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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck". Search result Showing 31 to 60 of 293
With the effect of "return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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9.4 (13) | Dragonmaid Sheou |
Fusion Monster Effect Monster |
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- | 10 | Dragon | 3500 | 2000 | |||||||||
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. |
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9.4 (44) | Rainbow Neos |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 4500 | 3000 | |||||||||
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck. |
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9.4 (65) | Madolche Queen Tiaramisu |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2200 | 2100 | |||||||||
2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned. |
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9.4 (5) | Sweet Dreams, Nemleria | Normal Spell | ||||||||||
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn. | |||||||||||||
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9.4 (18) | Personal Spoofing | Continuous Trap | ||||||||||
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | |||||||||||||
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9.4 (17) | Nine Pillars of Yang Zing | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. | |||||||||||||
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9.3 (39) | Fiber Jar Forbidden |
Effect Monster Flip Monster |
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- | 3 | Plant | 500 | 500 | |||||||||
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | |||||||||||||
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9.3 (11) | Gladiator Beast Domitianus |
Fusion Monster Effect Monster |
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- | 10 | Sea Serpent | 3500 | 1200 | |||||||||
"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. |
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9.3 (22) | Baxia, Brightness of the Yang Zing |
Synchro Monster Effect Monster |
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- | 8 | Wyrm | 2300 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner Wyrm monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. |
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9.3 (3) | Stellar Wind Wolfrayet |
Synchro Monster Effect Monster |
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- | 9 | Beast | 2500 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. |
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9.3 (12) | Ritual Beast Ulti-Kimunfalcos |
Link Monster Effect Monster |
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- | - | Psychic | 1800 | - | |||||||||
2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
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9.3 (26) | Knightmare Unicorn |
Link Monster Effect Monster |
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- | - | Fiend | 2200 | - | |||||||||
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
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9.2 (6) | Filo, Messenger Fur Hire | Effect Monster | ||||||||||
- | 1 | Winged Beast | 0 | 0 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. | |||||||||||||
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9.2 (26) | Gladiator Beast Bestiari | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1500 | 800 | |||||||||
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |||||||||||||
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9.2 (11) | Abominable Unchained Soul | Effect Monster | ||||||||||
- | 8 | Fiend | 3000 | 1500 | |||||||||
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. | |||||||||||||
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9.2 (6) | Appliancer Reuse | Normal Spell | ||||||||||
Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field. | |||||||||||||
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9.2 (13) | Mathmech Superfactorial | Normal Trap | ||||||||||
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn. |
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9.2 (15) | Rainbow Bridge of Salvation | Normal Trap | ||||||||||
If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel. | |||||||||||||
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9.1 (14) | Rescue Ferret | Effect Monster | ||||||||||
- | 4 | Beast | 300 | 100 | |||||||||
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. | |||||||||||||
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9.1 (32) | Super Quantal Mech King Great Magnus |
Xyz Monster Effect Monster |
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- | 12 | Machine | 3600 | 3200 | |||||||||
3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ●4+: It is unaffected by card effects, except "Super Quant" cards. ●6+: Your opponent cannot add cards from the Deck to the hand by card effects. |
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9 (29) | Kamion, the Timelord | Effect Monster | ||||||||||
- | 10 | Fairy | 0 | 0 | |||||||||
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |||||||||||||
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9 (5) | Dreaming Reality of Nemleria, Realized | Effect Monster | ||||||||||
- | 10 | Fairy | 1500 | 3000 | |||||||||
Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects; ●Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck. ●Change 1 other face-up monster on the field to face-down Defense Position. |
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9 (25) | Raidraptor - Last Strix | Effect Monster | ||||||||||
- | 1 | Winged Beast | 100 | 100 | |||||||||
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn. | |||||||||||||
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9 (5) | Visas Samsara |
Effect Monster Tuner Monster |
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- | 4 | Fairy | 1500 | 2100 | |||||||||
This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. | |||||||||||||
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9 (11) | Tearlaments Cryme | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn. | |||||||||||||
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8.9 (17) | Supreme King Dragon Dark Rebellion |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2500 | 2000 | |||||||||
2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position. |
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8.8 (8) | Elemental HERO Spirit of Neos | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn. | |||||||||||||
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8.8 (20) | Gladiator Beast Darius | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1700 | 300 | |||||||||
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". | |||||||||||||
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8.8 (11) | Subterror Nemesis Archer | Effect Monster | ||||||||||
- | 3 | Fairy | 1600 | 1400 | |||||||||
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. | |||||||||||||
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8.8 (19) | Raphion, the Timelord | Effect Monster | ||||||||||
- | 10 | Fairy | 0 | 0 | |||||||||
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |||||||||||||
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Update Information - NEW -
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