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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "WIND". Search result Showing 1 to 30 of 760
Attribute is "WIND".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.8 (15) | ZW - Tornado Bringer | Effect Monster | ||||||||||
- | 5 | Dragon | 1300 | 1800 | |||||||||
You can target 1 "Utopia" monster you control; equip this monster from your hand or face-up field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer". | |||||||||||||
▶︎ Deck | 5.1 (13) | ZW - Eagle Claw | Effect Monster | ||||||||||
- | 5 | Winged Beast | 2000 | 1200 | |||||||||
If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves. You can only control 1 "ZW - Eagle Claw". | |||||||||||||
▶︎ Deck | 8.1 (9) | Yosenju Tsujik | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1000 | 0 | |||||||||
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn. ●During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. ●You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn. |
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▶︎ Deck | 7 (12) | Yosenju Shinchu R |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 0 | 2100 | |||||||||
Pendulum Effect Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). Card Text If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one. |
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▶︎ Deck | 8.6 (21) | Yosenju Shinchu L |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 0 | 2100 | |||||||||
Pendulum Effect If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. Card Text If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. |
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▶︎ Deck | 8.3 (3) | Yosenju Sabu |
Effect Monster Tuner Monster |
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- | 4 | Beast-Warrior | 1700 | 400 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. |
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▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | ||||||||||
- | 6 | Beast | ? | ? | |||||||||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (11) | Yosenju Misak | Effect Monster | ||||||||||
- | 6 | Beast | 2300 | 200 | |||||||||
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 7 (8) | Yosenju Magat | Effect Monster | ||||||||||
- | 6 | Beast | 2000 | 100 | |||||||||
If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 5.4 (9) | Yosenju Kodam | Effect Monster | ||||||||||
- | 1 | Beast-Warrior | 0 | 0 | |||||||||
You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 7.8 (9) | Yosenju Kama 3 | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1500 | 800 | |||||||||
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 7.8 (13) | Yosenju Kama 2 | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 200 | |||||||||
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 8.3 (15) | Yosenju Kama 1 | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 500 | |||||||||
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 6.3 (4) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 5.4 (5) | Yoko-Zuna Sumo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | |||||||||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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▶︎ Deck | 6.7 (3) | Yellow Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1800 | |||||||||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (4) | Yellow Dragon Ninja | Effect Monster | ||||||||||
- | 8 | Dinosaur | 3000 | 1500 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |||||||||||||
▶︎ Deck | 8 (51) | Yata-Garasu |
Effect Monster Spirit Monster |
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- | 2 | Fiend | 200 | 100 | |||||||||
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. | |||||||||||||
▶︎ Deck | 7.4 (10) | Wynn the Wind Charmer, Verdant |
Link Monster Effect Monster |
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- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
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▶︎ Deck | 5.3 (26) | Wynn the Wind Charmer |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 500 | 1500 | |||||||||
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 9.6 (20) | Wynn the Wind Channeler | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1850 | 1500 | |||||||||
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn. |
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▶︎ Deck | 5.6 (8) | World Legacy Guardragon Mardark | Effect Monster | ||||||||||
- | 9 | Dragon | 2600 | 3000 | |||||||||
All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. |
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▶︎ Deck | 8.2 (6) | World Chalice Guardragon Almarduke |
Fusion Monster Effect Monster |
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- | 9 | Dragon | 3000 | 2600 | |||||||||
3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 8.6 (8) | World Chalice Guardragon | Effect Monster | ||||||||||
- | 1 | Dragon | 400 | 400 | |||||||||
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (11) | Witchcrafter Genni | Effect Monster | ||||||||||
- | 1 | Spellcaster | 300 | 500 | |||||||||
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (11) | Wingtortoise | Effect Monster | ||||||||||
- | 3 | Aqua | 1500 | 1400 | |||||||||
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | |||||||||||||
▶︎ Deck | 4.2 (13) | Winged Sage Falcos | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1700 | 1200 | |||||||||
When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck. | |||||||||||||
▶︎ Deck | 5.1 (9) | Winged Rhynos | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 500 | |||||||||
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand. | |||||||||||||
▶︎ Deck | 1.1 (18) | Winged Dragon, Guardian of the Fortress #2 | Normal Monster | ||||||||||
- | 4 | Winged Beast | 1200 | 1000 | |||||||||
This monster's wings are capable of generating tornadoes. | |||||||||||||
▶︎ Deck | 2.9 (28) | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | ||||||||||
- | 4 | Dragon | 1400 | 1200 | |||||||||
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |||||||||||||
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