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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 1 to 30 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (5) | Cornfield Coatl | Effect Monster | ||||||||||
- | 4 | GensoMazoku | 500 | 1700 | |||||||||
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 10 (27) | Mathmech Circular Limited | Effect Monster | ||||||||||
- | 4 | Cyberse | 1500 | 1500 | |||||||||
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn. | |||||||||||||
▶︎ Deck | 10 (5) | G Golem Pebble Dog | Effect Monster | ||||||||||
- | 2 | Cyberse | 300 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. | |||||||||||||
▶︎ Deck | 10 (4) | Libromancer Fire | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 1800 | |||||||||
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn. | |||||||||||||
▶︎ Deck | 10 (3) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck | 9.9 (21) | Micro Coder | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (11) | Marincess Blue Tang | Effect Monster | ||||||||||
- | 4 | Cyberse | 1500 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (18) | Salamangreat Balelynx |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
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▶︎ Deck | 9.8 (11) | Dark Infant @Ignister |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
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▶︎ Deck | 9.7 (18) | Cyberse Witch |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
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▶︎ Deck | 9.6 (7) | Code Generator | Effect Monster | ||||||||||
- | 3 | Cyberse | 1300 | 500 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (25) | Lady Debug | Effect Monster | ||||||||||
- | 4 | Cyberse | 1700 | 1400 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (30) | Geomathmech Final Sigma |
Synchro Monster Effect Monster |
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- | 12 | Cyberse | 3000 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. |
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▶︎ Deck | 9.4 (11) | Achichi @Ignister | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (17) | Primathmech Alembertian |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2000 | 0 | |||||||||
2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ●2: Add 1 "Mathmech" card from your Deck to your hand. ●3: Add 1 Level 4 monster from your Deck to your hand. ●4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn. |
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▶︎ Deck | 9.3 (10) | Pikari @Ignister | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 600 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (11) | Marincess Sea Angel |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
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▶︎ Deck | 9 (8) | Clock Spartoi |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
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▶︎ Deck | 8.8 (20) | Cyberse Clock Dragon |
Fusion Monster Effect Monster |
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- | 7 | Cyberse | 2500 | 2000 | |||||||||
"Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. |
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▶︎ Deck | 8.5 (6) | Doshin @Ignister | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 800 | |||||||||
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (12) | Salamangreat Raging Phoenix |
Link Monster Effect Monster |
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- | - | Cyberse | 2800 | - | |||||||||
2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
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▶︎ Deck | 8.3 (15) | Salamangreat Foxy | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Hiyari @Ignister | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 400 | |||||||||
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Firewall Phantom | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 1300 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (21) | Formud Skipper | Effect Monster | ||||||||||
- | 1 | Cyberse | 0 | 0 | |||||||||
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Salamangreat of Fire | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (10) | Cyberse Wicckid |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
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▶︎ Deck | 7.5 (13) | Geomathmech Magma |
Synchro Monster Tuner Monster Effect Monster |
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- | 8 | Cyberse | 2500 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. |
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▶︎ Deck | 6.8 (8) | Salamangreat Fennec | Effect Monster | ||||||||||
- | 3 | Cyberse | 1600 | 200 | |||||||||
If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Marincess Basilalima | Effect Monster | ||||||||||
- | 4 | Cyberse | 600 | 2100 | |||||||||
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. ●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand. ●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK. |
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