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Yu-Gi-Oh! Card Rating List Showing 9,121 to 9,135 of 10,769

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Rating Score・ Review
Posting Date
Cyber Shark ▶︎ Deck 《Cyber Shark》
japan とき
2010/11/16 21:46
Yugioh Icon
He is a level 5 WATER monster that can be summoned without release when there is a WATER monster on the field.
There was a time when I thought that WATER level 5 would lose its meaning if Atlantis was present...
As a material for Abyss Splash and Crystal Zero, it works well in combination with 《Instant Fusion》.
However, in the end, I'm using summoning rights... I think it's easier to use than the combination of Panther Shark and Eagle Shark.
Maiden of Macabre ▶︎ Deck 《Maiden of Macabre》
japan とき
2010/11/16 21:42
Yugioh Icon
Because I'm a geisha/doh! Even if you make a mistake, you're not gay/shadow!
It's a card that places magic counters, but the way it's placed is a bit unique.
Destroying an opponent's monster in battle can place a magic counter and gain his ATK equal to that number x 200 points.
It was a pretty interesting attacker candidate if you could put it on by activating a spell, but with this, it's no different from a normal destructive growth type card...
One shot of the moon book is counter 0, in addition, the defense is 0, and the weakness of the armpit is also a problem.
Counselor Lily ▶︎ Deck 《Counselor Lily》
japan とき
2010/11/16 21:39
Yugioh Icon
Injection Fairy Lily》evolved in an intelligent direction.
When used for S summoning, it has the effect of increasing her ATK of the S summoned monster by 1000 points until the end phase.
As a Level 3 Tuner, it supports resurrection with 《Crane Crane》, and can immediately summon a Level 6S monster and activate its effect.
Other than that, it can only be used by calling Fairy from Valhalla.
, 1000 points increase is not foolish, so even if it breaks through by one point, it will be worth it.
Of course, if it comes to your hand before Crane Crane, you'll be in trouble...
Vanquishing Light ▶︎ Deck 《Vanquishing Light》
japan とき
2010/11/16 21:35
Yugioh Icon
By releasing Lightsworn, a Counter Trap that has the effect of sealing opponent monster summons, Flip Summons, and Special Summons. In short, it is a cost-specified version of Horn of Heaven, and is fully backward compatible.
Even if it's rotten, it's still Horn of Heaven , but since Horn of Heaven itself isn't a Counter Trap that's used much due to its upward compatibility...
In the past, I was saved several times by Tag Force...
Flame Spirit Ignis ▶︎ Deck 《Flame Spirit Ignis》
japan とき
2010/11/16 21:34
Yugioh Icon
A projectile monster that can deal damage to the opponent according to the number of GY's FIRE monsters by releasing FIRE monsters.
It's a Cannon Soldier whose damage dealt fluctuates, so to speak, but it's barely at that level with 5 FIRE GY. In the area of 《Shadowpriestess of Ohm》, which is common in attribute binding, there are 8 bodies.
Compared to the "Ultimate Baseball Kid" rival, who can do more things, GY's firepower when fertilizing is probably the game, but... I feel like that firepower is lacking...
However, a card that can be shot infinitely in one turn has become quite valuable since it was completely banned after Cannon Soldier. There are specs that are likely to catch the eye of the Guardian Dragon. See, from the name Ignis? ?
Nimble Musasabi ▶︎ Deck 《Nimble Musasabi》
japan とき
2010/11/16 21:30
Yugioh Icon
A Nimble card that deals 500 damage to the opponent when destroyed in battle, and has the effect of deploying any number of flying squirrels on the opponent's field.
A card that turns 0 into 2 instead of 1 into 2. Yes, on your opponent's side.
For that reason, even if you use it normally, it will only give the opponent a good Link or Xyz material, so you want to defeat them all at once in the same turn you deploy them and give them damage.
Is it necessary to combine it with an all-out attack to master it? I want to defeat this card that I deployed and the opponent I thrust into at once and make it a one-kill.
As a friend aiming for one kill in Hope Ray Victory with Ashura's secondary arm?
Battle of the Elements ▶︎ Deck 《Battle of the Elements》
japan とき
2010/11/14 19:55
Yugioh Icon
Normal Trap extracts the processing at the time of activation of 《Gozen Match》.
In other words, if you don't want to get rid of things like Cyclone and get rid of them without restricting the aftermath, 《Gozen Match》will probably be OK in many situations.
Even if you look at it as a simple removal, there is a high possibility that it will spoil depending on the opponent. In the end, always leave at least one monster on the opponent's field.
The pity of not being able to be the attribute distribution meta or the removal...
Discord ▶︎ Deck 《Discord》
japan とき
2010/11/14 19:51
Yugioh Icon
A Continuous Trap that seals Synchro Summons with a time limit.
In addition to being limited to Synchro, there is also a time limit. Although it has the disadvantage of self-destruction, will Vanity's Emptiness, which seals all Special Summons, stand out even if it's temporary?
Also, Synchro is inevitably high level, so 《Grave of the Super Ancient Organism》can be hooked.
Note that this is compatible with levels 5 and below, and that it does not interfere with his own Special Summon...
For the time being, the dinosaur Yang Zing, who is walking around the environment, has a situation where he can synchronize Botenkou and Trishula, but there are various other summons, so Vanity's Emptiness is better...
Reinforce Truth ▶︎ Deck 《Reinforce Truth》
