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Yu-Gi-Oh! Card Rating List Showing 1,081 to 1,095 of 10,769
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▶︎ Deck | 《Luna the Dark Spirit》
とき
2019/07/13 17:08
The Spirit of Darkness has finally appeared. As a result, the spirit has 6 attributes.
It has the effect of inflicting 500 damage to the opponent during his Standby Phase by entering the field with his Special Summon condition similar to the spirit series. A convenient card for various materials, as it is possible to Special Summon him with the simple summoning conditions common to the spirit series. Its effect is slow and weak, so it is almost useless, but it is a type of card that has a certain amount of value just because it is a deployment card that allows you to easily use his Special Summon from your hand. But even so, I can't help but feel that the effect is too weak... |
▶︎ Deck | 《Brinegir》
とき
2019/07/13 17:07
When summoned / Special Summon is successful, until the end of the turn, he will strengthen one of GY's WATER monsters for his ATK, and when sent to GY, strengthen one of his WATER monsters on the field by 1000 points. A card that has an effect that
Depending on the WATER monster he chooses, he may be able to score over 3000 RBI, but it only lasts until the end of the turn, and after that he exposes his ATK 1000. Also, since this card itself is the highest grade, it is difficult to summon, and Special Summon does not have many means. When he falls into GY, he can't say that the effect of raising ATK is very influential for one turn, and since he himself is the highest level, he can't make full use of his generous trigger. At the very least, if he himself was a low class, he could have done a move that raised his ATK after becoming various materials, but... |
▶︎ Deck | 《Prometeor, the Burning Star》
とき
2019/07/13 17:07
A card that has the effect of making the destroyed monster's zone unusable until the end of the next turn by discarding cards from the hand when destroying a card in the opponent's main monster zone.
Consecutive attacks can be performed any number of times in one turn, and if the opponent's monsters are wiped out, it is also possible to perform a direct attack. The counterattack on the next turn can also be suppressed to some extent by sealing the zone, so it has sufficient offensive performance as a superlative. However, against the opponent in the EX zone, it is a normal 2800 RBI, and the offensive performance is impaired at once. Also, since it consumes cards one after another and has no special summoning support, this add loss is remarkable, and the reality is that you can't repeat consecutive attacks over and over again. In order for ordinary superlative monsters to survive, they must have a spontaneous deployment method or show off their strength, which is tough. |
▶︎ Deck | 《Primineral Kongreat》
とき
2019/07/13 17:06
When a monster is sent to her GY from the opponent's hand or his deck, he has the effect of special summoning in the face-down defense, and the effect of destroying up to 2 cards on the field when reversed.
It is a Rock that can be deployed by hand trigger, and a powerful destruction effect can be activated by flipping it. The requirements for hand triggers are pretty low, especially when he reacts strongly to hand costs and his GY manure from his deck. The effect when flipped is powerful, but it's a little unreliable with 2000 DEF, and most of the cards are known to be set, so you shouldn't expect too much, but for your opponent, it may be a predictable and unavoidable effect. unknown. Even if you remove it, it has a strong element of high ATK hand trigger that can be searched with Gallant Granite . After using the effect, hit with high ATK, and if you fall to GY, you can use it as a material for Dark Gaia. You want to make it stand out as a new hand trigger, but don't want it to stop your opponent's actions on the spot? |
▶︎ Deck | 《Gizmek Yata, the Gleaming Vanguard》
とき
2019/07/13 17:05
Yatagarasu may have come to see if he could come back as a mecha.
The effect of releasing a monster that has been Normal Summoned to Special Summon, the summoning effect of a monster that can be activated on the turn that this card is put into play, and his own effect, when he is released after being Special Summoned, he will receive 2050LP. It has a restorative effect. I have an image that many cards that increase summoning rights are worthless cards, and this card also has the effect of increasing summoning rights with loose activation conditions, so I feel like I'm going to do something. Furthermore, he has the ability to voluntarily special summon, and even though he is a high-class monster, it is a card that can be deployed. LP recovery needs to release itself, so if you don't have that means, it's a little difficult to handle. Being a Light Level 5 Machine, he works well with Cyber/Dragon Decks and is easy to use to deal with Normal Summoned cores. Aroma, which is easy to use as a material for sweet marjoram, might be interesting because it has explosive LP recovery and easy to deploy level 5. |
▶︎ Deck | 《Crusher Run》
とき
2019/07/13 16:01
When his EARTH Machine is destroyed by battle or effect, it has an effect that can destroy one card on the field, and GY's self is excluded, and one 《Outrigger Extension》or 《Spin Turn》is added to his Deck or GY. A card that has the effect of being set on the field from.
