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Yu-Gi-Oh! Card Rating List Showing 7,411 to 7,425 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Ancient Gear Golem》
とき
2011/08/08 12:08
A heavy machine with 3000 RBIs and a piercing effect, plus his Spell Trap seal that crushes the opponent's tricks head-on. The owner of the weight and effect that should be a symbol of Ancient Gear.
In addition, it is also a fusion material for a more powerful Ultimate Titan, and it is also important as a fusion material, such as increasing the number of attacks of the super giant. It's pretty unfair for this guy to come out as a single Release due to the effect of Gear Town's table... Moreover, I finally got the means of Special Summon due to the effect of the Injection Machine. Furthermore, since it is an indispensable card for activating his deck fusion effect of 《Ancient Gear Fusion》, the advantage of summoning it with the injection machine has increased further. It's no longer a one-man army, but a core card that plays the core of the theme. |
▶︎ Deck | 《Cannon Soldier》
とき
2011/08/08 12:03
A card with an easy-to-understand effect that gives 500 damage to your opponent by releasing 1 monster on your field. It is a representative of injection cards, and has been used in various one-kill gimmicks.
It is one of the symbols of Burn, and since there is no turn 1 restriction, he plays an active role with Toon as an infinite loop launcher. Especially with Union 1 Kill, he did bad things with FWD and Assault Core, and finally ended up being sent to the same ban as his junior, Mass Driver, and his underpersonality, Toon. It will be interesting to see if there will be a card that surpasses the 18 and a half years of ultra-late maturity banned cards. Thanks to being designated as a fusion material for 《Labyrinth Tank》, it is possible to search with 《Fusion Reserve》and conscription, while it is also possible to search with the effect of Gear Gigant X. Perhaps one of the reasons for the explosion was that it became easier to pull in than before. |
▶︎ Deck | 《Mechanicalchaser》
とき
2011/08/08 11:59
Normal Monster of Gemini Elf and her DARK Machine, the attacker who pulled the first period. A venerable machine that continues to rank high among Machine's low-level attackers.
As expected, it's getting tougher compared to Gearframe, but it's a very useful attacker because it's compatible with 《Black Salvo》and belongs to the Dark Machine, which has good compatibility with the front lines. It is also essential to connect from Rabbit to Gear Giga. It's convenient as a material, so it can be said that it's still a card that won't fade. |
▶︎ Deck | 《Ancient Gear Fist》
とき
2011/08/07 17:14
My right hand is red and the following is omitted.
It can crush opponents that cannot be destroyed in battle, but it's useless against stronger opponents due to its miserable arbitration. On top of that, when it comes to opponents that can't be crushed with his overwhelming ATK of Ancient Machines, there are only opponents that can't be destroyed in battle... Virtual enemies such as marshmallows and 《Spirit Reaper》are good prey for the giant's penetration effect. If it's a low class or a giant dragon, it's fine, but if you use a giant, you probably don't need it... |
▶︎ Deck | 《Ancient Gear Explosive》
とき
2011/08/07 17:08
Ancient Gear Exclusive, Destroyed Edition 《Linear Accelerator Cannon》.
If it was a Quick-Play Spell, it would have shown the strength of Spiritual Fire Art - Kurenai, but... Normal Spell is too heavy to release. Is it unstable even if it is dedicated to Todome? Wyvern is now able to search, so it's possible to use it as the last lead firepower, but it's too miserable when you pull it off. Well, the original 《Linear Accelerator Cannon》itself was too tragic. |
▶︎ Deck | 《Ancient Gear Tank》
とき
2011/08/07 17:05
A little strong 《Black Pendant》for Ancient Machines only.
It pretends that there is almost no change in the operation method, but since it is limited to destruction, it is impossible to combo with 《Reversal Quiz》. After all, it's just an Equip Spell with a low enhancement range, but if you use Double Cyclone for gear town, you might be able to make use of the damage effect. However, the ancient machine has become so complete that there is no room to load this card. It's not a deck that has trouble hitting points, so why don't you call me... |
▶︎ Deck | 《Ancient Gear Workshop》
とき
2011/08/07 17:02
It's a bit disappointing that it's only one, but I appreciate the dedicated salvage.
Ancient Gear has many cards that cannot be revived, so there are many monsters that you want to return to your hand rather than keep them in GY. However, since a dedicated resurrection card has also appeared, it is undeniable that it is not suitable for ordinary salvage. There are many cards that are heavy even after salvaging. After all, I want to salvage the machine box and activate the effect of the machine box. If you're just aiming for the chaos giant, there's also the option of overloading... |
▶︎ Deck | 《Boot-Up Soldier - Dread Dynamo》
とき
2011/08/07 17:00
Is it a design such as a strong hold that has become mild?
