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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 21

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Spiritual Beast Cannahawk ▶︎ Deck 《Spiritual Beast Cannahawk》
japan 俎の上の鯉
2015/03/29 23:38
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A Ritual Beast-exclusive monster that can create a Golden Chest.
There is no peculiarity in the effect, and it does exactly what I want Ritual Beast to do.
The basic style of Ritual Beast is to prepare with this guy and beat down with apelio.
Lera and Wen have good compatibility, and her Spiritual Beast is the exact opposite of what she rides as a Beast Knight. It is a golden combination recognized by
Ritual Beast Tamer Elder ▶︎ Deck 《Ritual Beast Tamer Elder》
japan 俎の上の鯉
2015/03/29 19:23
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A Ritual Beast that I want to draw for the first time.
The difference with the girls is that she can call beast knights without doing a special summon.
With Elder + Kanna, the stability of the initial move is completely different, and while excluding her favorite Ritual Beast pair from these two cards, she can search for Ritual Beasts and become Petorphin.
The pair to be excluded is (Zefra) Wen + Raio, but if you want to go on the defensive side, Lerapetl is also an ant.
After the middle stage, Lerawen is often prioritized, but even if it gets in the way, it will cost Petr, and it is also possible to search for Laio from Kannahawk and force it to one kill.
Anyway, it's valuable just because it's a Ritual Beast that works in the first hand, so if you're hesitant, you can stack 3 together with Ban Tele.
Spiritual Beast Apelio ▶︎ Deck 《Spiritual Beast Apelio》
japan 俎の上の鯉
2015/03/29 17:33
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One kill maker from Ritual Beast.
Since the Ritual Beast that came out later is also affected, the RBI increase is more brutal than it looks.
With the appearance of Gaiapelaio, even the Beast Knight can increase the RBI, so his contribution has further increased.
If you fish from Wen, you can earn at least 4300 RBI from one card in your hand, and if you line up multiple from end separation and riding, the total RBI will be a strange number.
It works very well with Aikido, and the theme of Ritual Beast itself can be seen in a different way depending on how you use it.
He requires GY's Ritual Beast for the activation cost, and it can be activated during the opponent's turn, so you can't miss the fact that you can recover the exclusion add that was cut by Kannahawk.
I want to be careful about the fact that it doesn't work well with Beast Knight Laio, and that the Beast Knight's separation is fixed to defense, so if you use it blindly, it will be difficult to one-kill.
Ritual Beast Tamer Wen ▶︎ Deck 《Ritual Beast Tamer Wen》
japan 俎の上の鯉
2015/03/29 16:55
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The Ritual Beast user's exempt returner. It's cute that you have your eyes closed.
Ritual Beast, which has a lot of exclusions, is easy to target and activate, especially if you bring back Apelio, it can greatly contribute to one kill.
He is the top candidate for Ritual Beast users, along with Zefra Wendy, in cavalry attacks, forbidden tele, and end separation.
Placing it in Attack Position makes one-killing difficult, and it's extremely good that you can catch Apelio by yourself if you have it in your hand.
If you're aiming for one kill, you don't have to worry about Apelio's SS limit, which is an advantage that Rela doesn't have.
On the other hand, it is difficult to operate by itself, and it is necessary to recognize that there is a possibility that it will become an accident worker at the very beginning.
Ritual Beast Tamer Lara ▶︎ Deck 《Ritual Beast Tamer Lara》
japan 俎の上の鯉
2015/03/29 15:54
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His GY resurrection role using Ritual Beast. First of all, I can say that it is cute.
It goes well with Ram Penta, and it's also attractive that you can deploy while recovering the exclusion ad lost by Kannahawk.
The defense is 2000, which is excellent for a lower class, and the Ritual Beast may be destroyed in battle in the event of an accident, so it may be useful in preventing accidents in the early stages.
When separating along with removal, it is also the first candidate for the separation target, and as an operation, it feels like Wen for attack and Rera for defense.
As a Ritual Beast that is easy to one-kill, is it still one step lower than Wen?
Of course, revived Ritual Beasts are caught in the SS limit, so it is necessary to think about the resurrection destination to some extent.
