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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "LIGHT". Search result Showing 1,351 to 1,380 of 1,629
Attribute is "LIGHT".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.1 (15) | Ms. Judge | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 600 | |||||||||
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. | |||||||||||||
▶︎ Deck | 4.1 (11) | Lightray Madoor | Effect Monster | ||||||||||
- | 6 | Spellcaster | 1200 | 3000 | |||||||||
If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 4.1 (16) | Shire, Lightsworn Spirit | Effect Monster | ||||||||||
- | 3 | Fairy | 400 | 1400 | |||||||||
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. | |||||||||||||
▶︎ Deck | 4.1 (9) | Explosive Magician |
Synchro Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target. |
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▶︎ Deck | 4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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▶︎ Deck | 4.1 (14) | Light End Dragon |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 2600 | 2100 | |||||||||
1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase. |
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▶︎ Deck | 4.1 (19) | Neo Galaxy-Eyes Cipher Dragon |
Xyz Monster Effect Monster |
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- | 9 | Dragon | 4500 | 3000 | |||||||||
3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. ●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". |
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▶︎ Deck | 4.1 (7) | Backup Supervisor |
Link Monster Effect Monster |
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- | - | Cyberse | 1200 | - | |||||||||
2 monsters If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn.
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▶︎ Deck | 4.1 (7) | Recovery Sorcerer |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
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▶︎ Deck | 4 (24) | Jack's Knight | Normal Monster | ||||||||||
- | 5 | Warrior | 1900 | 1000 | |||||||||
A strong master swordsman. His loyalty is to justice, his duty to protect the weak. | |||||||||||||
▶︎ Deck | 4 (9) | Neo the Magic Swordsman | Normal Monster | ||||||||||
- | 4 | Spellcaster | 1700 | 1000 | |||||||||
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | |||||||||||||
▶︎ Deck | 4 (7) | Apocatequil | Effect Monster | ||||||||||
- | 4 | Thunder | 1800 | 1200 | |||||||||
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. | |||||||||||||
▶︎ Deck | 4 (5) | Performapal Life Swordsman | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 4 (13) | Chaos Command Magician | Effect Monster | ||||||||||
- | 6 | Spellcaster | 2400 | 1900 | |||||||||
Negate any monster effects that target this 1 card. | |||||||||||||
▶︎ Deck | 4 (7) | Kabuki Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2300 | 2100 | |||||||||
Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control. | |||||||||||||
▶︎ Deck | 4 (22) | Goddess of Whim | Effect Monster | ||||||||||
- | 3 | Fairy | 950 | 700 | |||||||||
Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn. | |||||||||||||
▶︎ Deck | 4 (20) | Noble Knight Joan | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1300 | |||||||||
If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand. | |||||||||||||
▶︎ Deck | 4 (6) | ZW - Sylphid Wing | Effect Monster | ||||||||||
- | 4 | Beast | 800 | 1600 | |||||||||
You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials. | |||||||||||||
▶︎ Deck | 4 (11) | ZS - Vanish Sage | Effect Monster | ||||||||||
- | 1 | Warrior | 500 | 100 | |||||||||
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 4 (16) | Knight Day Grepher |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1700 | 1600 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn. |
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▶︎ Deck | 4 (21) | Bachibachibachi | Effect Monster | ||||||||||
- | 3 | Insect | 800 | 800 | |||||||||
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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▶︎ Deck | 4 (31) | Felgrand Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2800 | 2800 | |||||||||
Cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. If this card is Special Summoned: Target 1 monster in your Graveyard; this card gains ATK equal to that monster's Level x 200. | |||||||||||||
▶︎ Deck | 4 (10) | Radiant Jeral | Effect Monster | ||||||||||
- | 4 | Fairy | 1000 | 2000 | |||||||||
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. | |||||||||||||
▶︎ Deck | 4 (2) | Mental Tuner |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 200 | 2100 | |||||||||
You can activate 1 of these effects; ●Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn. ●Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn. You can only use this effect of "Mental Tuner" once per turn. |
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▶︎ Deck | 4 (3) | Light Law Medium | Effect Monster | ||||||||||
- | 2 | Fairy | 400 | 300 | |||||||||
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | |||||||||||||
▶︎ Deck | 3.9 (14) | Key Mace | Normal Monster | ||||||||||
- | 1 | Fairy | 400 | 300 | |||||||||
Enemies' hearts will melt at the sight of this small fairy's cuteness. | |||||||||||||
▶︎ Deck | 3.9 (14) | Element Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1500 | 1200 | |||||||||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: This card gains 500 ATK. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
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▶︎ Deck | 3.9 (14) | Mirage Knight | Effect Monster | ||||||||||
- | 8 | Warrior | 2800 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card. | |||||||||||||
▶︎ Deck | 3.9 (10) | Mekk-Knight Orange Sunset | Effect Monster | ||||||||||
- | 6 | Psychic | 800 | 3000 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | |||||||||||||
▶︎ Deck | 3.9 (7) | Bujingi Boar | Effect Monster | ||||||||||
- | 4 | Beast | 1100 | 1900 | |||||||||
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn. | |||||||||||||
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