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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 1 to 30 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (11) | Tearlaments Sulliek | Continuous Trap | |||
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn. | ||||||
▶︎ Deck | 10 (3) | Ninjitsu Art of Dancing Leaves | Continuous Trap | |||
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.9 (31) | Royal Oppression Forbidden | Continuous Trap | |||
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | ||||||
▶︎ Deck | 9.8 (27) | Shaddoll Schism | Continuous Trap | |||
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn. | ||||||
▶︎ Deck | 9.8 (15) | True King's Return | Continuous Trap | |||
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ●You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn. |
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▶︎ Deck | 9.7 (7) | Fallen Sanctuary | Continuous Trap | |||
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn. | ||||||
▶︎ Deck | 9.7 (20) | Time Pendulumgraph | Continuous Trap | |||
Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard. | ||||||
▶︎ Deck | 9.7 (30) | Blaze Accelerator Reload | Continuous Trap | |||
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard. | ||||||
▶︎ Deck | 9.6 (75) | Imperial Order Forbidden | Continuous Trap | |||
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. | ||||||
▶︎ Deck | 9.6 (16) | The Prime Monarch | Continuous Trap | |||
Once per turn: You can target 2 "Monarch" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other "Monarch" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of "The Prime Monarch" once per turn. | ||||||
▶︎ Deck | 9.4 (23) | Unending Nightmare | Continuous Trap | |||
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | ||||||
▶︎ Deck | 9.4 (95) | Skill Drain Limited | Continuous Trap | |||
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated). | ||||||
▶︎ Deck | 9.4 (18) | Personal Spoofing | Continuous Trap | |||
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9.4 (7) | Plunder Patroll Booty | Continuous Trap | |||
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY. | ||||||
▶︎ Deck | 9.3 (4) | Elemental Training | Continuous Trap | |||
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded. | ||||||
▶︎ Deck | 9.3 (18) | Altergeist Protocol | Continuous Trap | |||
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn. | ||||||
▶︎ Deck | 9.3 (52) | Ultimate Offering Forbidden | Continuous Trap | |||
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster. | ||||||
▶︎ Deck | 9.3 (56) | Vanity's Emptiness Forbidden | Continuous Trap | |||
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card. | ||||||
▶︎ Deck | 9.2 (15) | Obliterate!!! | Continuous Trap | |||
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.2 (25) | Crackdown | Continuous Trap | |||
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 9.2 (5) | Scareclaw Sclash | Continuous Trap | |||
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn. | ||||||
▶︎ Deck | 9.2 (6) | SPYRAL MISSION - Rescue | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | ||||||
▶︎ Deck | 9.2 (56) | Macro Cosmos | Continuous Trap | |||
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. | ||||||
▶︎ Deck | 9.1 (8) | Cyberdark Invasion | Continuous Trap | |||
Once per turn: You can activate 1 of these effects; ●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. |
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▶︎ Deck | 9.1 (8) | True Draco Apocalypse | Continuous Trap | |||
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. |
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▶︎ Deck | 9.1 (25) | Light-Imprisoning Mirror | Continuous Trap | |||
Negate all LIGHT monster effects activated on the field or in the GY. | ||||||
▶︎ Deck | 9.1 (8) | Lunalight Serenade Dance | Continuous Trap | |||
When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence. ●Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. ●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn. |
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▶︎ Deck | 9.1 (7) | Metalfoes Combination | Continuous Trap | |||
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9 (10) | Conquistador of the Golden Land | Continuous Trap | |||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9 (10) | The Weather Thundery Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". |
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