Ritual Beast Ambush ▶︎ Deck 《Ritual Beast Ambush》
japan 俎の上の鯉
2015/03/23 17:18
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Ritual Beast's must-have trap that completely revives two bodies regardless of GY exclusion.
Due to the nature of Ritual Beast, it is basically activated at the opponent's end, so even if it is a composition involving Synchro Xyz, there are no disadvantages.
It is also possible to inflate the number of destruction by chaining in a continuous contract.
Not only can it be connected to various Beast Knights whose resurrection destination is the same as the fusion material, but you can also place two Ritual Beasts in the Attack Position, so it works well with companions and is excellent as a one-kill part.
In addition, Ritual Beast, which basically prioritizes exclusion over his GY, has the advantage of being able to recover the exclusion ad by connecting to Beast Knight from GY resurrection.
Since it can be searched with Kannahawk, it's easy to bring into your hand, and it's a good card that doesn't seem to have any drawbacks. I wonder if it's tough if it overlaps with the first hand.
Due to the common effect of Ritual Beast, it's not a card you want to use on your own turn, so being a Trap card is rather an advantage.
Ritual Beast Steeds ▶︎ Deck 《Ritual Beast Steeds》
japan 俎の上の鯉
2015/03/23 12:38
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Monster elimination with crazy performance.
In addition to being searchable from Kannahawk, multiple destruction is almost inevitable due to the nature of Beast Knight that can be separated during the opponent's turn.
On top of that, since it is "up to" the number of Ritual Beasts, there is no disadvantage even if it is deployed too much.
Ultimately, even Staro can't get through, and in Ritual Beast, he's a brutal Trap like Friche's Mirafo.
Of course, the opponent will be wary, but even if you try to remove the Beast Knight, the effect of taking the target is avoided by separation, and with Petorphin, the destruction is also negate, and it has a bad feeling, and it is difficult to break through in one breath. There is
It's useless if dealt with in a face down turn like Endsyke, but since it's a Friche, if it's your opponent's turn, it's also strong against the removal of this card itself.
It's weak against taunts, trap stuns, and night shots, but that's true of most traps.
Ritual Beast's Bond ▶︎ Deck 《Ritual Beast's Bond》
japan 俎の上の鯉
2015/03/23 11:54
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In case of an accident, Ritual Beasts can be used and Spiritual Beasts can fuse together, and since it is a Quick-Play Spell, it can also be used as a one-kill assistance during the Battle Phase.
It can also become Petorphin by chaining it to total destruction such as Mirafo torrent, so it also plays a role of compensating for Ritual Beast's weak point, although it is plain.
Gaia Pellaio, whose material is heavy and cannot be separated, can be called with two Ritual Beasts, and with one of these, the total RBI is +3200, which is quite large.
If Apelio is removed, the 2 Wen/Aikinsu will be 1500 + 1800 + 3200, and the 1500 increase in RBI will make it exactly 8000.
Since Ritual Beast has no shortage of monster removal, there are many cases where this goes directly, and it can be said that it is an important one-kill support personnel along with cavalry.
Marmiting Captain ▶︎ Deck 《Marmiting Captain》
japan 俎の上の鯉
2015/03/19 5:23
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A card that can use the right of summoning to either 《Card Trader》or 《Monster Gate》with a hand cost.
Not only for Fulmon, but also for advanced and accident-prone Decks, it is useful as an accident prevention + deployment means.
Optional Special Summon may also work in some cases.
If you end up with a hand-swap, I would like to connect from Mimimic to rank 3 or use a cost like Monster Gate to avoid being stuck.
A card with an interesting effect that works for both accident personnel and accident prevention depending on the Deck configuration.
Mariña, Princess of Sunflowers ▶︎ Deck 《Mariña, Princess of Sunflowers》
japan 俎の上の鯉
2015/03/19 4:43
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His own RBI is also high, and it is convenient to take advantage of Amaryllis' self-destruction and Kira Toma Chirubime's recruitment to lead to destruction.
Side by side with Thalia, he can also break Spell Trap from Braho Torrent.
