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Yu-Gi-Oh! Card Rating List Showing 5,791 to 5,805 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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《Darkfire Soldier #1》![]() 2012/12/12 10:20 ![]()
Burning too hot, Warrior past Pyro. Oh my God!
So here is FIRE Pyro's Normal Monster. It seems that he is a special operative, but he is much stronger than Commander and 《Science Soldier》. Pyro Even if it's normal, there's 《Blazing Inpachi》, so it probably won't be a turn. |
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《Twin-Headed Fire Dragon》![]() 2012/12/12 10:19 ![]()
FIRE Pyro's advanced Normal Monster.
Dragon would have been rated higher than Red Dragon by now because it was level 6. The name and flavor are clearly Dragon, but he's Pyro. See the evaluation and guess whether it is happy or unhappy. It should be noted that Pyro has the highest RBI of any of his Normal Monsters. |
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《Flame Champion》 |
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《Inspection》![]() 2012/12/12 10:15 ![]()
Why is the ruling being changed now...?
His Continuous Spell that has the effect of paying 500 LP once during the opponent's Standby Phase and checking one random card in the opponent's hand. Before the ruling change, I was able to activate the effect many times and reduce his LP all at once, so I was able to support 《Reversal Quiz》, but well, it seems that one-time only is correct in the text. But. If it's for normal peeping, I'd like to see it all at once with 《Mind Haxorz》. The existence value of this card that can no longer pay LP infinitely is... |
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《Major Riot》![]() 2012/12/12 10:07 ![]()
A Normal Trap that activates when your monster is bounced by your opponent's effect, and has the effect of bouncing all monsters on the field and setting the same number of them as face-down defense.
If Bounce dominates the environment, it may be useful, but the card is currently too pinpointed. Also, it is a card that only changes the monsters or changes the battle position when it is successfully activated, so I am worried about the firepower as a meta. Cards that are bounced to EX are not counted in his Special Summon number, so there is a possibility that you can get an ad from your opponent on that part... The effect is hard to understand, and I don't feel much usefulness, so I think it's a card that doesn't feel strong. |
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《The Regulation of Tribe》![]() 2012/12/12 10:03 ![]()
A Continuous Trap that blocks the attacks of monsters of the declared race when activated, but cannot be maintained unless you release monsters for each standby.
In these days when decking is progressing, the binding force of race sealing is not low. It's not low, but it can be broken with general-purpose links and Xyz, so it's not trustworthy. Above all, the problem with this card is the heavy cost of releasing it. It's difficult to procure this, and if you use it disposable, it's worthless if you don't keep using it because there's Friche's roar and reconciliation. Of course, it is not very effective against opponents who use various races, so it is not very convenient to use. |
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《Appropriate》![]() 2012/12/12 9:59 ![]()
That's right (piggyback)
His Continuous Trap that can be activated when the opponent draws outside of the draw phase, and has the effect of drawing 2 cards for himself if he draws in the same way afterwards. If you can activate it, you can easily get a 2 draw effect, so it's a very attractive card, but it's a little difficult because it's a text that misses the timing to activate. Also, you can't draw when you activate it, so waiting for your opponent's draw is a bit of a hell wait. Do I need to use cards that my opponent draws from here? As a result, I tend to keep drawing myself with things like Defend Guy as a trigger, and I think that's the card I should be using. It's a fairly peaky combo card, so you need skill to master it. The new theme, Generaider, has many effects that draw opponents, so there may be an opportunity to take advantage of it...? |
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《Metal Detector》![]() 2012/12/12 9:56 ![]()
It can be activated when Continuous Trap is activated, and has the effect of negating all his Continuous Trap effects until the end of the turn.
It is a completely backward compatible trap stun that can negate all traps until the end of the turn. Of course, there are few places that can beat Cyclone and 《Dust Tornado》. |
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《World Suppression》![]() 2012/12/12 9:49 ![]()
Swarm of temporary negate cards, Field Spell version.
It can be activated when a Field Spell is activated, and has an effect that negates the effect of the Field Spell until the end of the turn. Only one field card can be activated, and it is a card that is more cyclonic than his negate set in this pack. There are many Field Spells that scatter their effects when destroyed, but just negate it with this card is a temporary fix, and if you don't like that, there is also the option of Cosmic Cyclone. 《World Suppression》is still far away… |
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《Armored Glass》![]() 2012/12/12 9:47 ![]()
Negate Trap is an effect that targets a specific type of card that exists in large numbers in 《Curse of Anubis》.
Activates when an Equip Spell is equipped, and has the effect of negating all Equip Spell effects until the end of the turn. However, the Equip Spell can be almost completely neutralized by aiming with Cyclone or 《Dust Tornado》when it is equipped. There are Equip Spells that can use another effect when destroyed, but even so, this temporary card is pretty weak as a reason to prioritize. I have little reason to use it. |
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《Driving Snow》![]() 2012/12/12 9:44 ![]()
Synonym: gust of wind
A trap card that can be activated when your own trap card is destroyed by the opponent's effect and sent to his GY, and has the effect of destroying one of his spell traps on the field. Although Trap is more likely to be blown away by the opponent, it is fundamentally backward compatible with Dust Tornado that appeared in the same pack. Unless you really want to sneak into his snow-themed Deck, there's no point in using it... |
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《Gust》![]() 2012/12/12 9:42 ![]()
A trap card that can be activated when his spell card in his field is destroyed and sent to his GY, and has the effect of destroying one of his opponent's spell traps. It is the opposite of blizzard.
Although the effect itself is the same as Cyclone and Dust Tornado, it has strict activation conditions. The 2 free chain cards can be used in the same situation as this card, so there is almost no reason to prioritize this card. Even if it's a gust of wind, it doesn't mean that it can't win against a cyclone or a tornado. |
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《Earthshaker》![]() 2012/12/05 23:10 ![]()
A trap card that has the effect of choosing two attributes and letting the opponent choose, destroying all monsters of the selected attributes.
It is a card called a free chain that can be exchanged for 1:1 or more if the attributes of the opponent are different. However, in recent years, theme decks with unified attributes have become mainstream, and there are often situations where they cannot be activated in the first place. It's pretty hard that this kind of trap of his has no credibility. It is also a problem to leave the destruction destination to the other party. Moreover, there is a card called 《Gozen Match》that forces the unification of attributes even more strongly… |
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《Solomon's Lawbook》![]() 2012/12/05 23:08 ![]()
A Normal Trap that allows you to skip your next standby phase.
A card that avoids the disadvantages that occur during the Standby Phase. Basically what happens in the standby phase is more good, and there aren't that many cards that bring downsides. I can only think of the Timelord. Although it is out of print, it is said that it will depend on the future, but how many years have passed since it was said so? |
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《Three-Headed Geedo》![]() 2012/12/05 23:03 ![]()
A normal monster from Dark Fiend.
If the head is cut off, it will grow again. Even if he had a ferocious personality, it didn't seem to be reflected in his ability. |
Update Information - NEW -
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