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Yu-Gi-Oh! Card Rating List Showing 61 to 75 of 342
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Particle Fusion》
ねおんちゃん
2023/03/13 2:22
Frankly speaking, it is difficult to say that it is limited on the field and that it does not have a Gem-Knight name.
However, the one-kill performance when combined with 《Gem-Knight Topaz》is honestly worthy of evaluation, so I don't think it's that difficult to build a build that aims for a second-attack one-kill based on this card. To put it bluntly, the materials around it are painful, but there are no demerits (Power Bond). There is some romance. Well, more than anything else, no matter how weak or weak it is, it's hundreds of millions of times better than "Red-Eyes Fusion"... There are no strange disadvantages like over there, so you can use it as it is on the turn you search for monster effects such as "Keeper of Dragon Magic". I wonder if I can fully consider aiming for a second attack one kill in the flow of so and so. |
▶︎ Deck | 《Called by the Grave》
ねおんちゃん
2023/03/12 1:53
A kind of strongest general-purpose card with an effect that fits exactly what is required in modern Yu-Gi-Oh!
It can stop the majority of hand triggers, including 《Ash Blossom & Joyous Spring》, and it is a card that is almost essential for passing advanced development, and at the same time, it is a card that does not stop with monsters such as 《Infinite Impermanence》. The value of unprovoked triggers has also been increased. This alone is powerful, but in modern Yu-Gi-Oh, deployment is basically something that uses a lot of his GY resources, so if you activate it against a monster that your opponent has targeted as a resurrection target, it is powerful enough to stop the opponent's deployment. It also functions as a good obstruction card. In terms of the amount of work that can be done by itself and the impact of a single effect, it is top class among all cards. |
▶︎ Deck | 《Dragon Nails》
ねおんちゃん
2023/03/11 6:26
An Equip Spell that behaves uniquely, but is an extension of the context of the classic Pump Equip Spell.
It has three effects: imparting effect destruction resistance, pump, and one-time pseudo battle destruction resistance, and while all of them are general-purpose, they do not have any impact in modern Yu-Gi-Oh. In short, it's just a card that makes monsters a little stronger, and it's kind of nice to see his old Equip Spell come back to life. Is it supposed to be used in combination with the catastrophically bad theme such as Red-Eyes as in the original? If that's the case, it would have been nice to have a Red-Eyes name treatment effect so that it could be searched with 《Red-Eyes Insight》... To be honest, I feel quite a bit. It's a little hard to read from the text, but even if you equip it to an opponent's monster, it will be a Special Summon on your field when it's destroyed by battle, so if you can pump your opponent's monster 600 times and you can beat it in RBI, put your favorite monster in his DARK limited 《It can be said that it is a card that can be converted into Goyo Guardian》. To be honest, I can't say that it's a strong card in modern Yu-Gi-Oh, but it doesn't have a single flaw and I can't say that any of the effects are useful or weak. A card that stimulates the feeling of wanting to combine cards and fight. |
▶︎ Deck | 《Ice Dragon's Prison》
ねおんちゃん
2023/03/11 6:14
As a single removal, it has a unique flexibility instead of a strong habit.
It has two drawbacks: it can only be used in race unification decks, and it cannot be used as a first move card. However, in terms of removal performance, it is an overwhelmingly powerful one that "selects and excludes", and the exclusion of the opponent's GY is also set there, and the power when shooting through the mast counter is the highest among Normal Trap. In addition, it is not just a removal card, but removal after resurrection is optional, and resurrection is possible even if there is no removal target. With this, you can steal the opponent's ace on your turn and use it as a RBI factor, use it as a material, or steal the opponent's resurrection destination like a pseudo Called by the Grave. The fact that you can't land the first move card is a big drawback, but it's still a power card that boasts overwhelming destructive power. Especially now that his decks that work with synergies within the theme account for more than half of the decks, the pressure on the GY gimmick alone is very effective. |
▶︎ Deck | 《Spright Blue》
ねおんちゃん
2023/03/10 6:28
In the first place, if self-development and search are a set with a practical theme, it is strong at the level where you can definitely get 10 points at that point.
So, the search destination has a suppression effect and a search effect, so it's too lawless and the conditions for self-deployment are loose. It's designed to search... and the expansion effect will chain infinitely... Didn't you think this was dangerous? |
▶︎ Deck | 《Solemn Scolding》
ねおんちゃん
2023/03/09 21:23
The effect itself is undisputedly the strongest among Counter Trap, and it can be asserted that it is his Counter Trap that is the strongest that can stop virtually all actions.
