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Yu-Gi-Oh! Card Rating List Showing 1,201 to 1,215 of 7,624

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Rating Score・ Review
Posting Date
Fabled Miztoji ▶︎ Deck 《Fabled Miztoji》
japan シエスタ
2020/10/20 9:33
Yugioh Icon
Since Fabled has the ability to expand including the tuner, there is little need to use it to turn it into a tuner.
However, it is useful when you want to do a different movement. The impression that the content is high.
Fabled Treason ▶︎ Deck 《Fabled Treason》
japan シエスタ
2020/10/20 9:25
Yugioh Icon
There are a wide variety of things you can do, such as resurrecting Fabled, triggering effect activation, adjusting the number of cards in your hand, and removing them.
However, there are many things that are required compared to similar Sambre, and the removal target is limited to the table. If you negate, you can't discard your hand, and there are many weaknesses such as weaknesses in the GY meta.
Well, even so, the advantages of ad power and belonging to the category are greater than the drawbacks.
I wonder if I want one card.
Stairway to a Fabled Realm ▶︎ Deck 《Stairway to a Fabled Realm》
japan シエスタ
2020/10/20 9:10
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There aren't many cards other than Fabled that I want to keep in GY, and there are other ways to fertilize GY.
The recovery effect of 2 is roughly consumed, but it will help the deck rotation by pulling the trigger of Fabled. There is no specified card to discard, so I'm happy to be able to use it with Danger!
The enhancement of 3 is dependent on the opponent and is easily influenced by the situation, and the multiplier is low.
It's not a card that I would like to have many copies of, but as I mentioned earlier, it's easy to search for, so it's easy to use even a small number of copies, so I think it's an excellent new card.
The Fabled Abanc ▶︎ Deck 《The Fabled Abanc》
japan シエスタ
2020/10/19 15:08
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Fabled Jet Synchron. Unlike over there, the cost is limited to his fabled, so it will mainly be operating on his fabled.
It has advantages and disadvantages compared to Kushano, which is recovery.
As already said, it's strong point is that it doesn't infringe on Rageon's draw, but also supports summoning.
Recruited in Khalifa, he is easy to send to GY on the floor, so I think he wants one.
Fabled Marcosia ▶︎ Deck 《Fabled Marcosia》
japan シエスタ
2020/10/19 14:59
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In addition to being able to pull Fabled's trigger, the development of level 4 and material personnel are a pleasure for his Fabled.
Up to 2 cards and "Fabled included", so it's easy to use with Danger!
If you are thrown away, you will have a search effect, and although there are few targets at present, there are useful ones.
I think it's an excellent new addition to Fabled.
Fabled Andwraith ▶︎ Deck 《Fabled Andwraith》
japan シエスタ
2020/10/19 14:49
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Fabled really appeared after a long time.
It requires a Fabled tuner, but there are versatile tuners like Kerberal, so it's possible to produce something other than Fabled.
As an effect, it's a hand exchange, a handicap, and if you're lucky, you can take control.
Since he himself is level 6, if the effect of 2 is established, he can connect to Sheridan in addition to S and Link.
None of the returns are bad, but as already said, the bottleneck is the instability that comes from uncertainty.
He has a lot of magic and traps that activate GY, so he seems to be particularly difficult to use against decks. At the end of the game when your hand is running low, it's easier to aim for a hand exchange, but that's what you want to do in the early stages.
There is synergy with Unicorn in that it is easy to change the number of cards in the opponent's hand, but the point is that the opponent has the right to choose.
I think it's a strong card.
Treacherous Trap Hole ▶︎ Deck 《Treacherous Trap Hole》
japan シエスタ
2020/10/19 9:46
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Friche's 1:2 removal and effects are excellent, but I have the impression that it's a card for experts that will make construction difficult due to its activation conditions.
With Lynx, in addition to its high removal power, it is easy to draw due to the small number of decks, and you can aim to reactivate it in combination with a specific skill.
Network Trap Hole ▶︎ Deck 《Network Trap Hole》
japan シエスタ
2020/10/19 9:37
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It's a back-exclusion that doesn't allow reuse, and recruiting and reviving are not uncommon, but depending on the deck, there is a possibility that it will slip through completely, so the impression is that it lacks reliability.
It hurts plainly that you can't activate it with a damage step, and it feels like there are a lot of holes.
Favorite Hero ▶︎ Deck 《Favorite Hero》
japan シエスタ
2020/10/19 9:31
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Is it a card like Assault Armor that has been strengthened instead of being dedicated to HERO?
If you use it from the accidental problem, it is a card for 1 kill specialized construction.
Due to its characteristics, it is a pity that it is not compatible with Skyscraper.
HERO itself has many combat-oriented effects, so you can expect high explosive power that goes well with strengthening and continuous attacks.
However, the above-mentioned assault armor can be equipped to a wider range and can be attacked continuously without being destroyed in battle.
