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Yu-Gi-Oh! Card Rating List Showing 1,216 to 1,230 of 10,769

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Rating Score・ Review
Posting Date
Apparition ▶︎ Deck 《Apparition》
japan とき
2019/05/18 15:39
Yugioh Icon
A trap card that summons a low-level V-HERO when a HERO is destroyed, and has the effect of halving the attack and defense of one of the opponent's monsters.
It's a so-called V-HERO signal card, but it's also quite powerful, as it can deal with destruction effects and halve the offense and defense of one opponent's monster.
That said, the underlying condition is still passive, and the quality of the V-HEROs that can be summoned, other than Vion, is rather dubious. If it can't be fused because of its low combat power, the weakening that is another selling point won't work effectively.
It has minor flaws, such as not being able to deal with the destruction of V-HEROs that are turned into trap cards, so I don't think it's necessary to forcefully adopt it.
Vision Fusion ▶︎ Deck 《Vision Fusion》
japan とき
2019/05/18 15:38
Yugioh Icon
This is a fusion card limited to HERO, and in addition to normal fusion, up to 2 monsters can be used as trap cards.
The performance itself is a normal fusion, but the lack of support due to the different name is where it gets stuck. Also, Vion, which is likely to be a must-have for V-Hero, has the effect of searching for fusion instead of this card, so it doesn't fit well.
In addition, if you fuse cards that have been turned into trap cards, which are for sale, the V-HERO used as materials will be excluded, so you will not be able to turn them into trap cards again. The compatibility with Deck is fundamentally inconsistent, and I have to say that it's a disappointing result.
Vision Release ▶︎ Deck 《Vision Release》
japan とき
2019/05/18 15:36
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A card that has the effect of special summoning a V-HERO that has been turned into a trap card, and the effect of collecting one of her GY V-HEROs by activating GY.
Basically, when a level 3V HERO is turned into a Trap card with a common effect, it becomes a card that overrules Release and aims for Special Summon. but...
The effect of activating GY is an excellent salvage, but for this purpose alone, this card must be sent to his GY and there is no immediate effect. Since 《The Warrior Returning Alive》also exists, consider using both effects. Faris can prepare a V-HERO that has been turned into a trap card with his own effect, and is a top candidate as a card to collect, so it works well.
Vision HERO Faris ▶︎ Deck 《Vision HERO Faris》
japan とき
2019/05/18 15:34
Yugioh Icon
A high-level V-HERO that has the effect of being able to Special Summon by removing a HERO from his hand, and the effect of turning one V-HERO from his Deck into his Continuous Trap when summoning/Special Summoning is successful.
For the V-HERO, the hand cost is sent directly from the hand to GY, and he skips all the troublesome processes of creating a Continuous Trap, making it a trap all at once. Basically, I want to call Increase with the aim of further development.
It's an indispensable card for V-HERO, and at the same time it's an interesting card that can be used in a tricky position for HERO in general.
Vision HERO Gravito ▶︎ Deck 《Vision HERO Gravito》
japan とき
2019/05/18 15:33
Yugioh Icon
A card that has the effect of adding 1 banished HERO to the hand if it succeeds in Summoning/Special Summoning, and the effect of releasing itself to Special Summon his 2 V-HEROs that have been trapped.
The recovery effect from exclusion is quite an effect on its own, and you can recover HEROs that have been excluded with 《Miracle Fusion》. However, the second effect will be the true value.
By overcoming the cost of V-HERO's Special Summon, which is a fairly heavy trigger to release a HERO, the effect of being able to deploy two bodies at once and activate the effect is full of explosive power. In particular, if he Special Summons Increase, he will be able to line up 3 monsters. Since you need 2 V-HEROs in the trap zone, it's an effect that could go bad in the early game, but if you can activate it at the right time, the return will be great.
Vision HERO Poisoner ▶︎ Deck 《Vision HERO Poisoner》
japan とき
2019/05/18 15:31
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A poisoned HERO.
