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Yu-Gi-Oh! Card Rating List Showing 6,361 to 6,375 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Assault Counter》
シエスタ
2018/10/03 17:32
A versatile counter exclusively for Buster.
It's a reassuring effect for a Buster who doesn't have resistance and can't be said to be in a good position other than Starbucks, but since it requires a Buster that takes time and effort to prepare, the activation conditions are likely to be heavy and rotten. Although there are differences in cost and negate range, it would be reassuring to adopt the God series. Well, it's a much better category among the buster-requiring demons and traps. |
▶︎ Deck | 《Assault Slash》
シエスタ
2018/10/03 17:20
Although it is an overall condition that can be activated by Fliche, it has a fairly heavy condition such as requiring a buster that takes time to summon.
Although it is possible to maintain the battle line by pre-evolution revival, which is common to Busters, the most important Busters are not compatible with all-clearing. In addition, after chain 2, the timing of the resurrection effect is missed (although it is a problem on the Buster side), and it is difficult to perform a sacrifice escape due to the defective specifications. It can be removed without affecting the Buster if used in conjunction with Hekireki, but since it does not deal damage, the return is low. If it's your turn and you have Buster Mode, you can use the fact that it destroys Friche for the time being, and you can hit 3 times in a row, but the situation is too limited and the practicality is low. |
▶︎ Deck | 《Assault Overload》
シエスタ
2018/10/03 17:01
It's pretty heavy just because you need a buster. Of course, all the Busters are high level, so they can show high damage, and it's a quick attack, so it's a return to removal.
However, the Buster itself is his deck that is on the verge of an accident, and frankly speaking, the 200 multiplier is not worth it after releasing the Buster that he worked hard to produce. Since it is extremely "release", the resurrection effect of the buster cannot be used, and since it is "each other", depending on the situation, it may not even be activated. There is also a way to use it in combination with 《Assault Revival》and Hekireki, but it can not be said that the performance is commensurate with the consumption. Not only this card, but any card that requires a buster is not suitable and has low practicality. |
▶︎ Deck | 《Assault Teleport》
シエスタ
2018/10/03 15:37
It seems convenient to draw 2 cards while returning Buster, who needs to sleep in the deck, from his hand to his deck, but at the point of requesting a card that should not be in the hand in the first place...
If you carelessly increase the number of Busters, the accident rate will get worse, but if you reduce the number of Busters, this card itself will become an accident. There is also a possibility that you will buster again with a draw. It can be said that it is a card that embodies the idea of "putting the cart before the horse", where accidents are often avoided instead of avoiding them. |
▶︎ Deck | 《Wiretap》
シエスタ
2018/10/03 14:18
Seven tools that became a no cos and returned to the deck.
Returning it to the Deck has advantages and disadvantages, such as the possibility of being reused, but there are many cases where GY is activated recently, which is an advantage. Reboot was a formidable competitor because it was superior in blocking power and haste, but since it was regulated over there, differentiation was easy. It's one of the best anti-trap cards. |
▶︎ Deck | 《Seven Tools of the Bandit》
シエスタ
2018/10/03 13:06
A longtime member of the Trap meta. Although it is slightly inferior to the old Trap meta, it has the advantage that it is easy to cooperate with other traps and has a spell of 3.
However, there are currently plenty of anti-Trap cards, and among them, 《Wiretap》, which can be said to be almost upwardly compatible in terms of rebooting and simple performance, has appeared, and it is in a pretty tough position. I would like to differentiate it by being able to reduce LP by fixing it, but it is not an advantage enough to make up for the current difference, and I wonder if it will be used in games and shark fan decks. |
▶︎ Deck | 《Trap Stun》
シエスタ
2018/10/03 11:37
Useful touch. However, it is easy to use with other traps because it is used up.
However, since he himself is also a trap, it lacks quickness when used as a face-down countermeasure. As for the differentiating points, the ability to temporarily negate one's own traps, and the ability to search with Lilith or 《Trap Trick》because it is a Normal Trap. |
▶︎ Deck | 《Debunk》
シエスタ
2018/10/03 11:25
In an environment where hand triggers and his use of GY are incomparably more popular than when he first appeared, this card that negates them is a reassuring effect. It can be said that there is almost no rotting anymore.