Since it doesn't choose the target of destruction, it's rather user-friendly if it can be activated actively.
Chirubimé, Princess of Autumn Leaves ▶︎ Deck 《Chirubimé, Princess of Autumn Leaves》
japan 俎の上の鯉
2015/03/16 21:42
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When I try to team up with Shikihime, I find that she is the most comfortable princess to stand on her own.
Among Shikihime, who usually have multiple lined up, it is a valuable existence in the sense that it is the only one that functions alone.
It's useless against exclusion bounces, but it's a good first move because it can connect to your favorite plants while maintaining the front line. You can also lock by lining up two.
Even when fishing from Melias, unlike Ronfa, Melias has the advantage of being less disposable.
Plants that support trains and are easy to revive are the same as other princesses.
It's surprisingly useful because you can connect it to the Marina effect from the self-destruct attack and call Thaleia to add resistance, or even if you stay as it is, the Recruit effect will become a pseudo-destruction resistance. Only when it is incorporated into Shikihime.
↓Double post for some reason? It seems that I was I'm sorry.
Grapha, Dragon Lord of Dark World ▶︎ Deck 《Grapha, Dragon Lord of Dark World》
japan 俎の上の鯉
2015/03/14 9:17
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It's strange to think calmly that if you use the right to summon, you can shoot the virus at virtually no cost.
But in Dark World, excluding this guy, and when he gets bounced by the deck, it becomes painful all at once, so I feel like it's balanced.
There's no change in the fact that the resurrection festival has built-in removal, but it's a silly performance.
Metaion, the Timelord ▶︎ Deck 《Metaion, the Timelord》
japan 俎の上の鯉
2014/03/20 8:57
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A problem child who suddenly appears in an empty place and bites the monster version of Hurricane + Burn.
Since it can't even destroy the effect, Mirafo's torrent doesn't work and Catastle returns without question.
In addition, Veiler and Skidre will stab obediently, but they will not be destroyed by effects such as Divine Punishment that negate the activated effect and destroy it.
It's weak if the attack itself is blocked by scrap metal, etc., but it still functions as a wall more than Marshmallow on the return turn.
Even if he falls by Velor or the like, there is no limit to GY resurrection, and even if he is summoned by debris, he can be a rank 10 personnel.
Even if you call it with light deity, it will not be destroyed, and it will remain calmly on the field regardless of whether Limiliva is removed or become a defense, and you can directly connect to rank 10 from a runaway summon.
A vicious card that can overturn the board depending on the situation, although it is weak against Veiler and other exclusion bounces.
Beiige, Vanguard of Dark World ▶︎ Deck 《Beiige, Vanguard of Dark World》
japan 俎の上の鯉
2014/03/11 16:56
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If there is a low-class Dark World, Grapha can effectively "normal summon from GY".
In addition, this guy has his Special Summon effect, so you can use it again and again.
Drop it on GY and Grapha → Darkness Deck → Normal Summon → Grapha.
Rank 8 while increasing the hand with 2 GY graphers + gate. ±0 for trades and graves.
Compared to Gold and Silver, Grapha will come out one more, so unless it's on the Celery axis, it seems unlikely that the priority will be overturned.
It didn't look like a very good card from the outside, but when I put it together and turned it around, it was a card that was so easy to use that I didn't even want to use it until the last minute, let alone the cost of temptation.
It's all grapher's fault.
Six Style - Dual Wield ▶︎ Deck 《Six Style - Dual Wield》
japan 俎の上の鯉
2014/03/02 3:48
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A villainous Trap that bounces 2 cards at no cost.
It compensates for The Six Samurai's weak point of lack of removal, and it also brings a one-chance when it is caught back after mass deployment.
If the opponent's LP is low, there is also a rough work of reducing to one body with a suicide attack and bounce → stop.
Anyway, it's a threat to be able to overturn any disadvantage with one Rokubu on this one card.
On the other hand, when he is dominant, he often rots, and for Rokubu, it is difficult to use it as a starting point for offense due to its defensive performance.
It has its flaws, but when it works well, it's an extremely powerful card.

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