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Yu-Gi-Oh! Card Rating List Showing 10,426 to 10,440 of 10,769

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Zero Gardna ▶︎ Deck 《Zero Gardna》
japan とき
2010/08/18 12:28
Yugioh Icon
A card that can activate the effect of 《Waboku》by releasing itself.
It's hard to imagine from its appearance, but since it's a Warrior, it calls in reinforcements, recovers with The Warrior Returning Alive, and revives with many resurrection cards from its abundant support abilities, negates damage over and over again. can. An excellent defensive card in a dedicated Deck.
Along with "Battle Fader" and "Swift Scarecrow", it's a friend of the delayed deck that has raised "Final Countdown" to a competitive level.
It is a card that proves in various ways how terrifying it is that monsters have card effects built into them. However, since summoning rights are required, you can ask for his deck that does not consume summoning rights.
Quickdraw Synchron ▶︎ Deck 《Quickdraw Synchron》
japan とき
2010/08/18 12:27
Yugioh Icon
A card that saves many of his Synchron tuner-specified S monsters, with effects that allow him to special summon himself by discarding a card and use it as an S material for a card that designates a Synchron tuner.
Because of its high level, even with his Synchron Deck, which has a lot of low levels, it's easy to connect two of them to a high level. Are Destroyers and Nitro Warriors particularly strong contenders? The drill is also quite good.
It is a card that plays the core of the Quick Dandy gimmick, including the hand cost, and is the biggest driving force that pushed the Yusei Deck to the environment.
It's also excellent as a tricky semi-advanced card, and it's an overly versatile card that can handle release personnel and Xyz personnel.
Since 《Level Eater》was banned, it became difficult to aim for Level 5 Synchro, and I also lost a good hand cost...
Level Eater ▶︎ Deck 《Level Eater》
japan とき
2010/08/18 12:24
Yugioh Icon
A star-eating insect that boasts a terrifying resurrection power.
By lowering the level of advanced or higher monsters on the field by one, he has the effect of self-regenerating from GY. I can't release anything other than Tribute Summon, but it's a minor restriction.
A card that can be used as a release material, a synchro material, or a card that can be expected to play an active role in costs other than release. As a Synchro Material, it is highly compatible with cards that require 2 or more monsters. In addition to being able to arrange the number of heads without changing the level, you can also aim for formulas.
Also, in his deck, which uses a lot of the highest grade, it is a card that I want to send to his GY as soon as possible in order to continue to develop the release material, and it is a card that will help me.
Due to the increase in Synchro Tuner, multi-level Synchronization and accompanying large draws became easier, and because it contributed greatly to Synchro Dark's large handicap, it was noticed and sent to the ban. It was a difficult card to balance, so there are some unavoidable parts.
Currently, it is an Effect Monster that can voluntarily regenerate in large numbers, so it is extremely compatible with Link, so it will be difficult to return without errata.
Synchro Change ▶︎ Deck 《Synchro Change》
japan とき
2010/08/17 23:10
Yugioh Icon
A Normal Spell that removes S monsters on your field and Special Summons one S monster of the same level from the EX Deck. If it's a Quick-Play Spell or...
Anyway, it's a pity that the effect is negate. A place where there is only a use to replace a card with low ability and excellent effect with a high RBI.
A level 6 Vulcan and a level 7 Arkanite are likely candidates.
The swapped card itself remains in play, but it doesn't seem to be a trick...
In order to aim for Assault Mode and multi-stage synchro, then you may be told that you should put out the target card first.
Code A Ancient Ruins ▶︎ Deck 《Code A Ancient Ruins》
japan とき
2010/08/17 23:09
Yugioh Icon
A Continuous Spell that can revive GY's Alien by putting 1 A counter every time an Alien is destroyed and using 2 A counters.
It's quite a resurrection card, and as long as you have a counter, you can use it as many times as you want in different turns.
It is quite dangerous to leave it alone. It's a little passive, but the efficiency of resuscitation isn't bad.
If you can't destroy it, it will maintain the battle line quite stubbornly, so it's a type of card that is extremely annoying as an opponent.
However, this kind of card is often unreliable due to the loss of Alien seeds and the timing instability.
Submarine Frog ▶︎ Deck 《Submarine Frog》
japan とき
2010/08/17 23:05
Yugioh Icon
A frog monster that is a low-level, low-ATK penetrating monster.
A Power-type Gaeru that works well with 《Wetlands》.
It's hard to think of Gael wanting an RBI, but he has a strong presence.
However, when Gael asked if he needed a card like this because there was something out of the ordinary called mochi, it was a challenge to connect it to that.
Izanami ▶︎ Deck 《Izanami》
japan とき
2010/08/17 22:54
Yugioh Icon
That's my Izanami.
It has the effect of collecting the spirit of his GY by discarding one card when summoning.
The hand cost is strict, and the spirit was said to be difficult to fall into his GY, so the evaluation was not good, but the value increased with the appearance of Wakon and Aramitama.
However, Aramitama kills the position of this card at the same time in the sense that he searches from the deck...
Especially if you use Wakon's additional summoning effect for Xyz or Release, it will be exhausted, so it might be a good idea to use at least one copy as a source to recover it.
Inverse Universe ▶︎ Deck 《Inverse Universe》
japan とき
2010/08/17 22:30
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A trap card that permanently replaces his ATK and DEF on Effect Monsters.
