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Yu-Gi-Oh! Card Rating List Showing 1,141 to 1,155 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Marincess Blue Tang》
とき
2019/07/13 14:11
It has the effect of sending 1 Marincess monster from the deck to her GY when summoning / Special Summon is successful, and the effect of turning over 3 cards and adding 1 Marincess card to the hand when it becomes the link material of the WATER link.
The GY drop effect is easy to understand, and you can take the strategy of immediately link summoning Blue Slug and salvaging the dropped Marincess, as well as laying the groundwork for Mandarin's self-regeneration effect. Especially if you use it as a material for Blue Slug, you can immediately activate his deck flipping effect on number 2, so your hand will be quite moist. The effect of turning over the deck is easy to link summon with Marincess, which has plenty of links 1 and 2, and is easy to activate. This is also an excellent effect that firmly recovers the advantage. A large instrument that makes us expect to become the cornerstone of Marincess's rotation. Compatibility with Blue Slug is too outstanding. |
▶︎ Deck | 《Marincess Crown Tail》
とき
2019/07/13 14:07
When fighting between monsters, send another Marincess to GY with a hand trigger and halve the battles damage received by sending yourself a Special Summon, and when the opponent attacks, exclude GY's self and GY's Marincess link during the turn. Advanced Marincess with the effect of shutting out damage less than 1000 times the total number of markers.
The effects that can be Special Summoned in battles between monsters require Marincess in your hand, and you can't protect monsters from being destroyed by battle, and the damage cut is only half. Even as a wall role, 2300 defense is unreliable, and it is difficult to expect this effect. It can also be used as a deployment method from your hand, but Seahorse and Mandarin are easier. The second effect is that even with a combo of 3 links that consumes no cards, the conditions are met to cut battle damage of 3000 points or less in the process. The favorite is probably this one, but we need a little effort to drop it on GY. Since it is an advanced card, if you cannot use its effect in your hand, it may spoil, making it a difficult card to handle in Marincess. |
▶︎ Deck | 《Marincess Mandarin》
とき
2019/07/13 14:01
When there are 2 or more of his Marines on the field, one of the Marines that has the effect of making itself his Special Summon from his hand or his GY to the link destination of 1 WATER link.
Marincess also has a powerful self-summoning effect called Seahorse, but this one's main feature is that it can self-regenerate even from his GY. The activation conditions are strict, but if two or more Marincess's counterparts are Link Monsters, it can be mitigated somewhat. Marincess uses Seahorse, Blue Slug, and Coral Anemone to reach Link 3 without consuming any cards, but if you want to use a Tokai Combo, or if you want more than this combo, you'll also need the power of this card. Sending to GY has become easier with the advent of Blue Tan. |
▶︎ Deck | 《Suppression Collider》
とき
2019/07/13 13:56
No one knows what the data compressed by the big hammer was...
The highest level Normal Monster of DARK Cyberse. RBI is mediocre as a superlative normal. At the top level of Cybers, there is 《Dual Assembwurm》and his Salamangreat B Bison, which has the same ATK of 2800 as this card. Although it is a card that expands the possibility of incorporating superlative vanilla tactics into Cybers, Cybers itself has little element to support superlative vanilla. In the current situation, there is little need to operate the highest vanilla in Cybers, and the RBI is mediocre, so I don't feel the need to use it... |
▶︎ Deck | 《Striker Dragon》
とき
2019/06/22 9:54
A good power from V-Jump that has the effect of searching for 1 《Boot Sector Launch》when the link summon is successful, and the effect of destroying 1 of your own monsters and adding his GY's Rokket to your hand.
《Boot Sector Launch》is a card that plays a key role in the deployment of Rokket, which has a permanently high deployment power, and the benefit of being able to search for it is enormous. In addition, although it is a link 1, it has a destructive effect that targets monsters in your field, and it is possible to pull the trigger of Rokket's unique effect. However, if you use Rokket's unique effect, you can't destroy it with this card's effect, so it's a pain that you can't salvage his Rokket with this card's effect. You can also destroy yourself, so if you search for Boot Sector Launch, you can immediately replace it with his GY's Rokket. If you collect his Rokket as a link material, you can aim to reuse it. If you're building a Rokket, this is the card you should get. |
▶︎ Deck | 《Dragon Knight of Creation》
とき
2019/06/22 9:52
The effect of increasing the level by 4 during the opponent's turn, the effect of sending his Dragon of level 7 or 8 from the Deck to his GY when destroying the opponent's monster in battle, sending 1 card and himself to his GY, and of GY A card that has the effect of reviving a level 7 or 8 dragon.
