 | ||
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. | ||||||
▶︎ Deck | 3 (7) | Storm Caller | Effect Monster | |||
- | 6 | Psychic | 2300 | 2000 | ||
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK. | ||||||
▶︎ Deck | 9.3 (3) | Stellar Wind Wolfrayet |
Synchro Monster Effect Monster |
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- | 9 | Beast | 2500 | 0 | ||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. |
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▶︎ Deck | 7 (4) | Starry Dragon's Cycle | Normal Trap | |||
Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field. ●Fusion: Monster with the same Attribute. ●Synchro: Monster with a lower Level. ●Xyz: Monster with the same Level as its Rank. ●Link: Monster with the same Type. You can only activate 1 "Starry Dragon's Cycle" per turn. |
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▶︎ Deck | 3.3 (6) | Stall Turn | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. | ||||||
▶︎ Deck | 8.3 (7) | SPYRAL GEAR - Utility Wire | Normal Trap | |||
If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. | ||||||
▶︎ Deck | 7.4 (5) | Springans Interluder | Continuous Trap | |||
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects. ●Negate that activated effect. ●Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn. |
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▶︎ Deck | 6.8 (22) | Spiritual Wind Art - Miyabi | Normal Trap | |||
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck. | ||||||
▶︎ Deck | 8.3 (4) | Speedroid Dupligate | Normal Trap | |||
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel. | ||||||
▶︎ Deck | 5 (2) | Solfachord Scale | Normal Spell | |||
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ●7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. |
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▶︎ Deck | 10 (4) | Solfachord Elegance | Normal Spell | |||
Activate 1 of these effects; ●Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ●Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ●Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn. |
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▶︎ Deck | 7.8 (10) | Sky Striker Maneuver - Vector Blast | Normal Spell | |||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | ||||||
▶︎ Deck | 3.8 (8) | Simorgh, Lord of the Storm | Effect Monster | |||
- | 8 | Winged Beast | 2900 | 2000 | ||
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. |
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▶︎ Deck | 7.9 (19) | Shuffle Reborn | Normal Spell | |||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | ||||||
▶︎ Deck | 7.3 (13) | Shinobaroness Peacock |
Ritual Monster Spirit Monster Effect Monster |
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- | 8 | Winged Beast | 2500 | 3000 | ||
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit Monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | ||||||
▶︎ Deck | 5 (1) | Sharv Sarga | Normal Trap | |||
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn. | ||||||
▶︎ Deck | 5 (10) | Sealing Ceremony of Raiton | Continuous Trap | |||
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. | ||||||
▶︎ Deck | 8.3 (3) | Scrap-Iron Sacred Statue | Normal Trap | |||
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn. | ||||||
▶︎ Deck | 7.6 (17) | Satellarknight Skybridge | Quick-Play Spell | |||
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. | ||||||
▶︎ Deck | 9.7 (31) | Sandaion, the Timelord | Effect Monster | |||
- | 10 | Fairy | 4000 | 4000 | ||
Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | ||||||
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