Even if you make a specialized deck for him, or if you gently insert it into his deck with many monsters with high defense power, it will be quite a battle support. Note, however, that Link Monsters are unaffected, for better or worse.
Monsters with high ATK but low defense are by no means rare. Can such a monster be silenced thanks to being a permanent effect?
It's quite a curveball combat aid, but the existence value of the only one class is just that weapon.
There aren't many cards that can permanently flip.
Psi-Curse ▶︎ Deck 《Psi-Curse》
japan とき
2010/08/17 22:27
Yugioh Icon
An existence that forms a pair with mental power. When a Psychic is destroyed in battle, destroys the opponent's monster and gives Burn to the opponent according to the level of the destroyed Psychic.
Recovery and damage are generally referred to as damage, but it seems that people have different tastes when it comes to huge recovery and moderate damage. Personally, I think this would be fine, but if neither of them seem to be able to protect their own cards, it seems likely that neither of them will be used...
Much less a de facto attack reaction. The competition for the title is too fierce.
Tuner's Scheme ▶︎ Deck 《Tuner's Scheme》
japan とき
2010/08/17 22:22
Yugioh Icon
Take control of a Special Summoned S monster. It's like a puppet...
It has no effect against opponents with removal like Black Rose and Trishula, but it will be a refreshing effect if it is decided. The return is large, but the rotability is still a problem.
His deck, which emphasizes synchronicity, has drastically decreased from its heyday, and its existence value is declining. It was originally a side factor, but it is completely dedicated to the side, and it is also a delicate line with limited targets. I wish I had a Hallifiber now, but...
Forgotten Temple of the Deep ▶︎ Deck 《Forgotten Temple of the Deep》
japan とき
2010/08/17 22:19
Yugioh Icon
An undersea temple named after the sea. In addition, his Continuous Trap, which has a Interdimensional Matter Transporter effect on aquatic creatures of level 4 and below.
The basis is the inflating effect of the sea. As the cost of Daedalus and 《Codarus》, being able to become the ocean after the 4th one is a big deal, and it will shine a lot.
The side effects aren't too bad either. The reset of the monster summoned by 《Superancient Deepsea King Coelacanth》is probably famous.
The only problem is that it's a little late to come back. In particular, it's not funny if you inadvertently change the cost to something like Codarus while using an effect. Sometimes decisiveness is necessary...
Alien Brain ▶︎ Deck 《Alien Brain》
japan とき
2010/08/17 22:17
Yugioh Icon
Plant an Alien brain to control the actions of your opponent's monsters. A Normal Trap that takes control of an opponent's monster that destroys a Reptile and transforms it into a Reptile.
It's an old-fashioned card, but if the opponent is a reptile deck, it's a powerful attack reaction trap that you want to be wary of. If you accidentally NTR a large size, there is a danger that it will be reversed at once.
You need to survive the removal storm for the return of taking permanent control. It is necessary to protect this card until it is destroyed in battle and the need for monsters that are destroyed in battle, but it is extremely excellent once decided.
Such a minor but heinous card induces the so-called unknowing killing.
Machine King - 3000 B.C. ▶︎ Deck 《Machine King - 3000 B.C.》
japan とき
2010/08/17 22:14
Yugioh Icon
Machine King of BC... Lost Technology or something?
It's been a long time since I've seen a Trap monster, but since the last sentence suppresses development, I'd like to assume that it's basically used during the opponent's turn. As long as you don't use it during your opponent's turn, it's a pity that it can't be used as a Trap monster to add Synchro or Xyz materials. Well, it should be used during the opponent's end phase.
The effect of releasing a monster and getting his ATK is the same as a mere ATK 1000 up in total ATK. Therefore, even if you don't force yourself to go through this card, it might be better to use it as a battle support.
The Machine's trap monsters have strongholds, so they're weak on that front as well.
Saber Hole ▶︎ Deck 《Saber Hole》
japan とき
2010/08/17 22:12
Yugioh Icon
A Counter Trap card with an effect similar to Horn of Heaven that replaces the release of monsters with the existence of X-Saber.
It's a solid and strong Counter Trap that reliably blocks summons and Special Summons, and it's the perfect card to use as a counter-attack to nip the opponent's counterattack. However, he is helpless against his Special Summon riding a chain, and there is also the danger of being reversed from there.
Since it doesn't work even if you put it out later, it's fragile if you pull it out when you're outnumbered.
The biggest weakness is that when X Saber, who is in the biggest pinch, is absent...
Core Blast ▶︎ Deck 《Core Blast》
japan とき
2010/08/17 22:09
Yugioh Icon
During your Standby Phase when Koa'ki Meiru is present, his Continuous Trap destroys cards on your opponent's field up to the number of monsters on your field.
Trap that can control the opponent's field quite strongly if the destructive effect is decided. In particular, if you decide to deploy on a large scale, you will get a tremendous advantage. However, it is more difficult than expected to prepare his Koa'ki Meiru and this card itself in the standby phase, which is the activation condition. Above all, as a removal, the activation timing is limited and slow, which is a double drawback.
By removing all of his Koa'ki Meiru from play when activated, you can destroy all cards in your opponent's field. Combining it with a card that can release escape is also one.

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