japan とき
2010/11/14 19:48
Yugioh Icon
A Normal Trap that summons a Warrior of level 2 or lower from the Deck.
Maybe it's because it's a slow move in Trap, but it doesn't seem to be a card that is used that much compared to the limited cards One for One and Emergency Teleport.
Still, a card that can Special Summon any card from the Deck within a specified range wouldn't be weak.
Since it is a trap, it is possible to use it to call walls, and it is quite hard to call Pasiul or Massive. A must-have for decks that use low-level warriors.
I wonder if they don't like the fact that I can't prepare monsters right away because it's a trap.
Water Hazard ▶︎ Deck 《Water Hazard》
japan とき
2010/11/14 19:41
Yugioh Icon
It's not a pond pocha.
Valhalla effect for WATER. As expected, the target is wide, so it became a slightly strong card with a level limit.
I can't put out a large WATER, but it will be enough to secure the release and use it for Synchro Xyz support. It's a card that's scary and not always convenient to run out of breath, but it's well worth playing.
Since there is 《Double Summon》if it is only used once, it is assumed that it can be used multiple times. WATER has an excellent hand-enhancing card called Salvage, so should we piece them together?
Emergency Assistance ▶︎ Deck 《Emergency Assistance》
japan とき
2010/11/14 19:36
Yugioh Icon
A normal spell that can completely revive a level 4 monster that has been destroyed by an effect.
The activation timing is limited to main 2, and it is limited to level 4 revival, so it is extremely difficult to use, and for that reason it is a card that is not evaluated very well.
If you catch the wind of the 9th term, the effect destruction is not limited to things from the field, so even with cards that have expanded the possibility of reviving a level 4 that was destroyed by a self-destructive card represented by Dragonic D. be. Even so, it's fatal weakness is that it's limited to main 2 and level 4, so if it could be activated in main 1 and revived other levels, it could have become a combo part...
Release Restraint Wave ▶︎ Deck 《Release Restraint Wave》
japan とき
2010/11/14 19:34
Yugioh Icon
A card that uses Equip Spell as a cost to blow away all of your opponent's set Spell Traps.
Equip Spell Heavy Use This card is a post-storm card for decks, but it doesn't offer much value when used normally. His decks, such as Dragunity and Sacrifice, which are easy to raise the cost of Equip Spells, seem to have more opportunities to play an active role.
It would be even better if you could use equipment that has the advantage of being peeled off, such as injectors, and equipment that cannot be destroyed, such as murasame blades. Conversely, it's not a card that can be used simply because he has a lot of Equip Spells without being able to do these tricks. Even if only the set can be destroyed, there is something severe in the duel scene where permanent sources are cooperating on a daily basis.
XX-Saber Gottoms ▶︎ Deck 《XX-Saber Gottoms》
japan とき
2010/11/14 17:44
Yugioh Icon
At first glance, it's a tough high-level sync, but it's easily possible with Fault Roll + Airbelln or Flam Knight.
Being able to use multiple tuners is also a possibility if you stack a lot of airbells and flammnights.
Its Ruthless Denial-like handicap effect is expensive to use normally, but if you use Fault Roll Rage Graloop, your opponent's hand will be reduced to zero in an instant. Dark Souls would also be perfect for the cost.
A piece full of dignity as a large size with excellent hitting points. Necessary for loop types, worth using otherwise.
Ancient Sacred Wyvern ▶︎ Deck 《Ancient Sacred Wyvern》
japan とき
2010/11/14 17:41
Yugioh Icon
His powerful Synchro Monster that adds the surpassed LP to his ATK.
Even with 1000 points, if he surpasses LP, he will be a threat at that moment. With over 2000, he demonstrates his tremendous ATK that surpasses God.
A finisher with overwhelming ATK, it goes well with quick-acting decks that kill before being killed, and his decks that set up LP races.
Fabled, Morphtronic and Watt would also be a good match with his LIGHT tuner.
Ancient Fairy Dragon ▶︎ Deck 《Ancient Fairy Dragon》
japan とき
2010/11/14 17:34
Yugioh Icon
A large late-formed Synchro Monster, one of Signer's dragons and finally sent to Ban. He has a disappointing nickname such as an eel or a tariki Hongwong dragon.
It has the effect of sealing the battle instead of using a lower class monster from his hand as his Special Summon, and the effect of searching for his new Field Spell after destroying his Field Spell on the field and recovering 1000 LP.
It has the effect of re-covering the field, and is compatible with decks that use Field Spell as their axis. It has excellent compatibility with powerful Field Spells such as 《Chicken Game》and 《Union Hangar》, and it also works well with other fields whose effects can be used just by activating them.
At the beginning of its introduction, the evaluation was sluggish due to its poor compatibility with the re-covering of Gear Town, which was raging, but it is a late blooming card that continues to show various possibilities as the compatible fields increase. Much easier to get out. The Special Summon effect also allows you to call Crystal Wings if you use a Level 1 Tuner, so its value has increased since then.
Field Spell's berserk greatly increases its value, and the appearance of Destrudo greatly improves its usability. As expected, it was too convenient or one-shot ban.

(609/718 pages) 9,121 - 9,135

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