It has the effect of becoming a Continuous Trap common to level 3V Heroes, and the effect of being able to Special Summon on the field by releasing a HERO, and halves his ATK of one monster on the field when he succeeds in Special Summoning from the Trap. have an effect.
Compared to Multiprigai, which has the same combat correction, there is a danger of being negate because it interferes with the opponent, but this one has a stronger effect and is more compatible with V-HEROs with lower combat power. .
However, it is still a trap that the opponent can see, and it has a problem similar to Multiplyguy, such as needing the help of other cards to use it aggressively on your turn. This can leave a weakening effect even if you use yourself as a material for fusion or mask change, but...
Vision HERO Increase ▶︎ Deck 《Vision HERO Increase》
japan とき
2019/05/18 15:30
Yugioh Icon
A V-HERO deployment card whose name indicates its effect.
In addition to the effect of becoming a Continuous Trap common to level 3 V HEROs and the effect of being able to Special Summon the field by releasing a HERO, it also has the effect of being able to Special Summon low-level V HEROs from the Deck when successfully Special Summoning from a Trap.
Due to its powerful Recruit effect, this card has a fairly high priority among Level 3V Heroes. In order to actively activate the effect of becoming a Continuous Trap, you would want to quickly drop it into GY with Vion etc.
Cards that can be summoned are Vion, who has his GY sending effect and can search for fusion, or Grabito, which can deploy V-HERO using his Continuous Trap effect. It can be said that it is a must-have card if you are building a V-HERO that plays around with the Continuous Trap gimmick.
Vision HERO Multiply Guy ▶︎ Deck 《Vision HERO Multiply Guy》
japan とき
2019/05/18 15:28
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In addition to Continuous Trap, which is a common effect of level 3V HERO, and Special Summon by releasing HERO, this card has the effect of strengthening one monster on the field if you succeed in Special Summon from Trap.
His unique effect is to raise his ATK, but even though it's a permanent effect, it's just enough to make him rush, and it's unsatisfactory for a V-Hero whose combat power isn't very high. It's a reasonably useful effect if used on a Fusion, but it would be troublesome to turn this card into a monster after the fusion. The existence of a poisoner with a pseudo-contraction effect is also caught.
I can't see where to use it for its unique effects, so it's probably one of the lowest priority V-HEROs. If you use the gimmick to the full, it may be adopted as a number matching, but...
Vision HERO Minimum Ray ▶︎ Deck 《Vision HERO Minimum Ray》
japan とき
2019/05/18 15:27
Yugioh Icon
A new theme, V-HERO, which is based on the idea of effects like Crystal Beast, but shows similar but different movements.
In addition to the effect of becoming a Continuous Trap from GY when receiving damage, and the effect common to Level 3V HERO that becomes a monster from a Trap by releasing the HERO on your field, if you succeed in Special Summon from Trap, the opponent's lower monster will be destroyed. It has a destructive effect.
In order to become a trap, he needs to be sent to GY and take damage, so it feels like a lot of work. Furthermore, it is heavy as it is unless there is an efficient means such as the release of HERO for development. Gravit and Faris will need to be well intertwined.
When deployed, this card can destroy your opponent's low-level monsters. It's nice to be able to check the opponent's development to some extent just by existing as a trap. However, I am worried that it may become a dead card in the situation where it has already been deployed.
Gingerbread House ▶︎ Deck 《Gingerbread House》
japan とき
2019/05/18 15:24
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A Continuous Spell that strengthens the opponent's monsters and destroys all those monsters whose ATK exceeds 2500.
Since it is 2500 or more after strengthening 600, monsters with ATK 1900 or more can be destroyed. Since these cards belong to the so-called Attacker Line, there are plenty of opportunities to activate them.
