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Yu-Gi-Oh! Card Rating List Showing 91 to 105 of 325

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Stack Reviver ▶︎ Deck 《Stack Reviver》
japan プラント・プラン
2019/07/07 16:30
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Using this card as a link material, a monster that can revive her level 4 or lower Cyberse monster that was used as a link material from GY. However, due to the above restrictions, it's painful that he can't revive a Link Monster as a link material. In addition, it is a monster with a very peculiar resurrection effect, as it is not subject to resurrection itself, and it can only be revived once during a duel. For the time being, it works well with Cyberse Gadget, and if you revive this card with the effect of Cyberse Gadget and Link Summon it, you can revive Cyberse Gadget with this effect.
Backup Secretary ▶︎ Deck 《Backup Secretary》
japan プラント・プラン
2019/07/07 16:25
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A very easy-to-understand monster that can Special Summon from your hand if you have her Cyberse monster on the field. It has a turn 1 limit, but other than that, it has no weaknesses, and it's nice to be able to search with 《Lady Debug》or 《Cynet Mining》. If you want to connect with a Link 2 monster or Rank 3 Xyz Monster, you can use this card.
Cyberse Wizard ▶︎ Deck 《Cyberse Wizard》
japan プラント・プラン
2019/07/07 16:22
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The monster that decorated the top number of "CODE OF THE DUELIST", the first pack of the 10th season, but...
As a Cyberse, it has ATK and effects that can play an active role as a low-level attacker, but due to the fact that it must be in Defense Position, it is powerless against Link Monsters, and it is limited to being able to attack only the opponent's monsters targeted by the effect. It has become a monster that is too difficult to handle. If there are situations where you can make use of pierce, there may be situations where this card can be used.
Trickstar Candina ▶︎ Deck 《Trickstar Candina》
japan プラント・プラン
2019/07/07 16:13
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"Trickstar" with a search effect, which is an essential card in [Trickstar].
The effect of ① is limited to summoning, but it is possible to search not only "Trickstar" monsters including himself, but also his Spell / Trap card with the name "Trickstar", and there is no turn 1 limit, which is very It has too useful effects. It is especially compatible with 《Trickstar Light Stage》, which can search for this card, and can be reused with 《Trickstar Lycoris》.
The 1st effect is too strong, so it's mostly subdued, but the 2nd burn effect can also become a very troublesome effect if it remains on the field.
Update Jammer ▶︎ Deck 《Update Jammer》
japan プラント・プラン
2019/07/04 22:39
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Link 2 has a very interesting effect.
The main effect is ②. Using this card as a link material, he has the effect of attacking the Link Monster twice. It is often useful when you want to decide in one turn.
By the way, if you use this card as a link material to link summon Transcode Talker and revive it with the effect over there, you will be in a mutually linked state, your ATK will also increase, and Transcode Talker will be attacked twice. so you can decide quickly.
The effect of (1) is not bad, and he will fight with his original ATK and defense power, so it can be destroyed in battle even against monsters that are pumped up. It also has a high ATK, making it a Link Monster that can't be underestimated.
Balancer Lord ▶︎ Deck 《Balancer Lord》
japan プラント・プラン
2019/06/30 20:55
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The effect of ① is the effect of paying 1000 LP and increasing the summoning right of the Cyberse monster once. It requires LP, but even considering that, it's a great deal because you can increase your summoning rights. It works well with 《Cyberse Gadget》, whose effect cannot be activated unless summoned.
The second effect is that if he is banished, he can search his hand for Cyberse monsters of level 4 or lower. Since it doesn't specify where to remove it, it works well with 《Gold Sarcophagus》and 《Cybernet Bagdoor》.
It's a card that can turn around in a small circle, so it's a good card to have in [Cyberse].