However, it has a relatively heavy cost and strict activation conditions, and his Deck that can be equipped is quite limited. Even in decks that don't have Quick-Play Spells or Traps in their themes, the disadvantage is that it's difficult to use 《Infinite Impermanence》or 《Called by the Grave》. It is difficult to replace the role of Of course, 《Called by the Grave》has enough performance just to look at it as a trigger countermeasure for your own turn, so I don't think it's surprisingly bad if you don't dare to face down and the back just ends up with this card face down. but……. |
▶︎ Deck | 《Sonic Stun》
ねおんちゃん
2023/03/08 6:11
Among the attack-reactive Normal Trap, this is the stronger one...is it? To be honest, when I found this card in Master Duel's card search, I had a vague idea that it must have been around 10 years ago. It's by no means weak, but it's far from modern card power.
If the number of monsters on the opponent's field is only 1 and you can stop this attack, you can recruit "Incredible Ecclesia, the Virtuous" with this card, and when the opponent moves to main 2, recruit "Fallen of Albaz" with its effect. You may be able to use monsters on the opponent's field as materials and remove them all at once. Anyway, it's a pain that there aren't many low-level tuners I want to recruit for the battle phase. In particular, there is no flavor that can be obtained by being in the battle phase, and it is honestly painful to have to wait for an attack even though it does not have much impact as a surprise attack. Even when combined with Labrynth Archfiend, which supports attack reaction traps, Labrynth is often unable to perform Special Summons other than his Fiend due to the disadvantage of Welcome Labrynth, and his range of movement tends to be limited. is. Well, it's a blessed theme enough to give this card a point. There are many themes where other cards are weak enough to want to give 7 points even with this performance. |
▶︎ Deck | 《Morphtronics, Scramble!》
ねおんちゃん
2023/03/08 6:06
Um, Morphtronic has quite a few tuners.
So, after negating the attack, he has a Normal Trap called 《Sonic Stun》that can recruit low-level tuners from the Deck. This isn't a highly rated card either, but is there any point where this one is superior in comparison? I have no idea. |
▶︎ Deck | 《Neo-Spacian Grand Mole》
ねおんちゃん
2023/03/07 1:48
Cards that climbed to the top of the format with effects that fit the low-speed environment of the time are often useless today, but that rule doesn't apply to him.
Even now, untargeted bounce is still a superlative removal that goes far beyond the low-level framework (Spright's negate destruction is just crazy over there, so don't compare it), and that is 《Fusion Deployment》and other various support cards are obediently powerful. Because it has the Neos Pacian name, it can be Special Summoned by methods such as 《EN - Engage Neo Space》, it is easily affected by his Pendulum Summon and other general level support due to its level and race, and it continues to return to the hand every turn. can be effectively utilized. The most continuous point is that it is difficult to use in the duels of modern Yu-Gi-Oh, which is on the long side if you have 4 turns, but it is not a problem, and it is not a first-class card, but it is still a card. There is no doubt that there is still the possibility of being able to make a big success at random times. |
▶︎ Deck | 《Crush Card Virus》
ねおんちゃん
2023/03/07 1:35
A card that has been degraded to the point that it would rank among the top five in terms of errata.
It's certainly not bad to be able to wipe out 1500 or more cards on the opponent's board and hand with a free chain, but compared to other Deck destroying viruses, it has a major weakness in that it only lasts 1 turn. The Deck destroying effect of presenting a set of 3 《Foolish Burial》is too severe. If it is a deck that moves the high level of the extra deck with the low level of the main deck, there are times when you don't mind the disadvantages, but against such a deck, destroying the high level cards in your hand is extremely meaningless in the first place. There will be countless removal traps." Maybe Trap Hole is still better. Even if the point of "moving the high level of the extra deck with the low level of the main deck" is the same, it is not so easy to shoot. If you accidentally shoot an undead... Rarely, it's not uncommon to get stuck, so I can't help but think that if I put only one 《Labrynth Stovie Torbie》in Labrynth's side deck on the premise of releasing and activating it, I wouldn't be able to hit it. . |
▶︎ Deck | 《Deck Devastation Virus》
ねおんちゃん
2023/03/07 1:26
A card with an abnormally high ability to reap the enemy's initial movements.
