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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1,801 to 1,830 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.4 (8) | The Weather Sunny Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". |
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3.3 (12) | Arcana Force III - The Empress | Effect Monster | |||
- | 4 | Fairy | 1300 | 1300 | ||
When this card is Summoned, toss a coin: ●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. |
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3.3 (18) | D.D. Jet Iron | Effect Monster | |||
- | 10 | Machine | 4000 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets. | ||||||
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3.3 (24) | Extra Veiler | Effect Monster | |||
- | 2 | Spellcaster | 600 | 200 | ||
When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead. | ||||||
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3.3 (24) | Qadshaddoll Keios |
Effect Monster Flip Monster |
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- | 2 | Spellcaster | 900 | 100 | ||
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn. |
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3.3 (7) | Brotherhood of the Fire Fist - Coyote | Effect Monster | |||
- | 5 | Beast-Warrior | 2000 | 500 | ||
If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand). | ||||||
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3.3 (32) | Meklord Astro Mekanikle | Effect Monster | |||
- | 12 | Machine | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect. | ||||||
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3.3 (7) | Speedroid Skull Marbles | Effect Monster | |||
- | 7 | Machine | 0 | 3000 | ||
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. | ||||||
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3.3 (15) | Constellar Alrescha | Effect Monster | |||
- | 6 | Warrior | 2200 | 1200 | ||
When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position. | ||||||
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3.3 (8) | Two-for-One Team | Effect Monster | |||
- | 2 | Warrior | 1200 | 1200 | ||
Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. ●Monster: Each player can Special Summon their monster. ●Spell: Each player draws 2 cards. ●Trap: Each player sends exactly 2 cards from their Deck to their GY. |
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3.3 (15) | Phantom Dragon | Effect Monster | |||
- | 8 | Dragon | 2300 | 2200 | ||
When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. | ||||||
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3.3 (10) | Shogi Knight | Effect Monster | |||
- | 3 | Beast-Warrior | 800 | 400 | ||
When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. | ||||||
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3.3 (22) | The Flute of Summoning Dragon | Normal Spell | |||
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. | ||||||
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3.3 (11) | Hero Counterattack | Normal Trap | |||
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | ||||||
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3.3 (9) | Cubic Rebirth | Normal Trap | |||
When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions. | ||||||
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3.2 (23) | Achacha Chanbara | Effect Monster | |||
- | 3 | Warrior | 1400 | 400 | ||
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. | ||||||
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3.2 (10) | Checksum Dragon | Effect Monster | |||
- | 6 | Dragon | 400 | 2400 | ||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. | ||||||
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3.2 (5) | Flying Red Carp | Effect Monster | |||
- | 4 | Fish | 500 | 500 | ||
(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn. | ||||||
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3.2 (9) | Magnet Circle LV2 | Normal Spell | |||
Special Summon 1 Level 2 or lower Machine-Type monster from your hand. | ||||||
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3.2 (6) | Two-Man Cell Battle | Continuous Spell | |||
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand. | ||||||
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3.2 (12) | Sonic Stun | Normal Trap | |||
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck. | ||||||
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3.2 (13) | Relieve Monster | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand. | ||||||
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3.1 (8) | Ice Master | Effect Monster | |||
- | 8 | Spellcaster | 2500 | 2000 | ||
You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s). | ||||||
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3.1 (10) | Avalanching Aussa | Effect Monster | |||
- | 4 | Spellcaster | 800 | 1500 | ||
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. | ||||||
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3.1 (13) | Odd-Eyes Wizard Dragon | Effect Monster | |||
- | 7 | Dragon | 2500 | 2500 | ||
If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand. | ||||||
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3.1 (19) | Constellar Aldebaran | Effect Monster | |||
- | 3 | Beast-Warrior | 1300 | 800 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand. | ||||||
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3.1 (16) | Mekanikal Arkfiend | Effect Monster | |||
- | 4 | Fiend | 100 | 2100 | ||
When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. | ||||||
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3.1 (18) | Ritual Foregone | Normal Spell | |||
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. | ||||||
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3.1 (7) | Armor Dragon Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn. | ||||||
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3 (15) | Ancient Gear | Effect Monster | |||
- | 2 | Machine | 100 | 800 | ||
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position. | ||||||
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