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Yu-Gi-Oh! Card Rating List Showing 5,566 to 5,580 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Trap Master》
シエスタ
2019/01/29 14:49
Trap master (lol), reverse and indeterminate removal is unstable and too slow. Since he is a warrior with a low RBI, he has plenty of support, but there are a lot of people who are better than him.
There is no such thing as Menmasu or Combo Master who is a good master in this game. |
▶︎ Deck | 《Barox》
シエスタ
2019/01/29 14:43
It's a poor fusion, but as it's already been said, there was a time when it was useful because it was suitable for the Hundred Eyes material that can be obtained from 《Instant Fusion》.
Currently, there are chain sheep that match the level, race, and attributes, and that one can self-regenerate when not destroyed, and is strong against removal when summoned, and can withstand use as an attacker if revived after being made into some kind of material. This also has no effect and does not get caught in the abyss due to its low hit points, but it is not a difference that can overturn the priority in the current environment. |
▶︎ Deck | 《Lady of Faith》
シエスタ
2019/01/29 14:33
A tasteful illustration unique to early cards. However, as a card, it is a poor low-grade vanilla and does not belong to any particular category. The dark version of this card is full of possibilities.
It's an illustration that seems to soothe a raging soul, but in this game, many players are bitter because of the cutely illustrated hand triggers on a daily basis, so it seems difficult to calm down just because it's cute. . It will also be tough to compete with the raging soul dragons of the ex-kin. It's a poor card, but it has a lot of support due to the existence of a vanilla card with a high illustration ad and a card that uses itself as a fusion material. You lose 1 point. |
▶︎ Deck | 《Jinzo #7》
シエスタ
2019/01/28 18:02
? ? ? "Relying on the power of science to do anything less than me is a shame for a direct attacker!"
It's an early card, so it can't be helped, but if it's a direct attacker, it's a pretty weak RBI. It's just a Machine, and it supports 《Limiter Removal》and replication techniques. In addition, ten years after his appearance, Jinzo finally became a category, so if you support him well, you may not be able to aim for a kill. ? ? ? "I can receive even better divine protection!" |
▶︎ Deck | 《Psychic Shockwave》
シエスタ
2019/01/28 16:24
Since it's an attack with the overseas name of Psycho Shocker, it's probably a special move card.
Although it is a fairly limited range, you can recruit advanced monsters, and if you bring Shocker as illustrated, you can exchange 1: 1. However, the activation condition is the neck. The trigger is the opponent's trap, but since it's a trap with a lag, this card will inevitably be delayed until it activates. Well, recently there are many patterns where you can trap directly from your hand, so if you're lucky, you can easily activate it on the next turn by laying it down. It's not that there isn't a useful existence for recruiting, but I feel that this card, which is heavy, slow, and highly dependent on the opponent, is not something to be praised. |
▶︎ Deck | 《Jinzo - Jector》
シエスタ
2019/01/28 14:42
Jinzo looks unusually bald among his bald group Jinzo.
It's a low class and treated as a shocker, so it's perfect as a lord's summoning cost. It can be reused from the returner, and Brabon is also compatible, so there are plenty of supports. Also, because of its low RBI, it is possible to summon two real shockers in a combo with a runaway summon. If you release yourself, he can search for Jinzo and aim for deployment while peeping down. If the shocker is successfully deployed, the trap can be negate as it is. Even if it is decided, it is an explosive power in the middle. However, whether or not it can be deployed is highly dependent on the other party and is somewhat unstable. In addition to that, the current environment Trap itself is going downhill. Naturally, the more you can deploy a large number of decks, the more likely you are to be disturbed. easy to be It's a nice support for Jinzo, but I think it's a pretty difficult card to use to its full potential. |
▶︎ Deck | 《Amplifier》
シエスタ
2019/01/28 14:25
With special equipment for Shocker, you can use his traps as much as you want. It sounds good, but when this card is destroyed, Shocker is also destroyed, making it vulnerable to his spell removal.
The combined use of Shocker and Trap is also possible without this, depending on the playing and construction. In addition, most decks that use Shocker have a low adoption rate for Trap, and if you try to stick to both while being conscious of this equipment, you may end up losing your balance and it's easy to end up putting the cart before the horse. I think it's a card that is more difficult to handle than the benefits you get. |
▶︎ Deck | 《Jinzo - Lord》
シエスタ
2019/01/28 9:33
It is a superior species of Psycho Shocker, and demands that when summoned.
Shocker is an advanced level, but there are plenty of supporters, and there are low-level Jackers who are treated as Shockers, so summoning them is not difficult. However, in spite of the weight and the accidental nature, it is not possible to obtain that the offense and defense and the effect are not much different from Shocker. The additional effect of removal + burn is almost impossible because of its own effect. He can destroy his own cards, but if his deck uses Shocker, he should refrain from using Trap in the first place. Ultimately, when summoning this card, you can strike a lot of summoning negate counters, so there is a risk of exposing the gap. Like Armed lv10 and 《Vampire Genesis》, the impression is strong that it is a high-ranking species with little priority. |
▶︎ Deck | 《Jinzo - Returner》
シエスタ
2019/01/28 9:20
It is possible to attack directly, but the hit point is low and it is a half-baked value if it does not correspond to the replication technique. It's close to a bonus.
