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Yu-Gi-Oh! Card Rating List Showing 5,881 to 5,895 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Infernity Inferno》
シエスタ
2018/12/03 14:33
It's very useful to be able to process your hand and a large amount of her GY fertilization in the important IF of handless state maintenance and GY ad.
Trap, which tends to be one step behind, is a pain in the present when it is incomparably faster than it was when it first appeared. Also, once preparations are made to bring it into the handsless state, there is a possibility that the second and subsequent sheets will become accident personnel instead of being rotten, and it is difficult to adopt the number of sheets. Archfiend is good at searching, but it doesn't work well with effects, and there are many other things I want to prioritize. With the emergence of quicker and easier-to-use GY fertilization methods such as disaster, it is not weak, but the impression that it has become difficult to prioritize. |
▶︎ Deck | 《Infernity Break》
シエスタ
2018/12/03 14:19
Friche removal Trap that can activate GY's IF as a cost. You will see the eyes of the day after the Trish & Gun regulation.
As already mentioned, the same name can be used as a cost, so you won't have to worry about the cost after the second one. You can also remove Mirage and connect it to Return. IF Trap, which can interfere, has barriers and suppression, but since it does not require IF on the field, it is also an advantage that it is easy to use with monsters of other categories. I think it's a good card for IF. |
▶︎ Deck | 《Infernity Patriarch》
シエスタ
2018/12/03 14:08
IF with the same deployment effect as Bubbleman. The level is the same, but the attributes, races, and categories are different, so they are operated differently. The important point is that it is a card expansion card that can be brought from Archfiend.
When he is handless, if he removes this card from GY, he will be able to demonstrate destruction resistance that can be used up in IF, and will be strong against interference, and if used in conjunction with barriers, etc., he will be able to make the board even stronger. Overall, I think it's a user-friendly IF. |
▶︎ Deck | 《Infernity Randomizer》
シエスタ
2018/12/03 9:57
You can draw 1 when handless, and if you draw a monster, you can additionally burn.
Conversely, if you draw a magic trap, you will receive damage, but since it is a cheap number, there is little to worry about. It belongs to the IF that boasts development power without a name limit of 1 turn, and if it goes well, you can aim for a large amount of draws. However, drawing is not always a good thing in IF, which is effective by handless. If you don't have a solid way to deal with your hand, you may end up in a predicament. It is a maverick in IF, and I have the impression that it is an expert-like card for specialized construction. |
▶︎ Deck | 《Infernity General》
シエスタ
2018/12/03 9:39
Currently the only superlative IF that is included in the main, and the RBI is also the largest.
Although it is vanilla in the field, it belongs to IF, so there are plenty of ways to deploy it, and it is convenient to meet the barrier conditions. It can also be used on Dagre's Special Summon cost. With GY, you can revive two IFs by excluding them, and although it's a little more limited than Gun, you can do more things by activating GY and increasing your card pool. I write attractive things, but the biggest problem for IF is that it is the highest grade without self-development. It would be nice if you could turn it well, but if you can't handle it and draw after completing the handless, you tend to have trouble with the process. High-risk and high-return impressions, although it is worth hiring among advanced IFs. |
▶︎ Deck | 《Infernity Archer》
シエスタ
2018/12/03 9:27
Aim for a direct attack when handsless.
Although it is advanced, it is compatible with Hellway, and it is easy to deploy due to the deployment power of IF. You can also aim for his Special Summon of Dagre, who is often used in IF because he is an advanced player. However, it is quite risky to hire a senior who does not have a self-deployment effect in IF. In the first place, IF attackers are basic EX monsters, so that's enough and there's no risk. Like Destroyer, it has romance, but it's a difficult card to handle. |
▶︎ Deck | 《Infernity Knight》
シエスタ
2018/12/03 9:12
A cartoon version of the IF with a soldier-like design compared to the anime IF. I don't hate myself that much, but I feel a lot of discomfort. (However, it's not just this guy that the IF design is messy.)
A rare card in IF that does not have effects related to handless. It can be revived when the hand is destroyed by the cost, and it also helps Handless. However, the cost is heavy, requiring 2 cards, and there are many other convenient ways to use GY Fertilizer, and IF efficiently uses 1 card to complete the Handless, so even if it's something you can just throw away. do not have. Even if it's just a way to discard cards from your hand, it tends to take a lot of work because it has to be destroyed one by one. In terms of status, Necro is enough for level 3 non-tuner IF. It's out of scope for IF, but I think it's tough for general use. |
▶︎ Deck | 《Infernity Avenger》
シエスタ
2018/12/01 17:11
Appropriate name for Mr. Satisfaction, who was a reviewer, appeared in a state of dissatisfaction with the desire to review disappearing.
It doesn't have to be an IF monster to be destroyed by battle, but it must have a level, so it can't be activated by X or Link. Since there is no name turn limit, it is an advantage that he can regenerate as many GYs as possible, but GY is public information and is easy to deal with in this era of removal. If you want to aim, it will be from the suicide attack. As already said, the favorite is not the effect, but its level and race. Being a Fiend, he can share support with Archfiend and Necro, and can also summon Demonbound cards. And he is easy to aim for level 8S in combination with Archfiend & Necro. It will be indebted to the idler loop shaft. |
▶︎ Deck | 《Infernity Beetle》
シエスタ
2018/12/01 16:45
A tuner that can be propagated by releasing it when handsless.