However, it is very painful now that the point that it can not be crushed from the beginning because of the trap is speeding up. Compared to 《Called by the Grave》, which has a similar effect, it has the advantage that Spell 3 doesn't affect you, but even with that advantage, it's not as fast. It's become an environment where it's hard to rot, but I feel like I can't give priority to anything. |
▶︎ Deck | 《Stone Statue of the Aztecs》
シエスタ
2018/10/03 9:29
A card suitable for the word mine, and as a low class, it has a high defensive power and a reflection damage double effect.
It's not a dream to hit the damage of 1 kill if you use defense power strengthening and weakening effects etc. when the opponent attacks. However, since the number of removal methods has increased significantly in recent years, most of them are removed simply by setting them, and it has weaknesses due to its passive nature, such as being almost useless against his Deck, which does not attack with monsters such as Fullburn. Also, once the existence of this card is exposed, the opponent will be wary of the set and it will be difficult to use the effect. Especially in matches, it is expected that victory will be difficult if you do not use forced attacks after the first game, and different moves will be required. It has a high explosive power when decided, but it feels like a card for experts because of its unusual behavior when used in combination with passive and defense strengthening cards that would not be used in a normal deck. |
▶︎ Deck | 《Mirror Gate》
シエスタ
2018/10/03 9:13
《Creature Swap》that lasts until the activation turn that you can do against the risk of attack reaction exclusively for HERO. It's about giving the opponent the battle damage that you should have received. The damage spread is large and unstable.
If you just want to deal damage, you can also protect monsters. You can gain control of the opponent's monster until the end, but due to its characteristics, it is activated during the opponent's turn, so there is no way to escape by using it as a material and removing it, so unless you use it in conjunction with some kind of card, it is difficult to make use of this point. Despite being such a difficult card to handle, the first appearance is Urrea. I think that it is an industrial waste card that does not balance the risk, effort and return. |
▶︎ Deck | 《Cross Counter》
シエスタ
2018/10/03 8:56
It is a card for high defense power and a card that is mainly active in mine-type decks like Aztec, and if you use it in combination with a defense strengthening / weakening card around Aztec with double damage, you can deal tremendous damage + removal.
Unfortunately, it doesn't quadruple the damage even when used with Aztec, and it's easy to be removed before activation because of its attack reaction. Because it is desirable to use it with many sets due to its characteristics, it is easy to be wary of Azteca. If it is a stronghold, it is easy to overcome this point to some extent, so I definitely want to use it together. In addition to being reactive to attacks, it is recommended for combos where it is desirable to use some kind of card in order to make the most of it, so it takes a little effort. The explosive power when it is decided is attractive. I think it's a card for advanced players due to the characteristics of his Deck that should be used. |
▶︎ Deck | 《Destruction Punch》
シエスタ
2018/10/03 8:43
As it is often said, there is an upward compatibility called "Cross Counter", which can not be doubled and can still be differentiated, but this is just a conditional "Sakuretsu Armor". There are tons of cards out there that are easier to use than this.
It can be said that there is almost no existence value. |
▶︎ Deck | 《Changing Destiny》
シエスタ
2018/10/02 17:37
? ? ? "Since it's a big deal, I'll choose this red door!"
In addition to the attack reaction that is easy to remove even for free, it is powerless against Link. The important effect is also chosen by the other party, and both suffer a loss for themselves. A card with an unknown meaning that, far from being too thin, the return of an attack reaction is too low, and if you do it poorly, you'll lose money. Adopt Milafo or Reconciliation honestly. |
▶︎ Deck | 《D/D Necro Slime》
シエスタ
2018/10/02 17:24
A DD with built-in fusion, he does it with his GY.
It's just weak and small on its own, and it's scary to have an accident when it's bulky in your hand, but it's attractive to be able to summon high status and fusion that can be the starting point of development just by consuming GY. It will be one that supports the development power of DD. |
▶︎ Deck | 《D/D Swirl Slime》
シエスタ
2018/10/02 17:14
It is one of the DDs with built-in fusion, and you can use it in your hand.
Furthermore, by excluding himself from his GY, he can deploy DD in his hand without level restrictions, and has high deployment power. As many people say, Temujin is very compatible with him. One of the most important levels in the development of DD. |
Update Information - NEW -
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