The destructive effect that activates on the field can be activated by a suicide attack or self-destruction, but the trigger is difficult to use, and considering the slowness of Trap, the benefit is not so great. Since it's a permanent trap, all but the first one can be seen by the opponent, so it's better to remove it normally. If you send it to GY, you can set 《Outrigger Extension》or 《Spin Turn》, but neither card is very effective, and there are cards that can be easily searched in level 5 Infinitrack. In addition, it is difficult to search for this card itself, and it cannot be denied that it is a mediocre card. |
▶︎ Deck | 《World Reassembly》
とき
2019/07/13 16:01
The two of them ended up becoming gods...? ?
A Normal Trap that can Special Summon a relic monster that self-destructs at the end of the next turn from your hand or Deck. World Legacy There are many powerful high-level and top-level monsters, and it works well with Deck Recruit. In addition, Star Armor that can search for World Legacy cards, Star Shield that is sturdy and has a self-regeneration effect, and Melo Dark Hit that can salvage level 9 monsters when they are destroyed by weakening the opponent's monsters are strong candidates. In World Legacy, he doesn't have a lot of significance in putting together a deck, so he'll probably have to pinpoint the monster he wants to recruit with this card, but in that case, if he draws the card he wants to recruit, he'll feel sad all at once. . Since this card itself is not World Legacy, the support does not work. Recruiting at Trap is already one step too late...? |
▶︎ Deck | 《Blessed Winds》
とき
2019/07/13 16:00
Send 1 plant in your hand or field to GY to recover 500 LP, return 1 plant in GY to Deck to recover 500 LP, or pay 1000 LP to revive 1 Aroma in GY 1 once per turn A Continuous Trap that can be triggered.
Unlike moisture and thirst, all effects can be used without depending on LP. In particular, the LP recovery effect can be used in a free chain, and the effect of returning GY's monsters to his deck is perfect for triggering Aroma's LP recovery effect during the opponent's turn. The resurrection effect is not stupid, and the LP cost is lower than the general-purpose resurrection card as a single item, but it is good as a proper use depending on the situation. Compared to moisture, which has a powerful search effect, you can aim to activate it without LP conditions instead of requiring a cost to recover LP. The effect itself is a collection of plain effects, but he matches Aroma's nature and can be searched with Sweet Marjoram, making it an easy card to use. |
▶︎ Deck | 《Tachyon Spiral Galaxy》
とき
2019/07/13 15:59
A trap card that can be activated from the hand when there is a Tachyon Dragon on the field, and can grant battle destruction resistance and full effect resistance to 1 Dragon Galaxy on the field for 1 turn only.
It can also be activated from the hand, and if activated, the target monster becomes almost invincible for the turn. The effect itself is a powerful resistance conferment, but it is a little questionable whether to use one Trap card. Even if you can use it from your hand, Dragon Galaxy is concentrated in level 8 and rank 8, and it is undeniable that it is perishable. Grant resistance for one turn, then? I wonder if it's greed that it's going to be. |
▶︎ Deck | 《Evil Eye of Gorgoneio》
とき
2019/07/13 15:58
Another Evil Eye found by Medusa.
It has the effect of treating it as "Evil Eye of Selene", the effect of increasing the difference ATK when the LP is low, and the effect of being able to search for the Evil Eye Spell Trap by discarding the Evil Eye cards in your hand and excluding them from her GY. Effects that treat as Evil Eye of Selene can pad out targets for triggering effects when Evil Eye of Selene is present, especially noticeable on her Spell Trap. In addition to simply strengthening the RBI, the ATK up effect also serves as a preparation for lifting the ban on Zarachiel's double attack. The search effect is also excellent, so it is an excellent card that can do another job even if it falls to GY. Unlike Evil Eye of Selene, which grants powerful resistances to the equipped monster, this one only increases his ATK in limited situations. the Evil Eye Spell It's a technical Equip Spell that specializes in strengthening Trap and unlocking the effects of the Evil Eye monster's 《Evil Eye of Selene》when equipped, so it's undeniable that it's a sub of Selenium. There is a need, but there is an atmosphere that seems to never become the leading role ... |
▶︎ Deck | 《The World Legacy》
とき
2019/07/13 15:58
When the seven relics are gathered, the story will end...?