Although it has explosive power, it can only be deployed from the Deck, so the lack of duplication resistance is a bottleneck. If you're a level 2 IF tuner, Seiji, who has useful card processing and GY fertilization effects for IF, and can share racial support because of his demons, is easier to handle overall. However, it is still the only dark level 2 insect tuner, and it is useful when aiming for Arachne or Zumwalt with an insect deck. It has its quirks, but it still has some value. |
▶︎ Deck | 《Infernity Dwarf》
シエスタ
2018/12/01 15:23
It was impressive that every animation was immediately made into material. Unfortunately, in its raw state, it cannot be used as a material for Hundred Eyes.
In the handsless state, it gives a piercing effect to the entire army. However, due to the effects of inflation, it is easy to connect large monsters, and monsters are rarely used in defense, making it difficult to utilize penetration. The merit that can be obtained by fulfilling the condition of being handless is small, and its own offense and defense are poor, so it can not be handled alone. I want to differentiate in terms of status rather than effects. Currently the only level 2 non-tuner IF, low level and blessed with warriors and support. However, IF is devil-centered, and it is difficult to share support, so it is difficult to say that it is an advantage at present. Even with S materials, level 2 is too low and difficult to handle in IF that often uses S of level 8 or higher. It's a performance that doesn't mesh well, and it seems impossible to prioritize. |
▶︎ Deck | 《Infernity Beast》
シエスタ
2018/12/01 14:52
What can be obtained for the condition of being handless is that the advantage of blocking demons and traps when attacking feels small.
This card itself only has 1600 points and a semi-attacker class, so it's hard to say that it's an effect that can be used very well. In terms of status, beasts are difficult to handle in IF, and in terms of level, Necromancer and Conjurer are enough. However, it does not mean that it is not blessed in terms of support, such as being compatible with 《Rescue Cat》. Although there are some points of differentiation, it must be said that the current priority is low. If being a beast becomes an advantage... |
▶︎ Deck | 《Infernity Destroyer》
シエスタ
2018/12/01 14:06
Ace of the earliest IF.
If it is destroyed in battle while handsless, it can demonstrate a high firepower of 1600 burns. However, I'm worried that his essential fighting power is advanced, and I need to send him to GY, so it can be influenced by the situation and the opponent. At the same level of IF, there is also an Archer that can attack directly with 2000 RBI, and since it also supports Hellway, it is easier to deploy than this one. In any case, it is very risky for IF to hire seniors who do not have self-development. There are no more seats in the current IF, which has a lot more options, but even if you look at it as a general-purpose car, it is easy to be influenced by the situation and you will have to spend a lot of time, and I don't think the 1600 bahn is worth it, so there are no seats. |
▶︎ Deck | 《Infernity Guardian》
シエスタ
2018/12/01 13:55
Almost upward compatible card of Reborn Zombie. It exhibits complete destruction resistance when in a handsless state, and it also has a decent amount of defensive power, so it is also strong against penetration.
When it first appeared, it could be treated as a solid card due to the lack of IF types and removal methods, but times have changed and IF has changed into a deck that solidifies the field with mass deployment, and removal methods such as bounce and removal have been enhanced. , destruction resistance is becoming very unreliable. Also, some of the cards that can be activated with a handless condition have holes that inevitably create openings during the draw phase. It is a tough existence as both IF and general purpose. However, it has a good place in IF (although it needs to meet the conditions), and although it is a niche, Handless Exzo is easy to handle as a card that fulfills the conditions of function as a wall and fake. |
▶︎ Deck | 《Infernity Necromancer》
シエスタ
2018/12/01 13:44
With Handless, you can revive IF, there are no level restrictions or name turn restrictions, and with the power of IF, you can aim to activate it multiple times per turn and earn a large ad.
In terms of status, it can be said that it is blessed because it corresponds to the death guide. It is an effect that becomes defensive when summoned, but although it is an advantage in that it does not expose 0 hit points, it is a disadvantage in that the barrier conditions cannot be met. An important piece as the cornerstone of the development of IF. |
▶︎ Deck | 《Infernity Archfiend》
シエスタ
2018/12/01 11:45
Undoubtedly Satisfying Deck's engine. It is a well-known story that the price soared after the discovery of the new IF at THE SHINING DARKNESS.
Two effects can be demonstrated when in a handsless state, and if you draw yourself, it will self-deploy, and it will lead to a search as it is. However, the search effect is compatible with all Special Summons, and there are no name turn restrictions. This point is the point that supports the explosive rotational force of the IF. There are many resurrection cards in IF, and most of them have no name turn restrictions like themselves, so they show off their tremendous development power, such as search → material → resurrection → search. In addition to IF, he has the name of Archfiend, and among lower-level IFs, he hits high and is also capable of hellway. Being able to become an excellent rank 4 material is also extremely beneficial in terms of status. It can be said that it is a representative and indispensable presence in IF. |
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