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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Trap". Search result Showing 781 to 810 of 1,035
With the effect of "Destroy Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5 (2) | Solfachord Scale | Normal Spell | |||
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ●7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. |
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▶︎ Deck | 5 (7) | Yang Zing Prana | Continuous Spell | |||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 5 (10) | Cynet Crosswipe | Quick-Play Spell | |||
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 5 (15) | Vanity's Call | Counter Trap | |||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
▶︎ Deck | 4.9 (20) | Greenkappa |
Effect Monster Flip Monster |
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- | 3 | Warrior | 650 | 900 | ||
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | ||||||
▶︎ Deck | 4.9 (17) | Arcana Knight Joker |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3800 | 2500 | ||
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. |
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▶︎ Deck | 4.9 (8) | Psychic Tuning | Continuous Trap | |||
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. | ||||||
▶︎ Deck | 4.9 (8) | Sanguine Swamp | Continuous Trap | |||
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. | ||||||
▶︎ Deck | 4.8 (15) | Mecha Phantom Beast Stealthray | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 4.8 (4) | Psychic Rover | Effect Monster | |||
- | 2 | Psychic | 0 | 700 | ||
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. | ||||||
▶︎ Deck | 4.8 (4) | Divine Dragon Titanomakhia | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. | ||||||
▶︎ Deck | 4.8 (8) | Assault Mercenary | Effect Monster | |||
- | 4 | Warrior | 1800 | 300 | ||
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. | ||||||
▶︎ Deck | 4.8 (15) | Battlestorm | Effect Monster | |||
- | 4 | Winged Beast | 1700 | 1000 | ||
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type Monsters to activate and to resolve this effect. | ||||||
▶︎ Deck | 4.8 (12) | Lightning Punisher | Effect Monster | |||
- | 7 | Thunder | 2600 | 1600 | ||
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. | ||||||
▶︎ Deck | 4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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▶︎ Deck | 4.8 (11) | Evo-Price | Continuous Spell | |||
Once per turn, if a monster is Special Summoned by the effect of an "Evoltile" monster (except during the Damage Step): You can target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
▶︎ Deck | 4.8 (5) | Evil Eye Confrontation | Quick-Play Spell | |||
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | ||||||
▶︎ Deck | 4.8 (12) | Tower of Babel | Continuous Trap | |||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage. | ||||||
▶︎ Deck | 4.8 (6) | Monster Rebone | Continuous Trap | |||
If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 4.8 (12) | Rare Metalmorph | Continuous Trap | |||
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 4.7 (12) | Amazoness Sage | Effect Monster | |||
- | 4 | Warrior | 1400 | 700 | ||
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
▶︎ Deck | 4.7 (6) | Igknight Lancer | Effect Monster | |||
- | 7 | Warrior | 2600 | 1800 | ||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | ||||||
▶︎ Deck | 4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | |||
- | 1 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 4.7 (25) | Gilford the Lightning | Effect Monster | |||
- | 8 | Warrior | 2800 | 1400 | ||
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 4.7 (12) | Harpie's Pet Baby Dragon | Effect Monster | |||
- | 4 | Dragon | 1200 | 600 | ||
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". ●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon". ●2+: Double the original ATK/DEF of this card. ●3+: Once per turn: You can target 1 card your opponent controls; destroy that target. |
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▶︎ Deck | 4.7 (18) | Sorcerer of Dark Magic | Effect Monster | |||
- | 9 | Spellcaster | 3200 | 2800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 4.7 (13) | Genex Ally Triarm |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2400 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
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▶︎ Deck | 4.7 (3) | Zexal Catapult | Normal Spell | |||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | ||||||
▶︎ Deck | 4.7 (15) | Shooting Star | Normal Trap | |||
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. | ||||||
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