The first effect is what it is, but it can trigger the negate effect of Ruins of the Divine Dragon Lords . However, it's a shame that this card only synergizes with Ruins of the Divine Dragon Lords through this effect. This card itself is also fragile, so should I consider it as a filler for preparing the highest grade dragon? The remaining effects are his GY fertilization and resurrection of the highest grade dragon, but the GY fertilization is an element that is already difficult to aim for destroying in battle with a low-ranking attacker. In the first place, since Orobu, Mausoleum, and Dark Dragon also have End and Grepher, the need to use this card is subtle. Resurrection is the same, and it is quite suspicious to aim for resurrection by spending summoning right and hand cost on this card in the presence of a powerful card called Return of the Dragon Lords. I understand wanting to help the top dragon, but I feel like he can do the same with Spell Trap, so I wanted something else. |
▶︎ Deck | 《Keeper of Dragon Magic》
とき
2019/06/22 9:51
A handsome man who has the effect of searching for Fusion Normal Spell or Fusion Normal Spell by discarding one card when summoning / Special Summon is successful, and the effect of reviving the material monster of Fusion Monster in the backside Defense Position.
Decks that use fusion can perform fairly powerful searches. Although the hand cost is necessary, you can search for normal spells of fusion and fusion with fairly low conditions. If you search for fusion, there is also the option of King of Demon Gods, so I would like to take advantage of the fact that you can search for normal spells that are characteristic for each category. The latter half of number 2's effect is to catch up with the backside defense, and since he can't do anything other than fusion summons, he should revive the fusion material that has sunk into GY. It seems a little clumsy that this card itself is difficult to use as a fusion material, but it is certain that it has the power to strongly support regular fusion. I want to keep it in the corner of my head in a deck that revolves around canonical fusion. |
▶︎ Deck | 《Quadborrel Dragon》
とき
2019/06/22 9:49
A Link Monster that has the effect of destroying 1 face-up monster in the discarded field, and also has the effect of reviving Rokket up to the number of markers if a Link Monster is destroyed.
It's a Link Monster with a destructive effect that can target his Rocket on the field with Link 2, but it's difficult to use in this application because it requires a hand cost and if you use the effect, you won't be able to play Link 2 or lower cards. Booster Dragon is easier to handle both in terms of ATK and effects. Destroying Link Monsters can lead to massive deployment of Rokket, or it can be used as a removal effect that destroys the opponent's monsters. Even if you destroy his opponent's Link Monster, you can use Revive, but should I only consider this when it seems to work well? By destroying himself, he can Special Summon two of his Rokkets, so it is also possible to swap Rokkets. Also, since it's a link 2 Borrel monster that's easier to handle than the short Borrel, it might not be a bad idea to trigger the Borrel supplier. |
▶︎ Deck | 《Borreload Furious Dragon》
とき
2019/06/22 9:47
Borreload to fuse. The material is quite light as his two DARK dragons.
It has a triggered immediate effect that destroys a monster on your field and one card on your opponent's field, and an effect that allows you to revive one of GY's DARK Link Monsters by excluding himself. Two dark dragons have very loose fusion materials, and although Rokket has a natural affinity, he has a high affinity with Odd-Eyes, such as being able to use 《Odd-Eyes Fusion》alone. You can use Super Fusion to forcibly use it as a material against opponents who have dark dragons lined up, so it also functions as a meta for dark dragons. The effect is also quite good, and the effect that destroys the card with the trigger immediate effect can restrain the opponent's development and immediately break the troublesome permanent. Of course, if you combine it with Rokket, you will be able to take full advantage of Rokket's recruiting effect without loss. The revive effect will be useful for redeploying this card after being destroyed. Dark Dragon can be used widely, and the effect is strong. A very good Fusion Monster. |
▶︎ Deck | 《Topologic Zeroboros》
とき
2019/06/22 9:44
Will it become a new good power?
