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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Attribute is "WATER". Search result Showing 1 to 30 of 815
Card-Type is "Monster".
Attribute is "WATER".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (3) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck | 9.9 (11) | Marincess Blue Tang | Effect Monster | ||||||||||
- | 4 | Cyberse | 1500 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (11) | Marincess Coral Anemone |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
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▶︎ Deck | 9.9 (9) | Marincess Blue Slug |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
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▶︎ Deck | 9.8 (12) | Marincess Sea Horse | Effect Monster | ||||||||||
- | 3 | Cyberse | 1400 | 1000 | |||||||||
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (18) | Splash Mage |
Link Monster Effect Monster |
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- | - | Cyberse | 1100 | - | |||||||||
2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
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▶︎ Deck | 9.7 (3) | Marincess Springirl | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 1000 | |||||||||
You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Marincess Aqua Argonaut |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, and if you do, negate that activated effect.
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▶︎ Deck | 9.3 (11) | Marincess Sea Angel |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
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▶︎ Deck | 8.8 (8) | Marincess Mandarin | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 100 | |||||||||
If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (3) | Marincess Sleepy Maiden | Effect Monster | ||||||||||
- | 5 | Cyberse | 500 | 2500 | |||||||||
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn. |
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▶︎ Deck | 8.7 (6) | Marincess Pascalus | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Marincess Great Bubble Reef |
Link Monster Effect Monster |
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- | - | Cyberse | 2600 | - | |||||||||
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
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▶︎ Deck | 8.3 (6) | Hiyari @Ignister | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 400 | |||||||||
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | G Golem Crystal Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
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▶︎ Deck | 8.1 (11) | Code Radiator | Effect Monster | ||||||||||
- | 4 | Cyberse | 1600 | 800 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (9) | Marincess Marbled Rock |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 8 (7) | Sea Archiver | Effect Monster | ||||||||||
- | 3 | Cyberse | 300 | 2100 | |||||||||
If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. | |||||||||||||
▶︎ Deck | 8 (9) | Marincess Wonder Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 2400 | - | |||||||||
2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
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▶︎ Deck | 7.8 (5) | Scrypton | Effect Monster | ||||||||||
- | 5 | Cyberse | 1500 | 1500 | |||||||||
You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (17) | Shootingcode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
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▶︎ Deck | 7.3 (9) | Water Leviathan @Ignister |
Ritual Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 2000 | |||||||||
You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. | |||||||||||||
▶︎ Deck | 7.2 (5) | Marincess Crystal Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 6.7 (7) | Marincess Sea Star | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 400 | |||||||||
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Marincess Basilalima | Effect Monster | ||||||||||
- | 4 | Cyberse | 600 | 2100 | |||||||||
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. ●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand. ●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK. |
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▶︎ Deck | 5 (2) | Pendransaction |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2000 | 1000 | |||||||||
2 Level 4 monsters You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference. ●1+: This card gains 1000 ATK until the end of your opponent's turn. ●5+: Neither player can target this card with card effects until the end of your opponent's turn. ●10+: Banish 1 card your opponent controls. ●15+: Make your opponent's LP 3000. You can only use this effect of "Pendransaction" once per turn. |
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▶︎ Deck | 4.5 (6) | Flip Frozen | Effect Monster | ||||||||||
- | 1 | Cyberse | 500 | 500 | |||||||||
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position. | |||||||||||||
▶︎ Deck | 4.4 (7) | Marincess Crown Tail | Effect Monster | ||||||||||
- | 5 | Cyberse | 600 | 2300 | |||||||||
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. | |||||||||||||
▶︎ Deck | 10 (17) | Swordsoul of Mo Ye | Effect Monster | ||||||||||
- | 4 | Wyrm | 1700 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (15) | Dinomight Knight, the True Dracofighter | Effect Monster | ||||||||||
- | 6 | Wyrm | 2500 | 1200 | |||||||||
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand. | |||||||||||||
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