Fossil Dig ▶︎ Deck 《Fossil Dig》
japan プラント・プラン
2019/06/30 20:43
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Dinosaur search card. Since the corresponding level is higher than 《Reinforcement of the Army》, the search range is wide. Especially after 《Souleating Oviraptor》appeared, it is often used as a search card there. It's a semi-restricted card right now, but if more powerful Dinosaur monsters appear in the future, it may become a restricted card...maybe.
Mathmech Induction ▶︎ Deck 《Mathmech Induction》
japan プラント・プラン
2019/06/30 20:38
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The effect of ① is the effect of increasing his ATK of his Cyberse monster. The "Mathmech" monster's ATK is unsatisfactory, so it can be used as a reinforcement for that purpose, and it is activated during the damage step and the purpose is to score a combat trick, but the increase value is only 500, so there are some concerns.
The effect of ② is to send this card to his GY and destroy the cards on the opponent's field. It can be activated even during the opponent's turn, and in [Mathmech], it is valuable as a card that can be removed with a free chain.
His ATK increase in ① and the free chain removal effect in ② are not bad effects, but since it is a Trap card, it has a drawback that it is slow to activate. It may be a difficult card to prioritize among the "Mathmech" cards.
Mathmech Superfactorial ▶︎ Deck 《Mathmech Superfactorial》
japan プラント・プラン
2019/06/30 20:28
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With the advent of 《Primathmech Alembertian》, it became easier to use, so I rated it higher.
A trap card that revives a "Mathmech" monster from his GY, and uses it to Synchro Summon or Xyz Summon.
In the case of a Synchro Summon, the Synchro Material "Mathmech" monster will be returned to the Deck, so the compatibility with 《Mathmech Division》and 《Mathmech Equation》is not so good, but you can reuse the consumed "Mathmech" monsters and use 《Mathmech Billionblade Nayuta》. It also has the advantage of making it easier to activate the effect of
In the case of Xyz summoning, it seems that 《Primathmech Laplacian》will be more common. You actually need 3 of them, but they have handicap and removal effects, so they're useful during the opponent's turn.
Since it's a Trap card, its activation timing is slow, and it can't be activated without a "Mathmech" monster in GY, so it might be a good idea to search for and activate this card with effects such as 《Geomathmech Magma》after the middle stage. I thought, but with the advent of 《Primathmech Alembertian》, it became easy to search. Therefore, even in the early stages, if you have 3 types of "Mathmech" monsters in GY, you can Xyz Summon "Primathmech Laplacian".
Mathmech Billionblade Nayuta ▶︎ Deck 《Mathmech Billionblade Nayuta》
japan プラント・プラン
2019/06/30 20:21
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The effect of ① is to send a "Mathmech" monster from the deck to his GY, and increase her ATK of the equipped monster. Among them, if he is sent to GY, he doubles ATK "Mathmech Multiplication", and among "Mathmech" monsters, "Mathmech Division" with high ATK is a candidate, including "Mathmech" monsters , easy to handle as combat support for Cyberse monsters.
The effect of ② is to salvage the "Mathmech" card from GY when sent to GY. With the effect of ①, he can salvage not only the "Mathmech" monster sent to GY, but also 《Mathmech Equation》and 《Mathmech Superfactorial》, so it is possible to salvage according to the situation.
Due to the effects of ① and ②, it is an Equip Spell card that is indispensable as a battle support in [Mathmech].
Mathmech Equation ▶︎ Deck 《Mathmech Equation》
japan プラント・プラン
2019/06/30 20:16
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"Monster Reborn" for "Mathmech". Simply put, the target that can be revived is limited to "Mathmech" monsters, and in exchange for the 1 turn limit, it has ATK enhancement, so it can be treated as an important resurrection card in [Mathmech]. You can revive it as it is and prepare Synchro materials and Xyz materials, or you can make use of ATK enhancement to revive Geomathmech Magma from GY and use it for follow-up attacks. resuscitation card.
