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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 691 to 720 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.1 (24) | Dark World Lightning | Normal Spell | ||||||||||
Target 1 Set card on the field; destroy that target, then discard 1 card. | |||||||||||||
▶︎ Deck | 6.1 (12) | Gagagabolt | Normal Spell | ||||||||||
If you control a "Gagaga" monster: Target 1 card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 6.1 (9) | Rod of Silence - Kay'est | Equip Spell | ||||||||||
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card. | |||||||||||||
▶︎ Deck | 6.1 (9) | You're Finished | Continuous Trap | ||||||||||
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. | |||||||||||||
▶︎ Deck | 6 (7) | Snyffus |
Effect Monster Tuner Monster |
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- | 1 | Beast | 100 | 100 | |||||||||
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. | |||||||||||||
▶︎ Deck | 6 (11) | Superheavy Samurai Soulbang Cannon | Effect Monster | ||||||||||
- | 3 | Machine | 1000 | 1000 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | |||||||||||||
▶︎ Deck | 6 (3) | Annihilator Archfiend | Effect Monster | ||||||||||
- | 9 | Fiend | 2000 | 3000 | |||||||||
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |||||||||||||
▶︎ Deck | 6 (12) | Destructotron | Effect Monster | ||||||||||
- | 4 | Psychic | 1600 | 400 | |||||||||
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 6 (13) | The Six Samurai - Yaichi | Effect Monster | ||||||||||
- | 3 | Warrior | 1300 | 800 | |||||||||
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |||||||||||||
▶︎ Deck | 6 (23) | Dark Highlander |
Synchro Monster Effect Monster |
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- | 7 | Fiend | 2800 | 2300 | |||||||||
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed. |
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▶︎ Deck | 6 (4) | Gigathunder Giclops |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Thunder | 1400 | 1700 | |||||||||
Pendulum Effect Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions. Card Text If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand. |
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▶︎ Deck | 6 (12) | Prank-Kids Rip-Roarin-Roaster |
Link Monster Effect Monster |
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- | - | Aqua | 3000 | - | |||||||||
2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
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▶︎ Deck | 6 (11) | Armor Blast | Normal Spell | ||||||||||
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. | |||||||||||||
▶︎ Deck | 6 (12) | Psychokinesis | Normal Spell | ||||||||||
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. | |||||||||||||
▶︎ Deck | 6 (15) | Trial and Tribulation | Normal Spell | ||||||||||
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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▶︎ Deck | 6 (12) | Token Sundae | Normal Spell | ||||||||||
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect. | |||||||||||||
▶︎ Deck | 6 (8) | Break! Draw! | Equip Spell | ||||||||||
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation. | |||||||||||||
▶︎ Deck | 6 (14) | Wild Fire | Quick-Play Spell | ||||||||||
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. | |||||||||||||
▶︎ Deck | 6 (3) | Dual Avatar Defeating Evil | Quick-Play Spell | ||||||||||
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ●Draw 1 card. ●Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn. |
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▶︎ Deck | 6 (1) | Pendulum Scale | Normal Trap | ||||||||||
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ●0: Destroy 2 Spells/Traps on the field. ●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn. |
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▶︎ Deck | 6 (7) | Igknight Burst | Continuous Trap | ||||||||||
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. | |||||||||||||
▶︎ Deck | 6 (5) | Triamid Pulse | Continuous Trap | ||||||||||
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
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▶︎ Deck | 6 (7) | Karakuri Cash Shed | Counter Trap | ||||||||||
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. | |||||||||||||
▶︎ Deck | 6 (9) | Frightfur March | Counter Trap | ||||||||||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 6 (13) | Hero's Rule 2 | Counter Trap | ||||||||||
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. | |||||||||||||
▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | ||||||||||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | |||||||||||||
▶︎ Deck | 5.9 (11) | Mecha Sea Dragon Plesion | Effect Monster | ||||||||||
- | 5 | Machine | 2300 | 1800 | |||||||||
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 5.9 (8) | Dark Voltanis | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 1400 | |||||||||
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. | |||||||||||||
▶︎ Deck | 5.9 (19) | Naturia Gaiastrio |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3200 | 2100 | |||||||||
2 EARTH Synchro Monsters During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 5.9 (10) | Megalith Aratron |
Ritual Monster Effect Monster |
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- | 8 | Rock | 2000 | 3000 | |||||||||
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn. | |||||||||||||
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