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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 1 to 30 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (11) | Marincess Coral Anemone |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
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▶︎ Deck | 9.9 (9) | Marincess Blue Slug |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
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▶︎ Deck | 9.8 (57) | Firewall Dragon |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
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▶︎ Deck | 9.7 (3) | Cyberse Sage |
Ritual Monster Effect Monster Tuner Monster |
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- | 1 | Cyberse | 0 | 0 | |||||||||
You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (18) | Salamangreat Sunlight Wolf |
Link Monster Effect Monster |
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- | - | Cyberse | 1800 | - | |||||||||
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
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▶︎ Deck | 9.2 (6) | Code Exporter | Effect Monster | ||||||||||
- | 5 | Cyberse | 500 | 2300 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (7) | Prohibit Snake | Effect Monster | ||||||||||
- | 2 | Cyberse | 500 | 1000 | |||||||||
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (6) | Marincess Pascalus | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Doyon @Ignister | Effect Monster | ||||||||||
- | 4 | Cyberse | 400 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Diplexer Chimera |
Fusion Monster Effect Monster |
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- | 5 | Cyberse | 2000 | 800 | |||||||||
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. |
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▶︎ Deck | 8.1 (7) | Dyna Mondo |
Link Monster Effect Monster |
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- | - | Cyberse | 2200 | - | |||||||||
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
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▶︎ Deck | 8.1 (9) | Marincess Marbled Rock |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 8 (3) | G Golem Stubborn Menhir |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.
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▶︎ Deck | 7.8 (12) | ROM Cloudia | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". | |||||||||||||
▶︎ Deck | 7.7 (7) | Salamangreat Mole | Effect Monster | ||||||||||
- | 1 | Cyberse | 0 | 0 | |||||||||
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (11) | Salamangreat Wolvie | Effect Monster | ||||||||||
- | 4 | Cyberse | 1700 | 1000 | |||||||||
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. ●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand. |
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▶︎ Deck | 6.9 (9) | SIMM Tablir | Effect Monster | ||||||||||
- | 5 | Cyberse | 0 | 1800 | |||||||||
You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (5) | Salamangreat Coyote | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 200 | |||||||||
During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects. ●Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position. ●Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand. You can only use this effect of "Salamangreat Coyote" once per turn. |
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▶︎ Deck | 6.3 (3) | Cyberse Reminder |
Xyz Monster Effect Monster |
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- | 3 | Cyberse | 1800 | 800 | |||||||||
2 Level 3 monsters You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters. |
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▶︎ Deck | 5.7 (7) | Salamangreat Raccoon | Effect Monster | ||||||||||
- | 1 | Cyberse | 400 | 800 | |||||||||
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (13) | Subterror Behemoth Fiendess |
Link Monster Effect Monster |
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- | - | Wyrm | 2000 | - | |||||||||
2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
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▶︎ Deck | 8.4 (15) | True King Agnimazud, the Vanisher | Effect Monster | ||||||||||
- | 9 | Wyrm | 2900 | 1900 | |||||||||
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (6) | Virtual World Xiezhi - Jiji | Effect Monster | ||||||||||
- | 3 | Wyrm | 1000 | 1600 | |||||||||
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn. | |||||||||||||
▶︎ Deck | 6 (12) | Zefra Metaltron |
Link Monster Effect Monster |
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- | - | Wyrm | 2500 | - | |||||||||
2+ monsters Special Summoned from the Extra Deck If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
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▶︎ Deck | 9.8 (93) | Toadally Awesome Forbidden |
Xyz Monster Effect Monster |
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- | 2 | Aqua | 2200 | 0 | |||||||||
2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand. |
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▶︎ Deck | 9.3 (12) | Mistar Boy |
Link Monster Effect Monster |
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- | - | Aqua | 1400 | - | |||||||||
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
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▶︎ Deck | 8.9 (7) | Supreme Sea Mare | Effect Monster | ||||||||||
- | 4 | Aqua | 1500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (7) | Full Armored Dark Knight Lancer |
Xyz Monster Effect Monster |
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- | 7 | Aqua | 2800 | 1500 | |||||||||
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material. |
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▶︎ Deck | 7.4 (16) | Dupe Frog | Effect Monster | ||||||||||
- | 2 | Aqua | 100 | 2000 | |||||||||
This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog". | |||||||||||||
▶︎ Deck | 7.3 (6) | Nemeses Umbrella | Effect Monster | ||||||||||
- | 3 | Aqua | 1500 | 400 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn. | |||||||||||||
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