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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.1 (9) | Generaider Boss Room | Continuous Trap | ||||||||||
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn. | |||||||||||||
▶︎ Deck | 3 (27) | Ally of Justice Field Marshal |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2900 | 2600 | |||||||||
1 Tuner + 2+ non-Tuner monsters Must be Synchro Summoned. If this attacking card destroys a face-down Defense Position monster by battle and sends it to the GY: Draw 1 card. |
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▶︎ Deck | 3 (43) | Number 10: Illumiknight |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 2400 | |||||||||
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card. |
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▶︎ Deck | 3 (3) | Edge Imp Cotton Eater |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 2400 | 1600 | |||||||||
Pendulum Effect All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. Card Text If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn. |
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▶︎ Deck | 3 (21) | Gamble | Normal Trap | ||||||||||
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | |||||||||||||
▶︎ Deck | 3 (5) | Revenge Rally | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn. | |||||||||||||
▶︎ Deck | 3 (3) | XYZ Hyper Cannon | Continuous Trap | ||||||||||
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn. |
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▶︎ Deck | 2.9 (18) | Vorticular Drumgon |
Link Monster Effect Monster |
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- | - | Dragon | 1000 | - | |||||||||
3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
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▶︎ Deck | 2.8 (9) | Imairuka | Effect Monster | ||||||||||
- | 2 | Sea Serpent | 1000 | 1000 | |||||||||
If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card. | |||||||||||||
▶︎ Deck | 2.8 (27) | Shinobird Crane |
Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 1500 | 1500 | |||||||||
Cannot be Special Summoned. Once per turn, if another Spirit Monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 2.8 (22) | Electric Snake | Effect Monster | ||||||||||
- | 3 | Thunder | 800 | 900 | |||||||||
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. | |||||||||||||
▶︎ Deck | 2.8 (8) | Miracle Stone | Continuous Spell | ||||||||||
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card. | |||||||||||||
▶︎ Deck | 2.8 (16) | Lighten the Load | Continuous Spell | ||||||||||
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. | |||||||||||||
▶︎ Deck | 2.8 (11) | Noble Knights of the Round Table | Field Spell | ||||||||||
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control; ●3+: Send 1 "Noble Knight" card from your Deck to the GY. ●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster. ●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand. ●12: Draw 1 card. |
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▶︎ Deck | 2.8 (20) | Dark Scheme | Normal Trap | ||||||||||
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. | |||||||||||||
▶︎ Deck | 2.8 (27) | The Gift of Greed | Normal Trap | ||||||||||
Your opponent draws 2 cards. | |||||||||||||
▶︎ Deck | 2.7 (15) | Ally of Justice Omni-Weapon | Effect Monster | ||||||||||
- | 5 | Machine | 2200 | 800 | |||||||||
If this card destroys a LIGHT monster by battle and sends it to the GY: Draw 1 card, then if you drew a Level 4 or lower DARK monster, you can reveal that card and Special Summon it. | |||||||||||||
▶︎ Deck | 2.7 (11) | Primordial Soup | Continuous Spell | ||||||||||
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup". | |||||||||||||
▶︎ Deck | 2.7 (11) | DNA Checkup | Normal Trap | ||||||||||
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. | |||||||||||||
▶︎ Deck | 2.7 (7) | Fighting Dirty | Normal Trap | ||||||||||
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. | |||||||||||||
▶︎ Deck | 2.6 (11) | Lucky Pied Piper |
Effect Monster Gemini Monster |
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- | 4 | Fairy | 1500 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. |
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▶︎ Deck | 2.6 (11) | Pride of the Weak | Continuous Spell | ||||||||||
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. | |||||||||||||
▶︎ Deck | 2.5 (22) | Guarded Treasure | Continuous Spell | ||||||||||
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. | |||||||||||||
▶︎ Deck | 2.5 (16) | Treasure Map | Normal Trap | ||||||||||
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. | |||||||||||||
▶︎ Deck | 2.4 (10) | Coach Goblin | Effect Monster | ||||||||||
- | 4 | Fiend | 1200 | 1500 | |||||||||
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. | |||||||||||||
▶︎ Deck | 2.4 (11) | Koa'ki Meiru Speeder | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 2200 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. | |||||||||||||
▶︎ Deck | 2.4 (10) | Darksea Float | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 300 | |||||||||
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. | |||||||||||||
▶︎ Deck | 2.4 (13) | Caravan of the Ice Barrier | Effect Monster | ||||||||||
- | 1 | Sea Serpent | 500 | 200 | |||||||||
Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card. | |||||||||||||
▶︎ Deck | 2.4 (12) | Hypernova Burst | Normal Spell | ||||||||||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | |||||||||||||
▶︎ Deck | 2.4 (15) | Merciful Machine Angel | Normal Spell | ||||||||||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||||||||||
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