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Yu-Gi-Oh! Card Rating List Showing 76 to 90 of 461

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Starry Knight Flamel ▶︎ Deck 《Starry Knight Flamel》
japan exa
2020/12/10 23:37
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(1) is the effect of Special Summoning a dragon (basically 《Starry Night, Starry Dragon》) from your hand. I'm worried about the fact that it's only when the opponent declares an attack, so it's one tempo slow, but it can be activated not only on the field but also by sending it from your hand to his GY, so it has a certain amount of surprise. It has the advantage of not playing with your hand even if it is consumed. From my experience, I have the impression that it has more opportunities to activate than Starry Knight Astel, which cannot be used unless it can be summoned. The text of the card itself seems inferior, but the flow of movement of the Deck as a whole makes me feel the depth of the card game.
Above all, it is the effect of (2) that helps us a lot. Besides being able to collect 《Starry Night, Starry Dragon》, which is very uneasy to leave on the field, it is excellent in that it can be salvaged without any problems even if he has already gone to GY. From the opponent's point of view, removing 《Starry Night, Starry Dragon》to break the loop is the strategy against Starry Knight, so the effect of making it easier to catch it is unobtrusive but powerful.
Starry Knight Astel ▶︎ Deck 《Starry Knight Astel》
japan exa
2020/12/10 23:22
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(1) Special Summons the dragon from your hand, and (2) has the effect of greatly strengthening the dragon.
(1) can be used for the Special Summon of 《Starry Night, Starry Dragon》, which is the core of Starry Knight, and its support performance is the best because it does not matter when it is activated. Being able to Special Summon without relying on Spells and Traps is also a strength, and you can get a sense of security by removing the back. However, since this effect can only be activated when the card itself is on the field, it has no surprise attacks and can be easily countered accordingly.
(2) can put 《Starry Night, Starry Dragon》, which has poor status, on the 3500 mark, which also works as a useful support. However, be aware that this can only be used during your own turn, and it will not help protect Starry Night, Starry Dragon, which is often used as a nuisance by his Special Summon during your opponent's turn.
Overall, it's a decent performance, but considering that I want to summon "Starry Knight Rayel" at all costs, this card stands out in the scene where it rests in the hand, and when combined as a Deck, his entire Starry Knight If you think about compatibility, you will want to make this score.
Starry Knight Sky ▶︎ Deck 《Starry Knight Sky》
japan exa
2020/12/10 23:09
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(1) Increases his power to summon a Starry Knight or a Dragon. Since it basically does not apply to the latter, which requires a release, it is almost exclusively for Starry Knight monsters. However, since the significance of summoning 《Starry Knight Flamel》that can be activated from the hand is small, it will be used to summon 《Starry Knight Rayel》and 《Starry Knight Astel》.
but……
This card does not have the effect of "as an effect processing at the time of activation", which is often equipped with field spells these days, and it is not a type of card that can be profited by inserting multiple cards in the deck. Therefore, it is basically activated from the search with "Starry Knight Rayel", but in that case, the original summoning right is used for "Starry Knight Rayel", and it is exclusive to his Starry Knight increased by this card (Dragon does not know) will exercise the right to summon Therefore, there is only a situation where it is effective only in the state of holding 《Starry Knight Astel》.
After summoning a general-purpose monster, you can summon Starry Knight Rayel with this card! I would like to say this, but if you don't have this card in your hand, it's just a conflict of summoning rights, and it's like an accident in the construction stage.
(2) can draw 1 card when the dragon returns to your hand. Basically, that dragon will be 《Starry Night, Starry Dragon》, but since this card doesn't like being removed from the opponent and is often collected into the hand during the opponent's turn, the condition that you can't draw unless you return it to your turn is severe. . Also, the only cards that can be returned to the hand are 《Starry Knight Flamel》, which is placed in his GY due to the action of the opponent, and 《Starry Knight Arrival》, which is a trap card. The movement to recover is difficult.
Overall, he lacks Starry Knight's support power...
Starry Knight Rayel ▶︎ Deck 《Starry Knight Rayel》
japan exa
2020/12/10 22:54
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It is an excellent monster that can search for Starry Knight Spells and Traps that are indispensable for Special Summoning 《Starry Night, Starry Dragon》.
Since this card can be searched with 《Starry Knight Balefire》, it also has the role of converting 《Starry Knight Balefire》into an all-purpose search.