In Yu-Gi-Oh in recent years, there are a lot of his decks that start from low-status low-class monsters, and such decks are stuck at the level of one-hit-throw. Also, since it can knock out most hand triggers, it is also powerful in that it makes it easier for us to pass through. In particular, he boasts outstanding compatibility with his Broken Theme Spright, which continues to spread a huge amount of evil since its appearance, as if you can shoot it at the right timing, you can definitely stop the movement for one turn. In addition, since it is a Normal Trap that requires release of ATK 2000 or more, it is extremely compatible with the Labrynth Deck. It boasts a pretty wonderful engagement, such as being able to activate without ad loss. However, it is not possible to hit all decks with an effect target of 1500 or less, and hand destruction other than immediately after activation is only activated when drawing, so even if the opponent is a deck that is originally compatible with Spright, etc. It often happens that the lower rank is secured and it is messed up. Also, "Spright Starter" is a natural enemy, and if "Spright Starter" remains in the opponent's hand during the turn in which the effect of "Spright Blue" has not yet been activated, "Spright Blue" can be recruited from there and removed from the search effect. That insane and abnormal deployment power of his Spright begins. This card alone has the power to end the game if the timing is well-aimed, but the timing is more difficult than it looks, and there are many situations where you need to cover with other cards. "Technical strongest card" is good, isn't it? I can be cool That said, you can reduce the opponent's initial move to the level of a single Spright Starter card, so you can do your best with the rest of the interference that's waiting behind you, and if you're willing to die while vomiting blood and resentment, you'll be fine. deaf. If there is no obstruction behind it, put your hand on his deck immediately to prevent further destruction of your dignity and Yu-Gi-Oh love. WOW Japanese "HARAKIRI"! |
▶︎ Deck | 《Metalmorph》
ねおんちゃん
2023/03/06 12:45
Considering the release date, it is even quite over-spec.
If you roughly summarize the effect, it's "Normal Trap that can almost certainly win when attacking", so if you put it in his Deck with a Normal Trap axis like Labrynth, it will dramatically increase the combat ability of his entire Deck. In particular, it is very reliable to break through perfect resistance because it only refers to the opponent and does not affect it. That said, if it's a deck that doesn't support Normal Trap, it doesn't make much sense to use it now, and 《Borrelsword Dragon》and 《Number S39: Utopia the Lightning》, which can be used stably from EX Decks and are almost invincible not only when attacking but also when fighting, are also available as card types. is one of the strongest rivals, albeit completely different. If you can give value to the two points of "It is a normal trap" and "It doesn't require side-by-side ability", even as of 2023, a super-large increase in combat ability is an impactful ability, so it's enough. can be expected to play an active role in However, forget about 《Red-Eyes Black Metal Dragon》and 《Metalzoa》. I've never used the latter, so I don't know, but the former is 99999 times stronger if you use the combination of his Red-Eyes name and Machine Darkness Level 8 stats. |
▶︎ Deck | 《Storming Mirror Force》
ねおんちゃん
2023/03/05 20:48
Now, it may be an existence that is infinitely close to the superior compatibility of 《Holy Barrier -Mirror Force-》.
The activation conditions are the same, the target is the same, but the only difference is that instead of destroying, it bounces to the hand. There are many cases where the effect that is activated in the hand has a name turn 1 limit, and the main thing is to release a large amount of resources in the Deck as an extra to land a large amount of resistant people, and to involve a large amount of GY effects and revives. In the modern Yu-Gi-Oh, which became the basis, bounces that are difficult to prevent and can be returned to the deck are usually higher than destruction that can be prevented by resistance and lead to further development from the GY effect. will be removed. Isn't it probably the easiest attack reaction Trap to adopt in modern Yu-Gi-Oh? Well, when I shout out the name out loud, Mirror Force is overwhelmingly more comfortable. |
▶︎ Deck | 《Falling Down》
ねおんちゃん
2023/03/04 22:55
Although it has certain conditions, it is the strongest control-taking card.
In effect, it permanently takes control without any restrictions or weakening, and the LP ad difference that occurs as a disadvantage is less than the banned card Snatch Steal. There is a restriction that Archfiend cards are required on the field, but they are not limited to monsters, so Spell Trap cards such as 《Axe of Despair》can also be used. It also has an unexpected high versatility. Especially when it comes to synergy with Archfiend equipment such as 《Axe of Despair》, since this card itself is an equipment card, it can be supported at the same time as equipment card support. very useful. |
▶︎ Deck | 《Farewelcome Labrynth》
ねおんちゃん
2023/03/04 22:50
What you're doing is very powerful, but until you do it, it's subtly troublesome.
Fiend is required on the field, and it can only be activated when an attack is declared, so handling is not flattering. However, since removal and follow-up supply are in one set, it is easy to handle actively because it also responds to your own attacks, the search target is extremely wide, and the name Labrynth is included, etc. A card that glows when you leave it? If you combine 《Archfiend's Ghastly Glitch》and 《Absolute King Back Jack》, you can get follow-up supply and removal at the same time, even though the odds are related, so I can't deny the impression that it's difficult to handle with such things... Strong but less necessary, in short, a card in the realm of dueling individuality and ingenuity. |
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