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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the hand". Search result Showing 361 to 390 of 467
With the effect of "return to the hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (8) | Igknight Champion | Effect Monster | |||
- | 8 | Warrior | 2800 | 2300 | ||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. | ||||||
▶︎ Deck | 5.3 (6) | Yoko-Zuna Sumo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | ||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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▶︎ Deck | 5.3 (8) | D/D Savant Nikola |
Pendulum Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2000 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). Card Text If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. |
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▶︎ Deck | 5.3 (7) | Tail Swipe | Normal Spell | |||
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. | ||||||
▶︎ Deck | 5.3 (11) | Murmur of the Forest | Normal Spell | |||
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. | ||||||
▶︎ Deck | 5.3 (3) | Starry Knight Blast | Normal Trap | |||
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | ||||||
▶︎ Deck | 5.2 (15) | Shaddoll Zefranaga |
Pendulum Monster Effect Monster |
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- | 2 | Spellcaster | 900 | 100 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn. |
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▶︎ Deck | 5.1 (9) | Winged Rhynos | Effect Monster | |||
- | 4 | Beast-Warrior | 1800 | 500 | ||
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand. | ||||||
▶︎ Deck | 5.1 (7) | Performapal Springoose | Effect Monster | |||
- | 5 | Winged Beast | 1100 | 2400 | ||
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn. | ||||||
▶︎ Deck | 5.1 (7) | SPYGAL Misty | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1600 | ||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | ||||||
▶︎ Deck | 5.1 (19) | Ordeal of a Traveler | Continuous Trap | |||
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand. | ||||||
▶︎ Deck | 5 (13) | Kaiser Glider | Effect Monster | |||
- | 6 | Dragon | 2400 | 2200 | ||
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand. | ||||||
▶︎ Deck | 5 (6) | Calcab, Malebranche of the Burning Abyss | Effect Monster | |||
- | 3 | Fiend | 1400 | 0 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. |
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▶︎ Deck | 5 (11) | Mamemaki | Normal Trap | |||
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. | ||||||
▶︎ Deck | 4.9 (11) | Jurrac Ptera | Effect Monster | |||
- | 3 | Dinosaur | 800 | 1500 | ||
If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100. | ||||||
▶︎ Deck | 4.9 (10) | Dragonmaid Nudyarl | Effect Monster | |||
- | 7 | Dragon | 2600 | 1600 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
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▶︎ Deck | 4.9 (14) | Mist Valley Shaman |
Effect Monster Tuner Monster |
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- | 3 | Winged Beast | 1200 | 1200 | ||
Once per turn: You can return 1 other monster you control to the hand; this card gains 500 ATK until the end of this turn. | ||||||
▶︎ Deck | 4.9 (11) | Dramatic Rescue | Normal Trap | |||
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. | ||||||
▶︎ Deck | 4.8 (11) | Izanami |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 1100 | 1800 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit Monster from your Graveyard to your hand. | ||||||
▶︎ Deck | 4.8 (10) | Lady Ninja Yae | Effect Monster | |||
- | 3 | Warrior | 1100 | 200 | ||
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | ||||||
▶︎ Deck | 4.8 (14) | Garmr of the Nordic Beasts | Effect Monster | |||
- | 4 | Beast | 800 | 1900 | ||
If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand. | ||||||
▶︎ Deck | 4.8 (4) | Starry Knight Flamel | Effect Monster | |||
- | 4 | Fairy | 1500 | 1000 | ||
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 4.7 (6) | Igknight Lancer | Effect Monster | |||
- | 7 | Warrior | 2600 | 1800 | ||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | ||||||
▶︎ Deck | 4.7 (3) | Beetrooper Light Flapper | Effect Monster | |||
- | 6 | Insect | 2000 | 2200 | ||
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | ||||||
▶︎ Deck | 4.7 (16) | Spiritualism | Normal Spell | |||
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated. | ||||||
▶︎ Deck | 4.7 (15) | Aquamirror Illusion | Normal Trap | |||
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. | ||||||
▶︎ Deck | 4.7 (16) | Sound the Retreat! | Normal Trap | |||
Return all monsters you control to the hand. | ||||||
▶︎ Deck | 4.7 (10) | Forced Back | Counter Trap | |||
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand. | ||||||
▶︎ Deck | 4.6 (9) | Dark Scorpion - Chick the Yellow | Effect Monster | |||
- | 3 | Warrior | 1000 | 1000 | ||
When this card inflicts battle damage to your opponent: You can activate 1 of these effects. ●Target 1 card on the field; return that target to the hand. ●Look at the top card of their Deck, then place it on the top or bottom of the Deck. |
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▶︎ Deck | 4.6 (13) | Byser Shock | Effect Monster | |||
- | 5 | Fiend | 800 | 600 | ||
If this card is Summoned: Return all Set cards on the field to the hand. | ||||||
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