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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your banished Card". Search result Showing 1 to 30 of 97
With the effect of "add Card from your banished Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 1.8 (15) | Parallel Selection | Normal Trap | ||||||||||
Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. | |||||||||||||
▶︎ Deck | 2.3 (7) | One by One | Normal Trap | ||||||||||
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn. | |||||||||||||
▶︎ Deck | 2.7 (15) | Chaos Seed | Normal Spell | ||||||||||
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. | |||||||||||||
▶︎ Deck | 2.8 (17) | Spell Chronicle | Continuous Spell | ||||||||||
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. | |||||||||||||
▶︎ Deck | 3.3 (11) | Elephun |
Effect Monster Tuner Monster |
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- | 2 | Beast | 500 | 300 | |||||||||
When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type Monsters that is removed from play, and add it to your hand. | |||||||||||||
▶︎ Deck | 3.3 (3) | Kashtira Akstra | Quick-Play Spell | ||||||||||
If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn. | |||||||||||||
▶︎ Deck | 3.6 (8) | Bahalutiya, the Grand Radiance | Effect Monster | ||||||||||
- | 7 | Dragon | 2000 | 2400 | |||||||||
You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. | |||||||||||||
▶︎ Deck | 3.6 (20) | Watthydra |
Synchro Monster Effect Monster |
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- | 7 | Thunder | 1500 | 1500 | |||||||||
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect. |
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▶︎ Deck | 3.7 (23) | Different Dimension Capsule | Normal Spell | ||||||||||
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand. | |||||||||||||
▶︎ Deck | 4 (3) | Smile Action | Field Spell | ||||||||||
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). |
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▶︎ Deck | 4.1 (7) | Genetic Woman | Effect Monster | ||||||||||
- | 4 | Psychic | 1700 | 1200 | |||||||||
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. | |||||||||||||
▶︎ Deck | 4.1 (7) | Snapdragon | Effect Monster | ||||||||||
- | 2 | Plant | 300 | 100 | |||||||||
When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn. | |||||||||||||
▶︎ Deck | 4.3 (7) | Trickstar Delfiendium |
Link Monster Effect Monster |
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- | - | Fairy | 2200 | - | |||||||||
2+ "Trickstar" monsters When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn.
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▶︎ Deck | 4.5 (2) | Guard Ghost | Effect Monster | ||||||||||
- | 4 | Zombie | 1800 | 100 | |||||||||
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (12) | Ultimate Flagship Ursatron |
Fusion Monster Effect Monster |
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- | 7 | Machine | 2000 | 700 | |||||||||
(This card is always treated as an "Ursarctic" and "Drytron" card.) Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand. |
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▶︎ Deck | 4.6 (34) | Black Luster Soldier - Envoy of the Evening Twilight | Effect Monster | ||||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ●LIGHT: Target 1 monster on the field; banish it. ●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. |
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▶︎ Deck | 4.7 (3) | Beetrooper Light Flapper | Effect Monster | ||||||||||
- | 6 | Insect | 2000 | 2200 | |||||||||
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (12) | Bending Destiny | Counter Trap | ||||||||||
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | |||||||||||||
▶︎ Deck | 5 (8) | Sage of Wisdom - Himmel | Effect Monster | ||||||||||
- | 5 | Machine | 500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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▶︎ Deck | 5.2 (11) | Fish and Swaps | Normal Spell | ||||||||||
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. | |||||||||||||
▶︎ Deck | 5.2 (10) | Sacred Serpent's Wake | Quick-Play Spell | ||||||||||
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence; ●2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand. ●3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand. ●4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand. |
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▶︎ Deck | 5.4 (5) | Fortune Fairy Hu | Effect Monster | ||||||||||
- | 3 | Spellcaster | 0 | 0 | |||||||||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (7) | Vylon Ohm | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 200 | |||||||||
If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase. | |||||||||||||
▶︎ Deck | 5.5 (8) | Sage of Benevolence - Ciela | Effect Monster | ||||||||||
- | 6 | Machine | 2200 | 1000 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn. |
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▶︎ Deck | 5.7 (15) | Layard the Liberator | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 1500 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand. | |||||||||||||
▶︎ Deck | 5.8 (5) | Chaos Beast |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2000 | 1800 | |||||||||
1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY. |
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▶︎ Deck | 5.8 (4) | Tri-Brigade Showdown | Continuous Spell | ||||||||||
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (12) | Dragoncarnation | Normal Trap | ||||||||||
Target 1 of your banished Dragon-Type monsters; add that target to your hand. | |||||||||||||
▶︎ Deck | 5.8 (6) | Renewal of the World | Continuous Trap | ||||||||||
When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects; ●Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster. ●Add the monster banished by this card's effect to your hand. You can only use 1 "Renewal of the World" effect per turn, and only once that turn. |
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▶︎ Deck | 6 (21) | Dimensional Alchemist | Effect Monster | ||||||||||
- | 4 | Fairy | 1300 | 200 | |||||||||
Once per turn: You can activate this effect; banish the top card of your Deck, and if you do, until the end of this turn, this card gains 500 ATK. When this card you control is destroyed and sent to your GY: You can target 1 of your banished monsters; add it to your hand. | |||||||||||||
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