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With the effect of "Trap effects cannot activate". Search result Showing 121 to 150 of 238
With the effect of "Trap effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.9 (11) | Fire Formation - Gyokkou | Continuous Spell | ||||||||||
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior Monsters you control gain 100 ATK. | |||||||||||||
▶︎ Deck | 6.9 (7) | Trickstar Light Arena | Field Spell | ||||||||||
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | |||||||||||||
▶︎ Deck | 6.8 (12) | Starduston | Effect Monster | ||||||||||
- | 1 | Fiend | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. | |||||||||||||
▶︎ Deck | 6.8 (17) | Gem-Knight Citrine |
Fusion Monster Effect Monster |
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- | 7 | Pyro | 2200 | 1950 | |||||||||
1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 6.8 (10) | Tri-Brigade Arms Bucephalus II |
Link Monster Effect Monster |
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- | - | Winged Beast | 3500 | - | |||||||||
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
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▶︎ Deck | 6.7 (12) | Toon Ancient Gear Golem |
Effect Monster Toon Monster |
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- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.7 (16) | Naturia Rosewhip |
Effect Monster Tuner Monster |
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- | 3 | Plant | 400 | 1700 | |||||||||
Your opponent can only activate 1 Spell/Trap Card each turn. | |||||||||||||
▶︎ Deck | 6.7 (13) | Genex Ally Triforce |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2500 | 2100 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. |
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▶︎ Deck | 6.6 (37) | Number C39: Utopia Ray Victory |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2800 | 2500 | |||||||||
3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ●When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn. |
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▶︎ Deck | 6.6 (9) | Draw of Fate | Normal Spell | ||||||||||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | |||||||||||||
▶︎ Deck | 6.6 (7) | Speedlift | Quick-Play Spell | ||||||||||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | |||||||||||||
▶︎ Deck | 6.5 (13) | Elemental HERO Cosmo Neos |
Fusion Monster Effect Monster |
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- | 11 | Warrior | 3500 | 3000 | |||||||||
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. |
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▶︎ Deck | 6.5 (11) | The Big Cattle Drive | Normal Spell | ||||||||||
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. | |||||||||||||
▶︎ Deck | 6.4 (19) | Ancient Gear Knight |
Effect Monster Gemini Monster |
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- | 4 | Machine | 1800 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.4 (8) | Absolute Powerforce | Quick-Play Spell | ||||||||||
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ●It gains 1000 ATK. ●Your opponent cannot activate cards or effects. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Any battle damage your opponent takes from that battle is doubled. |
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▶︎ Deck | 6.3 (13) | Ancient Gear Gadget | Effect Monster | ||||||||||
- | 4 | Machine | 500 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |||||||||||||
▶︎ Deck | 6.3 (9) | Red Dragon Ninja | Effect Monster | ||||||||||
- | 6 | Winged Beast | 2400 | 1200 | |||||||||
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (4) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6.3 (6) | Amorphage Envy |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 0 | 2050 | |||||||||
Pendulum Effect While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. |
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▶︎ Deck | 6.3 (4) | Performapal Fireflux |
Pendulum Monster Effect Monster |
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- | 4 | Insect | 1200 | 1600 | |||||||||
Pendulum Effect Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. Card Text If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.3 (4) | Necroquip Prism | Normal Spell | ||||||||||
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. | |||||||||||||
▶︎ Deck | 6.3 (15) | Anti-Magic Arrows | Quick-Play Spell | ||||||||||
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. | |||||||||||||
▶︎ Deck | 6.3 (3) | Dinomic Powerload | Field Spell | ||||||||||
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.1 (14) | Sasuke Samurai #2 | Effect Monster | ||||||||||
- | 1 | Warrior | 200 | 300 | |||||||||
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | |||||||||||||
▶︎ Deck | 6.1 (18) | Chow Len the Prophet | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1800 | 200 | |||||||||
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | |||||||||||||
▶︎ Deck | 6.1 (11) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6 (10) | Junk Giant | Effect Monster | ||||||||||
- | 6 | Machine | 2000 | 2400 | |||||||||
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. | |||||||||||||
▶︎ Deck | 6 (19) | Blackwing - Kogarashi the Wanderer |
Effect Monster Tuner Monster |
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- | 6 | Winged Beast | 2300 | 1600 | |||||||||
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects. | |||||||||||||
▶︎ Deck | 6 (4) | Chow Sai the Ghost Stopper | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1900 | 800 | |||||||||
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |||||||||||||
▶︎ Deck | 6 (12) | Soul of Silvermountain |
Xyz Monster Effect Monster |
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- | 3 | Rock | 1800 | 2200 | |||||||||
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
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