The favorite can revive Shocker no matter where it is sent to GY with the resurrection effect. Jinzo is dark, so it's easy to send him to GY and share support, so it's not difficult to activate effects and prepare targets to revive. Since there is no turn limit, you can aim to revive multiple Shockers, and since it is a machine, it also supports 《Limiter Removal》, and if it goes well, you can see one kill. Although it self-destructs at the end, it is easy to handle now. Since it's the end of your turn, it's not a small advantage that even if you revive it during your opponent's turn, it won't be meaningless. However, it is important to note that there is a possibility of missing the timing due to "time" as a big difficulty. I think it's a support that will show you the explosive power in the middle of the day if you handle it well. |
▶︎ Deck | 《Jinzo》
シエスタ
2019/01/28 9:06
Cards with various impressions of the original work and animation. Especially for myself, "It's time for a checkup!"
As long as it exists on the field, it can block Trap, and his RBI is also in the Monarch class, so the influence is high. Perhaps because it was a card that played a lot in the original work, it has a lot of support and is easy to put into play. You will also be affected by this, so you need to be careful with your playing and construction, but you can use this to your advantage and aim for a complete revival by combining it with an incomplete revival/return trap. Inflation is going to be a tough time for this card. In particular, only the field can be negated, and recently his GY-activated traps have increased considerably, so it's no longer possible to shut out. There are various trap metas currently in existence, and rebooting in particular matches the current environment, where the surprise attack that can be struck directly from the hand is powerful and expendable, but it is speeding up. Among the Trap metamonsters, the support is abundant and easy to use, so the priority will change depending on how you can make use of it. I don't think it's a burnt out card yet. |
▶︎ Deck | 《Mask Charge》
シエスタ
2019/01/25 17:23
Similar to 《Fusion Recovery》and Salvage, it is a card that has 2 copies per card, so compared to 《Fusion Recovery》, the HERO side can be recovered without the condition that it was used as a material, and Mask Change can be connected to M with 1 HERO, I feel that it is a card that is less perishable than 《Fusion Recovery》.
However, there is an unavoidable risk of spoilage. The impression that it tends to be avoided in any way now that the speed is increasing. The change search also became less stable than before because mist and alive were regulated. Also, with his deck that uses changes, the EX limit is tight, so it's difficult to change over and over again. It's a useful card, but it might be a bit difficult to use unless you're building with a little weight on M. |
▶︎ Deck | 《Mask Change II》
シエスタ
2019/01/25 17:10
A highly business-friendly change card that allows you to incorporate M into various decks in exchange for a hand cost.
However, as a result, DARK in general is one of the most annoying things in M... it makes it possible to operate Dark Row, who has meta abilities, and gives preferential treatment to darkness... or rather, it accelerates the unreasonableness. Even if it's light fangs other than darkness, by targeting nut or maiden, it's possible to get a useful combo that can get a high class RBI while demonstrating the recruit effect. Well, I think this is still allowed. Currently, the rules have changed and the environment has changed, but I still don't like the fact that Dark Row can be installed in various decks, so I'd like you to stay with the restrictions. Or put Darkrow in jail. |
▶︎ Deck | 《Mask Change》
シエスタ
2019/01/25 16:50
M・HERO's main summoning method.
Since it is a Quick-Play Spell, it can be used from pursuit to sacrifice escape, allowing for flexible movement. The all-important M-HERO is also excellent, and this card itself is easy to pull with Shadomi. A card that will be one of the strengths of HERO. |
▶︎ Deck | 《Mektimed Blast》
シエスタ
2019/01/25 16:38
It's often said, but it's like a twin vortex in anime.
While removing he can trigger Meklord Monarch. However, he needs Meklord on the field, and since it's 2:1, if you use it normally, it will consume a lot and it's hard to get an ad unless you chain it to the opponent's removal. But then he misses the Meklord Monarch's trigger, which makes the whole thing feel unwieldy. Basically, it will be ideal to activate after attacking and he will continue to pursue while pulling the trigger of Meklord Monarch. However, even with this operation, in addition to the slowness of Trap, he also depends on the opponent's field, so it is still difficult to handle. It's hard to say that it's easy to use, but it feels like a better category among Meklord-related demons and traps. But that's the only reason he doesn't have the Meklord name, which makes it even more disappointing. |
▶︎ Deck | 《Meklord Factory》
シエスタ
2019/01/25 16:26
He can pull the trigger of Meklord Monarch while salvaging, but in addition to the attack reaction that Meklord needs, he is a terrible thing that passes weakly as a soldier limited and basic ad loss salvage.
The same category-related remaneuvers allow him to salvage all Meklords under less stringent terms, but they are themselves mostly backwards compatible with Monster Reincarnation, which is why this card is below. If you want to trigger Meklord Monarch, there's something easier to handle than Braho. With this card, which is an attack reaction, even if he plays Meklord Monarch, if he has a higher RBI, he will be defeated by a follow-up attack, and there is a high risk of being eliminated in the main 2. Nucinicles and Castelliks tend to be the only ones that get hate, but they're even worse than that, and they're an unreasonable level of industrial waste. |
Update Information - NEW -
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