Primathmech Laplacian ▶︎ Deck 《Primathmech Laplacian》
japan プラント・プラン
2019/06/30 20:12
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Not to mention [Mathmech], there are no restrictions on the Xyz materials, so in a Deck where it's easy to line up 3 monsters, it's easy to Xyz Summon this monster. Its effect is very strong.
The effect of ① is the effect that can be handicapped or removed if the Xyz Summon is successful. Among them, the handicap effect can be activated even if you go first, so with [Mathmech], it's worth Xyz Summoning when you go first.
The second effect is that if a "Mathmech" card is destroyed by an effect, you can remove the Xyz material as a substitute. However, his own ATK is low and easily destroyed in battle, so it's probably best to treat him as insurance.
The effect of ① alone is very powerful, and he is an Xyz Monster that has value that can be used outside of [Mathmech].
Geomathmech Final Sigma ▶︎ Deck 《Geomathmech Final Sigma》
japan プラント・プラン
2019/06/30 20:05
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Ace monster of [Mathmech]. At Level 12, he is a Synchro Monster, but with [Mathmech] you can use the effect of Mathmech Multiplication to Synchro Summon with just two monsters.
The effect of ① is a resistance effect that is not affected by effects other than "Mathmech" cards. It has the drawback of sealing the EX monster zone, but it also has a high ATK, making it difficult to break through easily.
The effect of ② is an effect that doubles the battle damage for monsters only. When combined with the status change, the probability of a second-turn kill increases at once.
The 3rd effect searches for a "Mathmech" card from the Deck when it is destroyed, but if the 1st effect is applied, it cannot be activated unless it is destroyed in battle, so it is treated as insurance if it is destroyed in battle. do you recommend?
Since the effects of (1) and (2) are very strong, it will be treated as a trump card in [Mathmech].
As an aside, there are no restrictions on Synchro materials, so it can be treated as a general-purpose Level 12 Synchro Monster. Especially with [Sin], you can Synchro Summon with 《Sin Parallel Gear》& a Level 10 “Sin” monster, and thanks to the ① resistance effect, you can attack even if you line up with a “Sin” monster, so it works well.
Geomathmech Magma ▶︎ Deck 《Geomathmech Magma》
japan プラント・プラン
2019/06/30 19:52
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In fact, it's the first Level 8 Synchro Tuner Monster that isn't bound by Synchro materials.
The effect of ① is the effect of destroying 2 cards on the opponent's field by destroying it in battle. It's an effect that gives you an advantage all at once, but since ATK is 2500, it's a bit unsettling, so it's important to support it well with 《Mathmech Addition》or 《Mathmech Subtraction》.
The effect of ② is an effect that allows you to search for "Mathmech" Spell / Trap cards from the Deck when you are destroyed. The effect cannot be activated unless it is destroyed by the opponent, but the search effect that can be activated according to the situation still has a moderate strength. Especially with 《Mathmech Equation》, you can revive your confidence and increase your ATK, so it works very well.
Mathmech Division ▶︎ Deck 《Mathmech Division》
japan プラント・プラン
2019/06/30 19:45
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The effect of ① is the ability to Special Summon level 4 Cyberse monsters from your hand and GY by releasing Cyberse monsters that exist in the EX monster zone. Since he exists in the EX Monster Zone, any Cyberse monster will do, so by Link Summoning a Special Summoned Level 4 Cyberse monster to 《Link Disciple》and releasing it, you can deploy the monster all at once. You can get Geomathmech Final Sigma and Primathmech Laplacian out of it, so it tends to be pretty important.
The second effect is to halve his ATK, and unlike Mathmech Multiplication, which doubles his ATK, it's less flashy than that one, but it can be useful against monsters with high ATKs. It's worth remembering.
Unlike 《Mathmech Nabla》, it has some peculiarities as a deployment member, but it still has high deployment power and has the effect of halving his ATK, so it is a card that is worth including in [Mathmech]. It can be said that

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