The target resistance alone is uneasy in this era, it is slow as a field search, and if the field is broken, it will be strengthened and resistance will be lost, so it is easy to interfere.
There are many things I can do, but I have the impression that my habits are getting stronger.
Hraesvelgr, the Desperate Doom Eagle ▶︎ Deck 《Hraesvelgr, the Desperate Doom Eagle》
japan シエスタ
2020/10/16 17:14
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It looks like an RR with a mechanical bird. However, basic summoning is impossible with RR centered on darkness.
It's wind-bound, but since there are many wind decks with deployment power such as SR and drag, it shouldn't be difficult to summon.
Due to the strengthening effect, it will be an exceptional 4800 points for Link 3, but it is difficult to demonstrate this effect stably now that GY is often used.
The 2 effect can help with that, but depending on the opponent's deck type...or rather, the 2 effect alone usually can't catch up. If it is normal, it may be used in the beginning. If you want to make use of it, it is essential to exclude all and use his GY operation card together.
Ignoring the strengthening effect and just being able to steal the GY resource every turn with Friche is worth it.
Speaking of Wind Bird Link 3, there is also Simorgh with excellent effects, but the restrictions are different from those over there, and depending on the environment, performance may be prioritized.
Maha Vailo, Light of the Heavens ▶︎ Deck 《Maha Vailo, Light of the Heavens》
japan シエスタ
2020/10/16 10:04
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The nostalgic Mahaviro is back with a remake...but...
It is the highest grade and has no deployment effect, so it is a little heavy.
In order to make use of its habit effect, it is necessary to equip multiple copies and it is heavy anyway.
I have to think about how to develop this guy, but I tend to need a lot of frames for equipment.
The effect is modest for the time and effort of its operation. In terms of resistance, it's not overconfident, but if you want to supplement it with equipment, you can use other cards, right? It's going to be Regarding the damage double, if you equip that much, you tend to overkill.
If you want to fight with a large amount of equipment, let alone Benkei, the original Mahavailo is easier to use. I wonder if considerable ingenuity is required for differentiation.
There are still unknowns, but it doesn't look like an 11th season card.
The future is likely to be severe due to the low fundamental specs.
Armed Dragon Thunderbolt ▶︎ Deck 《Armed Dragon Thunderbolt》
japan シエスタ
2020/10/16 9:41
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Trap and 0 battles damage are akan with strengthening effects. I feel like this is all ruined. Moreover, with a strange designation that it is below the level of the target.
Of course, Armed evolves through battle destruction, but I don't think it's desirable to evolve in that way. Because it is easy to deal with during the opponent's turn.
If you activate it on your opponent's turn, you can reduce the disadvantage of 0 damage, but it's tough to protect Armed, which has no good resistance.
Ultimately, Armed Thunder LV3-7 are treated as originals in GY, so there is a high possibility that they can't be strengthened as expected.
It may be better to ignore the strengthening effect and focus on recovery.
I guess it's a supplementary card for the LV10 10000 effect, but even though it's a card that takes a lot of time to deploy, was it necessary to make it such a delicate specification?
There are still some things I don't understand, but the current situation looks like terrible performance.
Armed Dragon Lightning ▶︎ Deck 《Armed Dragon Lightning》
japan シエスタ
2020/10/16 9:28
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Basically, I want to target Armed with LV5 or higher.
The strengthening effect is permanent, and in addition to increasing combat power, it also assists in aiming for the total removal of LV10.
The recovery effect is also highly valuable for an armed sander that tends to be costed.
Regarding the effect of 2, this card itself is broken first, or it is easy to deal with removal other than destruction, so it is a comfort level. Well, I'm grateful that Armed doesn't have a good resistance.
Is it the point that it cannot function alone as a neck? There are many cards that don't function on their own, and if there are many such cards, I'm afraid of accidents.
Armed Dragon Flash ▶︎ Deck 《Armed Dragon Flash》
japan シエスタ
2020/10/16 9:13
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Although the deployment target is narrow, LV3 is a starting point for deployment and a loose existence.
Similar to matching, you can also evolve it on the turn you play thanks to your hasty attack.
There are no particular restrictions, so I wonder if it can't be used as material procurement.
In that case, there is also a quick revolve, etc., but I would like to differentiate it by the difference in attributes.
Is it a convenient deployment support?
Armed Dragon Blitz ▶︎ Deck 《Armed Dragon Blitz》
japan シエスタ
2020/10/16 9:05
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Armed Dragon is written as Armed Dragon. I thought it was an armored dragon due to the influence of manga GX.
Basically, an original armored dragon will be issued from the effect of the same name as Armed Thunder. Being bound by dragons is a race with a large card pool, so I wouldn't worry about it that much.
However, armed dragons that have been deployed cannot attack directly, and armed and anti-synergy with removal effects.
Also, if you're LV5 or higher, you're afraid of accidents, and looking at them now, the cards are inadequate. With LV3, there are also thunderbolts and matching.
The deployment power will improve, but it seems that the habit will become stronger because of the deployment target.

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