On the other hand, since this card can search for 《Starry Knight Balefire》, this card itself can be a versatile search for his Starry Knight. It can be said that it is an absolutely indispensable card for improving the stability of the deck.
The existence of (2), which revives Starry Knight monsters, is also nice, and he can indirectly support Special Summon of 《Starry Night, Starry Dragon》by summoning his other Starry Knight monsters.
Full loading is recommended unless there is a very good reason.
Starry Night, Starry Dragon ▶︎ Deck 《Starry Night, Starry Dragon》
japan exa
2020/12/10 22:45
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The core monster of the Starry Knight Deck.
The basic tactic is to use (1), which destroys cards on the field when Special Summoned from your hand. However, with this card alone, he can't do Special Summon, so I'm worried about instability, and the low stats don't keep him in a good position, so the loop tends to break. Also, after the chain block that Special Summons this card, the destruction effect of this card is activated and a new chain block is created, so the timing to destroy it is often delayed.
(2) is the meta of his DARK, but it only increases the resistance of this card a little and does not interfere with the opponent. It is an impression that there is little benefit for limiting attributes.
(3) is an effect that temporarily excludes the opponent's monster when attacking. It's a good effect for this card with low stats, but it tends to postpone the problem because it returns the monsters that were banished during the End Phase. Also, since it's "at the time of attack" rather than "at the time of battle", this card, which is often played during the opponent's turn, is not a countermeasure against attacks, which is very unsettling.
It's excellent that it doesn't matter what type of card it can destroy, whether it's facing up or down, or whether it's a controller or not, so you'll need a build that covers the above weaknesses.
ZW - Dragonic Halberd ▶︎ Deck 《ZW - Dragonic Halberd》
japan exa
2020/12/02 23:25
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It's cool to realize a card that was once withdrawn.
(1) is just a disadvantage. I don't think it's that dangerous of a card...
(2) searches for "Zexal" Spell/Trap cards. Searching for 《Zexal Entrust》, he revived Utopia, and then equipped this card. If you search for 《Rank-Up-Magic Zexal Force》, you can rank up this card to 《Number 39: Utopia Beyond》. Personally, I find this effect most useful.
(3) is a familiar equipment effect. The increase value is the same as his ATK for this card, so the total firepower remains the same.
(4) is the deployment of ZW. In order to take advantage of (3), it is desirable to keep this in a usable state. It is powerful when combined with 《Ultimate Dragonic Utopia Ray》, which can increase the total number of ZWs, but since both are Rank 5, it is difficult to establish. Is it realistic to increase the ZW while maintaining 《Ultimate Dragonic Utopia Ray》with a type of defensive card that takes targets, and chase this card out?
Ultimate Dragonic Utopia Ray ▶︎ Deck 《Ultimate Dragonic Utopia Ray》
japan exa
2020/12/02 23:09
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No way, a new form will appear following Hope Double.
It is a ZW master that can be equipped directly from her deck by (1) while covering the equipment requirements of ZW with the effect treated as "C No. 39 Utopia Ray". Since it will be equipped with ZW's own effect, the status will rise steadily.
However, since the condition is "when this card becomes the target of an effect or is selected as an attack target", you cannot actively equip this card alone. Even if you can equip a card in the Deck, if you reduce the number of ZW too much, you can't activate this card.
Luckily, the trigger doesn't have to be ZW, so you can take advantage of his generic Equip Spell, Pump Up, or defensive cards like Skill Prisoner. I would like to keep flexible Deck makeup in mind.
(2) is a negate effect that can be used from the main phase, which is rare for Utopia. This also requires ZW, so there is a pain in that it cannot be used alone. Since it cannot be used during the opponent's turn, the binding power is also low.
Is it only used to counteract battle destruction resistance that cannot be overcome without using 《ZW - Unicorn Spear》on its own?
By the way, (1) says "When this card is targeted by an effect", so it will be activated by chaining directly to the card that targeted it. When targeting with your own card, be careful as this card's equip effect will not activate if it is activated with an appropriate card sandwiched between them. 《Thunder Dragon Titan》played an active part in the environment, and the way to prevent this kind of effect has become famous, so you can't let your guard down.
Zexal Construction ▶︎ Deck 《Zexal Construction》
japan exa
2020/12/02 22:56
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It is an amazing card with a search range of 5 categories. Most of it is Utopia support, but it also includes the long-awaited "Rank-Up-Magic", so it's enough for business trip performance.
On the other hand, losing one card is a big disadvantage, and it is a huge loss for Decks like Utopia, where most of the cards are not designed for the 9th to 11th period (no advantage acquisition ability).
