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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 1 to 30 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (11) | Tearlaments Sulliek | Continuous Trap | |||
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn. | ||||||
▶︎ Deck | 9.6 (24) | Harpie's Feather Storm | Normal Trap | |||
If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand. | ||||||
▶︎ Deck | 9.5 (6) | Volcanic Emission | Normal Trap | |||
Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ●Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ●Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved. |
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▶︎ Deck | 9.4 (17) | Personal Spoofing | Continuous Trap | |||
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9.3 (6) | Amaze Attraction Cyclo-Coaster | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ●Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn. |
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▶︎ Deck | 9.2 (13) | Rainbow Bridge of Salvation | Normal Trap | |||
If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel. | ||||||
▶︎ Deck | 9.1 (7) | Waterfall of Dragon Souls | Normal Trap | |||
Activate 1 of these effects; ●Add 1 Wyrm monster from your Deck to your hand. ●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1. |
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▶︎ Deck | 9.1 (7) | Metalfoes Combination | Continuous Trap | |||
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9 (3) | Myutant Expansion | Continuous Trap | |||
When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn. | ||||||
▶︎ Deck | 8.9 (8) | Gravekeeper's Trap | Continuous Trap | |||
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | ||||||
▶︎ Deck | 8.7 (7) | Metaphys Ascension | Normal Trap | |||
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.7 (12) | PSY-Frame Overload | Continuous Trap | |||
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload". | ||||||
▶︎ Deck | 8.7 (3) | Icejade Erosion | Continuous Trap | |||
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn. | ||||||
▶︎ Deck | 8.6 (15) | Subterror Succession | Normal Trap | |||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn. |
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▶︎ Deck | 8.6 (33) | Metaverse | Normal Trap | |||
Take 1 Field Spell from your Deck, and either activate it or add it to your hand. | ||||||
▶︎ Deck | 8.5 (2) | Break the Destiny | Normal Trap | |||
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.4 (17) | Armory Call | Normal Trap | |||
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn. | ||||||
▶︎ Deck | 8.4 (25) | Fusion Reserve | Normal Trap | |||
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. | ||||||
▶︎ Deck | 8.4 (8) | Witchcrafter Patronus | Continuous Trap | |||
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn. | ||||||
▶︎ Deck | 8.4 (16) | Humid Winds | Continuous Trap | |||
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. | ||||||
▶︎ Deck | 8.4 (32) | Eternal Soul | Continuous Trap | |||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.2 (5) | Doodlebook - Uh uh uh! | Normal Trap | |||
When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. | ||||||
▶︎ Deck | 8.2 (11) | Marshalling Field | Continuous Trap | |||
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand. | ||||||
▶︎ Deck | 8.1 (21) | Naturia Sacred Tree | Continuous Trap | |||
If this card is sent to the GY: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck. ●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck. |
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▶︎ Deck | 8.1 (24) | Mirror Force Launcher | Continuous Trap | |||
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. | ||||||
▶︎ Deck | 8 (11) | Beginning of Heaven and Earth | Normal Trap | |||
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | ||||||
▶︎ Deck | 7.8 (21) | Gleipnir, the Fetters of Fenrir | Normal Trap | |||
Add 1 "Nordic" monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.8 (11) | Cybernetic Overflow | Normal Trap | |||
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | ||||||
▶︎ Deck | 7.8 (8) | Lunalight Reincarnation Dance | Normal Trap | |||
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. | ||||||
▶︎ Deck | 7.8 (16) | Infestation Infection | Continuous Trap | |||
Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand. | ||||||
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