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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.6 (7) | Performapal Smile Sorcerer |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 2500 | 2000 | ||
Pendulum Effect If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn. Card Text If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Performapal Smile Sorcerer" once per turn. |
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▶︎ Deck | 4.6 (9) | Core Compression | Normal Spell | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards. | ||||||
▶︎ Deck | 4.6 (9) | Lucky Cloud | Normal Spell | |||
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. | ||||||
▶︎ Deck | 4.6 (20) | Spiral Spear Strike | Continuous Spell | |||
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card. | ||||||
▶︎ Deck | 4.6 (9) | Arcane Barrier | Continuous Spell | |||
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card. | ||||||
▶︎ Deck | 4.6 (7) | Breaking of the World | Field Spell | |||
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects; ●Draw 1 card. ●Destroy 1 card on the field. |
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▶︎ Deck | 4.6 (8) | Expendable Dai | Normal Trap | |||
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
▶︎ Deck | 4.6 (7) | At One With the Sword | Normal Trap | |||
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card. | ||||||
▶︎ Deck | 4.6 (8) | Supercharge | Normal Trap | |||
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards. | ||||||
▶︎ Deck | 4.6 (10) | Onikuji | Continuous Trap | |||
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | ||||||
▶︎ Deck | 4.5 (17) | Drill Synchron |
Effect Monster Tuner Monster |
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- | 3 | Machine | 800 | 300 | ||
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card. | ||||||
▶︎ Deck | 4.4 (10) | Smile Potion | Normal Trap | |||
If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn. | ||||||
▶︎ Deck | 4.4 (9) | Dealer's Choice | Normal Trap | |||
Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card. | ||||||
▶︎ Deck | 4.3 (11) | Dark Mimic LV1 |
Effect Monster Flip Monster |
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- | 1 | Fiend | 100 | 1000 | ||
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
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▶︎ Deck | 4.3 (12) | Dark Mimic LV3 | Effect Monster | |||
- | 3 | Fiend | 1000 | 1000 | ||
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. | ||||||
▶︎ Deck | 4.3 (14) | Evoltile Elginero | Effect Monster | |||
- | 2 | Reptile | 0 | 0 | ||
When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand. | ||||||
▶︎ Deck | 4.3 (12) | Darksea Rescue | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. | ||||||
▶︎ Deck | 4.3 (11) | Naturia Ragweed | Effect Monster | |||
- | 3 | Plant | 1200 | 2000 | ||
When your opponent draws a card(s) (except during the Draw Phase or Damage Step): You can send this card from the field to the GY; draw 2 cards. | ||||||
▶︎ Deck | 4.3 (11) | Weights & Zenmaisures | Normal Spell | |||
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. | ||||||
▶︎ Deck | 4.3 (7) | Link Burst | Normal Spell | |||
Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn. | ||||||
▶︎ Deck | 4.3 (3) | Yosenju Wind Worship | Quick-Play Spell | |||
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. | ||||||
▶︎ Deck | 4.3 (13) | Card of Sacrifice | Normal Trap | |||
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. | ||||||
▶︎ Deck | 4.3 (11) | Miracle Locus | Normal Trap | |||
Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. | ||||||
▶︎ Deck | 4.3 (3) | Second Expedition into Danger! | Continuous Trap | |||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | ||||||
▶︎ Deck | 4.2 (12) | Helmer, Helmsman Fur Hire | Effect Monster | |||
- | 3 | Aqua | 0 | 2000 | ||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | ||||||
▶︎ Deck | 4.2 (17) | Satellarknight Procyon | Effect Monster | |||
- | 4 | Warrior | 1300 | 1200 | ||
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. | ||||||
▶︎ Deck | 4.2 (24) | Nitro Synchron |
Effect Monster Tuner Monster |
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- | 2 | Machine | 300 | 100 | ||
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card. | ||||||
▶︎ Deck | 4.2 (13) | The Fabled Kokkator | Effect Monster | |||
- | 4 | Beast | 1700 | 1500 | ||
When this card destroys an opponent's monster by battle and sends it to the GY: You can discard 1 "Fabled" monster; draw 1 card. | ||||||
▶︎ Deck | 4.2 (11) | Vylon Vanguard | Effect Monster | |||
- | 4 | Fairy | 1400 | 1000 | ||
When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card. | ||||||
▶︎ Deck | 4.2 (6) | The Phantom Knights of Wrong Magnetring | Normal Trap | |||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
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