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Yu-Gi-Oh! Card Rating List Showing 1,006 to 1,020 of 4,129
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Review Posting Date |
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▶︎ Deck | 《Give and Take》
備長炭18
2019/01/25 23:12
A card that pursues a return that is not worth the money you can imagine from the name of raising the level of your own monster by reviving a GY monster on the opponent's field.
However, this card has another flip side, and it has endless possibilities for combos that send monsters to your opponent like 《Shien's Spy》. There are quite a few similar cards, including the above Cien, but since this one revives a GY monster, you don't need to put it on the field once, so you can aim to burn Giant Kozaky, and since it's a trap card, it can be activated during your opponent's turn. It also has the advantage of being able to search with "Trap Trick", so it is easy to differentiate. It is interesting that the delivery system can do various things due to its uniqueness. |
▶︎ Deck | 《Unstable Evolution》
備長炭18
2019/01/25 19:46
Unusually for an Equip Spell, it has the effect of changing his original ATK instead of enhancing the monster's status.
There is a card with a similar condition called Gigantization, and since there is no point in equipping this to a monster whose ATK is already high, even if this LP is lower, it can weaken the opponent as it is. You can see it, but it's a bit mediocre. If your ATK is less than 1200, or as already said, 《Speed Warrior》or 《Piranha Army》, it should be prioritized over enlarging. |
▶︎ Deck | 《Equip Shot》
備長炭18
2019/01/25 19:27
It looks complicated to write various things, but it's like transferring your monster's equipment to the opponent's monster and fighting with the two.
It appeared in episode 1 of 5D's and was used to push the Handcuffed Dragon, but it seems impossible to reproduce because of the equipment conditions of the Handcuffed Dragon. It would be correct to follow up with a so-called equipped monster that has already attacked, but the act of transferring the equipment card that strengthened itself to the opponent itself is too risky, and it will be difficult to select a usable equipment card. To be honest, until I read the wiki, I had no idea that there was a card that could be used other than Glass Slippers. Also, in a confusing place, since the battle with this card does not declare an attack, it has a complicated text that allows you to ignore restrictions such as cards that require it as a condition to activate and that you cannot declare an attack. Depending on the construction, it seems that you can make interesting moves, but what you are doing is a difficult additional attack, isn't it? |
▶︎ Deck | 《Defense Draw》
備長炭18
2019/01/25 19:04
If you set the battle damage to 0 just once and then draw one, you would think that in the old days only strong things were written on this card.
However, at present, it is often the case that LP is reduced in a blink of an eye due to the deployment power and all-out attack that one time is not enough, and since it is a figurine until the battle phase, it is highly likely that it will be removed. As a defensive card for the purpose of prolonging life, it is difficult to be a candidate for adoption now, including the fact that it is mainstream to interfere with the opponent's turn rather than increase the card pool and defense. However, I am happy with this exquisite defensive performance that is not too strong and the bonus draw, and as already written, I can nod that it will accompany the original duel (of course, apart from the evaluation) |
▶︎ Deck | 《Mirror Mail》
備長炭18
2019/01/25 18:51
It's one of the attack-reactive traps that has a lot of useless numbers and many types of effects, but what this card can do is almost a trade-off.
As already said, the wiki says he should be recruited with combat resistance like Cloudian. The biggest problem is the existence of 《Nordic Relic Brisingamen》, which has almost the same effect as this card but can be activated in a free chain. ATK because it refers to his current ATK instead of the original one? It can deal with brain muscles that are , and the increase in RBI is permanent, so as mentioned above, if he is Cloudian, he can also be a battle support on the next turn, so it's a relief that it can't be said to be completely inferior. That being said, there are other good quality cards in the battle reaction system, so it's difficult to ask if I should give priority to adopting it. In the first place, Breezinga Men also has a strong peculiarity. |
▶︎ Deck | 《Skyscraper 2 - Hero City》
備長炭18
2019/01/25 18:29
The second skyscraper Field Spell is in the near future, and in the anime it was activated in the form of overriding God binding.
As for the effect, he is the resurrection of 1 Elemental HERO that was destroyed in battle. However, the compatibility of all HEROs is rather bad. He has a full set of Fusions, but his Special Summon method is limited, so it is difficult to revive him. There are many things that are done, so it doesn't suit me. In the past, Airman, Ocean, and Another Neos had a wide range of low-level Hirobi, so it was used, but now that the deployment power has been strengthened, the impression is that there are more fusion axes. I categorized it by 《Skydive Scorcher》, but I thought it wouldn't be used because of the existence of searchers and negative aspects of its effects. |
▶︎ Deck | 《Skydive Scorcher》
備長炭18
2019/01/25 18:15
If you look at it as a normal removal, it's a minus because it's an era where Braho is unlimited and monsters are playing against each other.