However, since it activates during the opponent's standby phase, it's too late to use it as a removal spell, and if you want to use it as a check, you can't get involved in the main phase afterwards, which is a drawback. It is undeniable that leaving it to the sources of mass destruction of Spells and Traps may result in more stable results. There is also the fact that monsters with ATK of 1800 or less cannot be destroyed...
Gold Moon Coin ▶︎ Deck 《Gold Moon Coin》
japan とき
2019/05/18 15:22
Yugioh Icon
A hand exchange where you give 2 cards from your hand to your opponent and draw 2 cards? ? card.
First of all, as a 3:2 exchange, not only do you lose your ad, but the opponent's hand increases, so if you use it poorly, it will create a ridiculous advantage difference. If you want to exchange cards normally, something like Magical Mallet will suffice.
If you're thinking of using this card, you'll probably be able to add the card you want to your opponent's hand with a relatively low disadvantage, but it also has Gift Exchange, which allows you to pass cards from the Deck to your opponent, and in addition to giving your opponent a card in the first place. Since the merit of handing over is quite thin at present, it will probably become a card that has no use at all.
Water of Life ▶︎ Deck 《Water of Life》
japan とき
2019/05/18 15:20
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A piece that has the effect of reviving his GY monster in Attack Position when there are no monsters in his field. However, other monsters cannot use the effect as compensation.
There are no restrictions on the resurrection target, and it is a card that can be revived for general purposes, but since it is a Normal Spell, there are many restrictions, and basically it is a backward compatible card that cannot exceed the position of Monster Reborn from the second card onwards. . Also, since other monsters cannot use their effects, what is required is whether it will become a monster with excellent combat power and effects by itself.
The trade-off for its versatility is that it is very restrictive, and its ability to beat 《Monster Reborn》and theme-specific resurrection is quite weak, so it is a difficult card to use until now.
Ipiria ▶︎ Deck 《Ipiria》
japan とき
2019/05/18 15:18
Yugioh Icon
A monster that can draw 1 card when successfully summoned, flip summoned, or special summoned.
The draw effect is excellent, but the ability of this card itself is low, so if possible, I would like to immediately use it as a material for Link.
Therefore, it would be his deck that can take advantage of Reptile and Level 2.
However, since it's a minor race card that doesn't have a unique name, there are doubts about its ability to develop, and I can't deny the feeling that it's going to end up as a good card. Since the effect is turn 1, it is also a neck that tricks do not work.
Fighting Dirty ▶︎ Deck 《Fighting Dirty》
japan とき
2019/04/14 15:56
Yugioh Icon
A play between thieves.
It has the effect of drawing 2 cards to each other when both your and your opponent's monsters are destroyed at the same time.
It will probably be activated in combination with a trade-off in battle, or a mass destruction such as 《Dark Hole》or Torrent Funeral.
Although the activation trigger is rather limited, it is a level that can not be targeted if you examine the adopted card. The bottleneck of this card is its weak return.
Basically, it's tough to get the same benefit from the opponent who doesn't do anything with the one who prepares various things for the activation of this card. There is also the risk of losing money just by activating it.
Since it's a trap, it can't be used immediately on the turn it's set, and it's one of the hard-to-use elements because you have to foresee the situation.
Dwimmered Glimmer ▶︎ Deck 《Dwimmered Glimmer》
japan とき
2019/04/14 15:55
Yugioh Icon
Her name and race suggest a strange connection with Strak, but she's an ordinary Trap monster.
He has the effect of being Special Summoned as a Light/Spellcaster Trap monster that has removed a GY monster on the field or her GY when activated and gained that monster's level.
The effect of freely changing the level according to GY monsters is suitable for Xyz, but there are also many trap monsters, so if you adopt this monster, you need to be able to move the level freely to some extent. However, his deck for Xyz becomes her deck with a solid level, and the dilemma of not being able to demonstrate the versatility that is the weapon of this card is triggered.
Since there is no effect other than the level, it would be better to adopt the trap monster of the axis level from the beginning.

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