Only one card can exist in his field, and every time a level 5 or higher monster on the field is sent to his GY, he puts a counter on it, and by sending this card with seven on it to his GY, he can It has the ability to Special Summon Cyberse Link Monsters. A strict specification of advanced monsters with levels is required as many as 7 bodies. Even if you count the opponent's monsters, it will take more than a few turns even if you do your best. This card needs to survive until then, and the accident rate of his deck becomes a problem as the number of advanced decks increases. By doing so, he is Cyber Slink's Special Summon, and although there are some greats such as Astram and him Topologic, they are cards that can be summoned normally. Dark Fluid from the same pack can also be used, but it's pointless if you don't put a counter on it. The benefits are too small for the effort. The illustration is suggestive, but the effect is... |
▶︎ Deck | 《Wattrain》
とき
2019/07/13 15:57
Watt... idiot, are you still alive...!? !
It has the effect of adding up to 1 Watt card of 1 type other than this card up to the number of Thunder on the field, and the effect of being able to deploy up to 1 Watt monster of 1 type from your hand by excluding yourself from GY. It has both a rather desperate search effect and deployment effect. Watt is good at continuously and stably searching for King Cobra, but it seems to be a pretty good way to search for that King Cobra. Of course, if the field is developed, explosive searches can be expected. You can also search for his Spell Trap card here, but there are many old cards and I can't find any very effective cards. There is no complaint about the expansion effect. Since it can't be used on the turn sent to GY, it can't be used immediately after a large number of searches with King Cobra, but the continuous search with King Cobra and the explosive search of this card will definitely turn into power. There's nothing wrong with a single card, but if Watt itself isn't expanded by one or two, he's going to be a strict deck, so it's a drawback. |
▶︎ Deck | 《Aroma Gardening》
とき
2019/07/13 15:57
A Continuous Spell that has the effect of recovering 1000 LP when an Aroma monster is deployed successfully, and the effect that he can Special Summon his Aroma from the Deck when the opponent declares an attack when the LP is less than the opponent.
Since LP can be recovered just by deploying Aroma, the biggest feature is that all the effects of Aroma's LP recovery can be used as summoning trigger effects. It is easy to connect to the effect that the recovery width is large and the LP is large. However, except for the fact that it is easy to aim to activate it during the opponent's turn, you can also do a similar move with Aroma Garden. The low LP requirement for the Recruit effect contradicts the LP recovery power of this card, and is limited to when the opponent declares an attack. Not a very reliable effect. The recovery of LP is large and the conditions are loose, so it seems to be active in maintaining a high LP, but... |
▶︎ Deck | 《Gorgon, Empress of the Evil Eyed》
とき
2019/07/13 15:56
Medusa got 《Evil Eye of Gorgoneio》!
GY's the Evil Eye card type has the effect of increasing ATK, and if he is equipped with 《Evil Eye of Selene》, he can negate the effects of his Effect Monsters on the opponent's field and use it with an immediate effect. It has the effect of destroying the linked monster on standby. The first effect is a weak correction, and the importance is not very high, including the fact that if you equip Evil Eye of Selene, you will have battle destruction resistance. However, if the correction of this card and the correction of her Spell Trap such as "Evil Eye of Selene" reach 700, Zerachiel can be attacked twice. Equipping 《Evil Eye of Selene》will activate the negate effect. It is very robust because it has super resistance with "Evil Eye of Selene". Destroying the link destination, which seems to be a disadvantage, can also destroy the opponent because it is an upper and lower marker, and the damage can be reduced by opening the link destination. His ATK is poor, but he has the ability to go around with Evil Eye of Selene. It can be said that it is a sufficiently excellent Link Monster. |
▶︎ Deck | 《Galaxy Satellite Dragon》
とき
2019/07/13 15:55
During the Battle Phase, this card on the field or GY is removed, and the ATK of one of the Light Dragon Numbers is strengthened to 100 times the number as a number, which is an unknown reference value, and during the opponent's End Phase, his Deck is enhanced. has the effect of putting 1 card on top of his deck.
A one-hit wonder that is characterized by a mysterious battle correction that is incomprehensible to both rabbits and horns. The effect can also be used from GY, and the draw operation is quite effective, so it feels a bit painful to remove it from the field, but the benefits you get are not half bad. If you target Tachyon, his ATK of 10700 will reign supreme. It's almost impossible to lose with ATK. Even if the battle damage is halved, his ATK is strange, so you can expect battles damage that exceeds the original number. Although hidden behind this flashy effect, the draw effect is extremely powerful if it can be activated, although there is a problem of whether it can survive the opponent's turn. You simply get the card you want the most at that moment. Of course, it goes great with the sword of the seven emperors. Except for Thunder Spark, the target Light Dragon Numbers are all high-ranked heavyweights, but in the worst case, there is a possibility that they can work with just a draw operation or a marker... |
Update Information - NEW -
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