Even the wicked Dragoon of Red-Eyes business trip set has such a great value that some players rejected it due to the risk of drawing meaningless cards and reducing their actual hand.
If it was an optional effect, it would have been a complete merit effect that would allow you to return Double or Nothing! to your liking, but I wonder if bugs are too good.
However, he can't help but mention Utopia only, and considering its value as a general-purpose Rank-Up-Magic search, he gets such a high score.
Zexal Entrust ▶︎ Deck 《Zexal Entrust》
japan exa
2020/12/02 22:48
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A card with a monster resurrection/salvage effect and a Spell/Trap salvage effect.
(1) allows for flexible moves such as re-aiming the effects of new ZS, directly reviving Hope, and recovering ZW that is uneasy to use in large quantities. However, note that all of these effects are difficult to use in the early stages.
(2) cannot be activated on the turn he is sent to GY, so it tends to be activated after the middle of the duel, and in that case, it is difficult to meet the condition of 2000 LP difference, so it tends to be a bonus. 《Rank-Up-Magic Zexal Force》and 《Zexal Construction》have the potential to be collected, so it would be great if I could activate them.
Looking at it so far, it looks plain, but the reason I want to raise the rating is that it includes "Zexal" in the card name. Of course you can also search with 《Zexal Construction》.
Rank-Up-Magic Zexal Force ▶︎ Deck 《Rank-Up-Magic Zexal Force》
japan exa
2020/12/02 22:32
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Including general-purpose X monsters, he has a RUM that ranks up to Utopia or ZW.
It has the effect of choosing a "ZW" monster or "ZS" monster from the Deck and placing it on top of the Deck, but there are pros and cons about this. You can draw the card immediately by using this card's own effect or "Xyz Change Tactics", but if you have passed the rank up, it is not always necessary to add "ZS" and "ZW". I have to force it. If you want to draw general-purpose cards to reinforce your front line, this effect can actually get in the way. In situations where even a draw is impossible, the deck top is fixed openly, which can be said to be a self-destruction. In that case, use Search or Recruit to shuffle his deck.
On the other hand, if you don't have a single ZW on hand and you want to play 《Ultimate Dragonic Utopia Ray》, I would be happy if it was an optional effect.
Since the rank up is limited to 1, you might think it would be difficult to aim for 《Number 39: Utopia Beyond》, but by playing 《ZW - Dragonic Halberd》and then searching for this second card, you can access it after being ranked up twice. I can. There are many other ways to deploy this card, including "RUM" and "Zexal."
ZW - Pegasus Twin Saber ▶︎ Deck 《ZW - Pegasus Twin Saber》
japan exa
2020/12/02 22:18
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Introducing a defensive ZW that negates monster effects.
Unusually for a card that negates effects without creating a chain block, you can choose which effects to negate. It is an excellent effect that is easy to handle while maintaining the advantage of being strong against chain sealing seen these days.
However, it is difficult to handle at level 5, cannot be equipped from the hand, and cannot be Special Summoned unless the LP drops below 2000. ZW has undergone a mysterious degeneration, causing anxiety as an accident factor.
It will be more stable if you aim to equip with 《Ultimate Dragonic Utopia Ray》and reduce the number of recruits.
Considering the probability, even if you use 1 copy, it will come to your hand quite a bit. I'm in trouble.
ZS - Armed Sage ▶︎ Deck 《ZS - Armed Sage》
japan exa
2020/12/02 22:10
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He can be called Utopia's support by supporting Rank 4 X summons with his Special Summon effect and granting ZW's search effect.
Since it is compatible with 《Reinforcement of the Army》and 《Zexal Construction》, it is easy to search, so you can access it without loading a lot of ZW, which sometimes causes accidents, and you can build a neater deck. It can also be used as an X material by itself, so it can be appreciated that there is little loss. These advantages are similar to 《ZS - Ascended Sage》.
ZS - Ascended Sage》had very strict Special Summon conditions, and power down other than the first turn was fatal, but this card has a slightly looser condition than that. It's a pity that you can't Special Summon just because Utopia exists, but it's not so serious that you can't Special Summon just with 《Xyz Change Tactics》.
Even so, it's tough. 《Kagetokage》and 《Goblindbergh》should be used to make the most of this card that can no longer be Special Summoned.
Similar to 《ZS - Ascended Sage》, if you put this card in full + put in search + put in RUM + put in ZW + put in the above expansion assistance... I think it will be a very difficult build because the deck space is tight.