But he's too fragile to expect the Gadgets to remain in play as a powerhouse... Even if it can be achieved, it is only 2000 vanilla, and the risk and return are not balanced. Deploying three 2000 RBIs with Machine Duplication is romantic, but... For the time being, with the appearance of Gold and Silver Gadget, he was able to immediately line up this card with ATK 2000, but don't think that he is better if he is ATK and Xyz with Gadget. |
▶︎ Deck | 《Ancient Gear Engineer》
とき
2011/08/07 16:58
I used to say that he was a little different from the Ancient Gear, but now he's a small Reactor. Since it has target resistance, it is strong against escape devices.
The ideal tactic would be for this guy to slash in and cut off those nasty Spell Traps before he can follow. It should be troublesome for the opponent to fight safely and decide to remove it every time you fight. However, that ability is too unreliable. Is it essential to use gear town and injection machine together? It used to be quirky, but when a super-large slashes into that area, it's not even a card that can turn around easily, so it loses its quirkiness. Shame on you, Reactor...! |
▶︎ Deck | 《Ancient Gear Gadjiltron Chimera》 |
▶︎ Deck | 《Ancient Gear Gadjiltron Dragon》
とき
2011/08/07 16:49
No matter how you think about it, Gear Town only thought about giants and forgot about this guy...
Once upon a time, when he was able to do Special Summon, he was very easy to summon in Gear Town, and he was active as a card that was easy to go on business trips because he could get excited from anywhere with just one card. Once on the field, this time the common effect of the ancient machine blocks offensive reactions and combat tricks, so the breakthrough power is considerable. However, with the advent of his Reactor, which has the same RBI but a more powerful effect, that role is being largely lost. If you prefer to use this card over Reactor, you'll need to find a way out, such as trade-in support or Xyz with a level 8 titan. Conversely, thanks to that, it's not a dead card yet. Gadget effect is a bonus. |
▶︎ Deck | 《Voltanis the Adjudicator》
とき
2011/08/05 23:16
A large angel that Angel Permi is proud of. A piece that deserves to be called "Destruction Punch" that endures and endures.
Compared to Vandalgion, there is no need to negate the effect of Counter Trap, and it has more counter traps. Since the release is necessary, I would like to keep the angels in the field. However, since this release will involve even Artemis, it will really be necessary to reverse the offensive after it is released. If you can get it out, you can start a reversal offensive with strong removal and high RBI. But once it's out, it's vanilla, so it's going to be a tough fight against opponents who can't deal effectively with the first removal. In some cases, it is also an option not to issue. |
▶︎ Deck | 《Layard the Liberator》
とき
2011/08/05 23:13
A card that collects banished angels with the activation of Counter Trap as a trigger.
The benefit itself is extremely large. The salvage of 2 is excellent, and it fits nicely with the perm cost. However, it is not a card that is quickly decided well because it requires both removal and perm gimmicks. It is also extremely regrettable that it is not an ability that can be left in the field. His The Agent, who uses a lot of exclusions, is more stable if you don't mix this card and perm elements poorly. However, Ark Parshath and Eva now cost removal, so removal will accumulate when using these cards. Is it time to finally show your true worth? |
▶︎ Deck | 《Bountiful Artemis》
とき
2011/08/05 23:05
Angel Pami's key card that activates a draw effect each time Counter Trap is activated. It strongly compensates for the ad side, which is the weak point of Permi. By the way, you can draw even if your opponent activates his Counter Trap.
Bribery, Sentence Warning, Incapacitation, 《Drastic Drop Off》A card that turns anything into a draw. Especially when combined with light counters such as 《Drastic Drop Off》, 《Magic Drain》, 《Forced Back》, you can get an ad difference that you wouldn't expect from a perm. It has the ability to fight reasonably well, but overconfidence is prohibited. Keep denying your opponent's actions with the intention of losing if this card falls. |
▶︎ Deck | 《Royal Knight》
とき
2011/08/05 23:02
A card with the effect of the defensive version of Guardian Angel Jeanne.
However, her ATK is too unreliable to seek battle destruction. And if you equip 《Cestus of Dagla》, this effect can be used by most angels even if the reference value is different... To be honest, I can't even think of the benefits of referring to defensive power. too harsh? |
Update Information - NEW -
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