Depending on the number of excluded cards, he has the effect of increasing ATK, and if a monster is linked to his Special Summon, it has the effect of excluding everything on the field. It has the effect of returning. The main thing is the overwhelming removal effect that removes all cards in the field in response to the Special Summon to the link destination that seems to be Topologic. Of course, this card's link destination also reacts to other card's link destinations, so you can closely monitor the development to the link destination, but there is also the risk of being used by the opponent because it blows away everything. The card itself is coming back, though. ATK up according to the number of excluded cards can be strengthened with cards excluded by this effect, and any excluded source can be used. If you use greedy greed, you can also aim to secure his ATK over 5000. In the end, after returning to the field, it will be positioned in the center, and with its high RBI, it will be a form of restraining the expansion of the opponent's monster to the EX zone. The reset effect will almost be used up, but I think it's a card with high card power. |
▶︎ Deck | 《Execute Protocols》
とき
2019/06/22 9:42
During the Battle Phase, he banishes 1 GY DARK Link Monster, and a Continuous Trap that can increase his ATK of 1 Borrel monster's banished ATK.
His DARK Link Monster, which is the cost, can effectively prepare a striker dragon with Rokket, and the Borrel monster is a lifeline for his deck, so the conditions themselves can not be satisfied. However, since he is limited to the battle phase, Continuous Trap is slow and can be used as a battle correction. The combat power of the Borrel monster is quite high, and I can't really think of a situation where this card would help. The benefits obtained are also limited to 1000 for strikers and thorns Borrel, and it is a level that general combat corrections that do not perish may be good. If you use a Link 4 Borrel monster as a material, the explosive power of 3000 increase may be attractive, but waiting for that is a good place to wait. I wonder if the use is quite thin. |
▶︎ Deck | 《Zero-Day Blaster》
とき
2019/06/22 9:40
A Normal Trap that releases one DARK Link Monster and destroys as many cards as the number of markers on the field.
It's a so-called Godbird trap, and if you use a DARK Link Monster, it's an excellent free chain removal trap. However, it is undeniably heavy in that it is a trap that requires Link Monsters to be prepared, and this card must target the entire field, and must target the number of Link Monster markers. In other words, if the number of cards on the opponent's field is less than the monster's marker to be released, it explodes and bares its fangs. I don't think it's a bad card for its basic nature. |
▶︎ Deck | 《Rapid Trigger》
とき
2019/06/22 9:38
Faster fusion.
Destroy the monster in the field that will be the fusion material and perform a fusion summon, and give the fused monster an attack limit limited to monsters Special Summoned from the EX Deck and resistance that is not affected by the effect of the monster Special Summoned from the EX Deck. . It's an unprecedented destructive fusion, and it's excellent compatibility with cards that activate their effects when destroyed. If you use 2 Rokkets as materials for Borreload F, you can prepare the Rokkets that are the materials for the effect and give them strong resistance. However, due to attack restrictions and resistance, it is strong against opponents who rely heavily on EX Decks, but is quite weak against opponents who do not. Fusion spells tend to be the core of the deck, so if you think it's desirable to be able to deal with any opponent, this biased performance is not very desirable. A fusion spell of a rampaging horse with both advantages and disadvantages. |
▶︎ Deck | 《Borrel Supplier》
とき
2019/06/22 9:36
A Continuous Spell that can revive his Rokket in his GY during each other's Standby Phase when there is a Borrel Link Monster in play.
His Continuous Spell is powerful enough to trigger a revive effect every turn, reminiscent of Rokket's version of Will of the Salamangreat, but there are problems. One is that he needs a Borrel Link Monster to revive, and all of his Borrel Links other than Thorn Borrel are very expensive cards. On the other hand, Thorn Borrel is Link 2, but I can't expect him to be on the field. The other is the activation timing of standby, and it is unsuitable for use as a link material because it will be revived in the opponent's standby at the fastest. Due to Rokket's unique Recruit effect and the activation conditions, there is no problem with him firing with Borrel, but... |
▶︎ Deck | 《Checksum Dragon》
とき
2019/06/22 9:34
A card that has the effect of special summoning him from his hand when attacking the opponent, recovering half the LP of the defense power, and the effect of gaining battle destruction resistance if attack position.
It will probably be used as a shield monster from the hand in response to the opponent's attack, but the ability and effect are quite uneven and it is a card that is ridiculously difficult to use. If you use Defense Position to take advantage of your defensive power, you won't be able to gain battle destruction resistance, and the defensive power itself is a 2400 number. If you use Attack Position to take advantage of his combat destruction resistance, he only has 400 ATK, so a sandbag will be born. It's not particularly a Rokket card, and it doesn't have any special search or salvage, so it's a card that has a lot of issues with its single performance. |
Update Information - NEW -
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