ZS - Ascended Sage ▶︎ Deck 《ZS - Ascended Sage》
japan exa
2020/12/02 22:02
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It is a monster that can be called her Utopia's support, as it assists in rank 4 X summons with her Special Summon effect and grants RUM's search effect.
Since it is compatible with 《Reinforcement of the Army》and 《Zexal Construction》, it is easy to search, so you can access it without loading a large amount of RUM, which sometimes causes accidents, and you can build a neater deck. It can also be used as an X material by itself, so it can be appreciated that there is little loss. Note, however, that only Quick-Play Spell RUMs cannot be searched.
On the other hand, there is also a problem that cannot be ignored, and that is that he can only Special Summon "when there are no cards in his field." He can't Special Summon just because his allies are alive, so it's difficult to push in when he's superior, and from the second turn onwards, this card tends to be left over in your hand. On the contrary, even if your own team is wiped out, it's pretty painful to not be able to Special Summon just because 《Xyz Change Tactics》exists. 《Kagetokage》and 《Goblindbergh》should be used to make the most of this card that can no longer be Special Summoned.
However, if this card is fully inserted + search is inserted + RUM is inserted + ZW is inserted + the above deployment assistance is inserted... I think it will be a very difficult build because he has a tight deck space.
Windwitch - Diamond Bell ▶︎ Deck 《Windwitch - Diamond Bell》
japan exa
2020/11/07 17:09
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It's actually a general-purpose card because you can use its 2nd effect without WW, but unless you combine it with 1, you can't use its 2nd effect outside of battle, so basically it will be useful in the WW Deck.
The destructive effect of ② can be used twice by S summoning only with WW, and even with this card alone, the activation conditions can be met for the first time with the effect of ①, and if damage is dealt in battle, the second activation condition can be taken advantage. Easy effect.
WIND's Gadarla, the Mystery Dust Kaiju is not subject to WW restrictions, and his ATK is lower than this card, making it easier to aim for battles damage.
On the other hand, the support of other cards is indispensable during the opponent's turn, so the important point of WW Deck is to think about how to do so.
Windwitch - Blizzard Bell》is the simplest combo, and you can also think of ways to revive 《Windwitch - Ice Bell》with 《Icy Breeze Refrain》, and set up combat tricks with 《Lost Wind》(essential if you are focusing on character).
Icy Breeze Refrain ▶︎ Deck 《Icy Breeze Refrain》
japan exa
2020/11/07 16:47
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A WW-exclusive Trap that allows you to choose from two effects that match the battle situation. It can't be searched, and it's a trap card, so it's one step behind, but it can be used in various ways as shown below.
[About Special Summon effects]
You can of course revive S monsters to maintain the front line, but you can also use the effect of Windwitch - Glass Bell to organize your hand.
With 《Windwitch - Ice Bell》or 《Windwitch - Blizzard Bell》, you can generate effect damage during the opponent's turn and assist the activation of the destruction effect of 《Windwitch - Diamond Bell》. By the time S Summoning of 《Windwitch - Diamond Bell》, you will probably have used one of the basics, so it can be said that it is an easy combo to aim for.
[About the effect of negate]
Without this effect, this card would be inferior to Back to the Front, which can revive anything and can be activated multiple times per turn, so make sure to use it.
If you are attacked by a WW low-class monster that is in charge of deployment, or if you fight back to prevent the effect of your trump card, 《Windwitch - Diamond Bell》, you can negate it and overcome it.
When I hear "activate in a chain with the activation of a WW monster's effect", I imagine negate interference like "Cyber Dragon Infinity", but if it is activated in a chain with the activation of a WW monster's effect, WW It's worth remembering that even effects that aren't intended to negate monster effects can be stopped.
Since "Windwitch - Diamond Bell" has a trigger effect when S summoning is successful, you, the turn player, can activate the effect before your opponent (if there is no compulsory effect of the opponent) at the moment of S summoning. The effects of the opponent's 《Invoked Augoeides》, 《Torrential Tribute》, etc. can only be activated in a chain after 《Windwitch - Diamond Bell》, and as a result (if there is no other card activation in between), the conditions that can be blocked by this card will be reduced. will satisfy.
For free chain elimination cards such as 《Zoodiac Drident》, if you don’t want to be shot through by 《Windwitch - Diamond Bell》’s (1) damage effect → (2) destruction effect, you have no choice but to activate it against (1), and you can capture it with this card. .

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