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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Monster". Search result Showing 1,201 to 1,230 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.7 (10) | Morphtronic Repair Unit | Equip Spell | |||
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. | ||||||
▶︎ Deck | 5.7 (3) | Apex Predation | Normal Trap | |||
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn. | ||||||
▶︎ Deck | 5.7 (3) | Omega Judgment | Normal Trap | |||
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them. | ||||||
▶︎ Deck | 5.7 (21) | Gravity Collapse | Counter Trap | |||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | ||||||
▶︎ Deck | 5.7 (9) | Destruction Jammer | Counter Trap | |||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | ||||||
▶︎ Deck | 5.6 (20) | Armed Dragon LV5 | Effect Monster | |||
- | 5 | Dragon | 2400 | 1700 | ||
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | ||||||
▶︎ Deck | 5.6 (21) | Malefic Blue-Eyes White Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. | ||||||
▶︎ Deck | 5.6 (10) | Tualatin | Effect Monster | |||
- | 8 | Fairy | 2800 | 2500 | ||
If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. | ||||||
▶︎ Deck | 5.6 (12) | Witch of the Black Rose |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1700 | 1200 | ||
Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card. | ||||||
▶︎ Deck | 5.6 (11) | Elemental HERO Core |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 2700 | 2200 | ||
3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. |
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▶︎ Deck | 5.6 (8) | Demise, Agent of Armageddon |
Ritual Monster Effect Monster |
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- | 4 | Fiend | 1800 | 1000 | ||
You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. | ||||||
▶︎ Deck | 5.6 (14) | Garlandolf, King of Destruction |
Ritual Monster Effect Monster |
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- | 7 | Fiend | 2500 | 1400 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect. | ||||||
▶︎ Deck | 5.6 (5) | Number C1000: Numerounius |
Xyz Monster Effect Monster |
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- | 12 | Fiend | ? | ? | ||
5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material. |
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▶︎ Deck | 5.6 (19) | Number 72: Shogi Rook |
Xyz Monster Effect Monster |
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- | 6 | Beast-Warrior | 2500 | 1200 | ||
2 Level 6 monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn. |
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▶︎ Deck | 5.6 (14) | Six Strike - Triple Impact | Normal Spell | |||
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ●Destroy all face-up monsters your opponent controls. ●Destroy all face-up Spell/Trap Cards your opponent controls. ●Destroy all Set Spell/Trap Cards your opponent controls. |
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▶︎ Deck | 5.6 (13) | Mektimed Blast | Normal Trap | |||
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them. | ||||||
▶︎ Deck | 5.6 (9) | Cross Counter | Normal Trap | |||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | ||||||
▶︎ Deck | 5.6 (14) | Ballista Squad | Normal Trap | |||
Tribute 1 monster, then target 1 card your opponent controls; destroy it. | ||||||
▶︎ Deck | 5.6 (17) | Supreme Rage | Normal Trap | |||
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. | ||||||
▶︎ Deck | 5.6 (8) | Induced Explosion | Normal Trap | |||
When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. | ||||||
▶︎ Deck | 5.6 (16) | Xyz Tribalrivals | Continuous Trap | |||
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.6 (5) | Loop of Destruction | Continuous Trap | |||
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | ||||||
▶︎ Deck | 5.6 (13) | Xyz Reflect | Counter Trap | |||
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 5.6 (16) | Jolt Counter | Counter Trap | |||
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 5.6 (14) | Paradox Fusion | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. | ||||||
▶︎ Deck | 5.5 (11) | Gradius' Option | Effect Monster | |||
- | 1 | Machine | ? | ? | ||
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. | ||||||
▶︎ Deck | 5.5 (2) | Leraje the God of Archery | Effect Monster | |||
- | 4 | Fiend | 1800 | 1600 | ||
When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn. | ||||||
▶︎ Deck | 5.5 (4) | Poly-Chemicritter Hydragon |
Effect Monster Gemini Monster |
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- | 8 | Dragon | 200 | 2800 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●When another Gemini Monster is Normal Summoned: You can make that monster gain 500 ATK and DEF. ●If a Gemini Monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead. |
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▶︎ Deck | 5.5 (24) | Blast Sphere | Effect Monster | |||
- | 4 | Machine | 1400 | 1400 | ||
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. | ||||||
▶︎ Deck | 5.5 (10) | Nightmare Magician | Effect Monster | |||
- | 7 | GensoMazoku | 2500 | 2000 | ||
If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field. | ||||||
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