However, since it removes monsters that are higher than the ATK of the Elemental HERO fusion on the field and burns for the highest RBI, it has high romantic performance, and there are no subtle elements such as half or number x 100 that are common with this kind of card, so it is a fusion. His LP shaving progresses, including the follow-up attack. Also, if there is a skyscraper Field Spell, it will be the sum of his ATK of the monster that destroyed the burn, and you can expect end-class damage as it is. I'm also happy that there is a dedicated searcher called Captain Gold for Skyscraver, which is also in the name. It's a kind of romantic frame card, but it can fulfill its role well enough. |
▶︎ Deck | 《Form Change》
備長炭18
2019/01/25 18:05
In contrast to the mask change that strengthens a HERO or a non-HERO monster into a powerful M-HERO, this one demands a fusion HERO of the same level, so the form change color is strong as the name suggests.
Any of the cards E, D, and M can be returned, but in any case, it's no different from a normal mass change, and compared to the original, which could be used by lower classes, it's not very good except when using a fusion body to pursue. It is minus that it is hard to use. The most powerful combo is probably a follow-up attack that returns Absolute ZERO, but it's also easy to activate its own effect, so it's a bit tough to combine this, which has a stronger habit than the original, as a main tactic. After all, it is safe to think about using it when you pull it. |
▶︎ Deck | 《Skyscraper》
備長炭18
2019/01/25 14:07
HERO has a fighting stage suitable for HERO!
And the famous Field Spell. Elemental HERO's combat assistance is possible, and the increase value is 1000 as it is, so it is blessed to be able to search for gold. However, when it comes to combat support for HERO, there is honesty, so it is difficult to adopt it. Over there, there is no habit of comparing stats with opponent monsters in battle, which is one of the charms, so it's extra. However, there is a HERO handled by the main character. With Skyscraper Shoot, which can be said to be a dedicated support, you can aim for a high level burn while destroying the opponent's monsters. As mentioned above, it is easy to differentiate it from Hero City because it can be searched for gold, and his Deck will be a candidate if it is aimed at that. |
▶︎ Deck | 《Mask Charge》
備長炭18
2019/01/25 11:57
M・HERO's salvage card.
Since it's a card that combines 《The Warrior Returning Alive》and mask change recovery, it doesn't lose money, and the change Quick-Play Spell can be searched, so it's not difficult to prepare targets for his GY. However, due to the drawback that it is easy to rot when used alone, it is often not used, let alone pinned. The M axis (mainly shadow) is also strong, so I have the impression that it is the main one. |
▶︎ Deck | 《Miracle Fusion》
備長炭18
2019/01/25 11:41
GY Fusion Spell for Elemental HERO
You can't get materials out of your hand, but you can fuse with the materials you have stored up in GY, and you can link monsters that are used as link materials as they are, so he can line up HEROs without waste. If possible, I'd like to deploy heroes with loose attributes to attack. Since it is limited to Elemental HERO, some decks are selected, but the specs as a fusion spell are also high due to the abundance of members of the fusion. |
▶︎ Deck | 《Miracle Flipper》
備長炭18
2019/01/25 11:11
Once destroyed in battle, it can be revived on the opponent's field any number of times, and since there is no text sent to GY, he returns even if macros are put on, miraculously a punching bag monster.
Since it's a forced effect, it's rare, but I can appreciate that there's no chance of missing the timing. However, recently the force effect is a bit crooked, and it's a bit difficult to connect to giving the opponent a link material to miss. Due to the unexpected special ruling (), the resurrection timing is very late at the end of the battle phase, and it's also a minus that you can't do one kill with a simultaneous attack. In addition to self Give and Take , you can also destroy opponent's monsters by destroying effects, but mainly because of the special ruling, the impression is somewhat lackluster. |
▶︎ Deck | 《Miracle Locus》
備長炭18
2019/01/25 10:34
When activated, it makes the opponent draw 1, reduces the opponent's battle damage to 0, and gives a continuous attack of a type that can only attack monsters. That said, the 1000 RBI increase is fairly high as an enhancement, and the 0 damage is only for battles with enhanced monsters, so it's easy to think of ways to devise it. If possible, I would like to use it in combination with cards that exert their effect in battle or burn.
However, it is a little negative for a trap card that can not be used immediately after drawing it, even though it is a card that attacks continuously. |
▶︎ Deck | 《Miracle Kids》
備長炭18
2019/01/25 10:23
A card that weakens the opponent by the number of 《Hero Kid》of GY.
The hero kids themselves are easy to collect due to his recruiting effect during Special Summon, and especially with the introduction of Isolde, it's much easier to use, so it's not bad. However, even if you go to GY with 3 monsters, it will be 1200 down after all, and if you can only beat 1 opponent's monster anyway, as already said, "shrinkage" is fine. |
▶︎ Deck | 《Parallel World Fusion》
備長炭18
2019/01/25 10:17
A card that can be fused with monsters removed by Miracle Fusion.
Currently, thanks to Vion and others, it's easy to procure darkness, and whether or not you do it, there was a way to exclude it by using it as the cost of Fenibre. The only problem is that it is very difficult to block his Special Summon for that turn. It's a little subtle when you get caught. At least I feel like it's a Quick-Play Spell. |
Update Information - NEW -
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