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Yu-Gi-Oh! Card Rating List Showing 5,476 to 5,490 of 7,624

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Rating Score・ Review
Posting Date
Destiny Mirage ▶︎ Deck 《Destiny Mirage》
japan シエスタ
2019/02/06 13:04
Yugioh Icon
It can revive a D that has been destroyed by an effect, and it has a slightly unusual property if it can also target the D before this card was activated.
However, it tends to be a little behind Trap and only responds to destruction of the opponent, and it is not limited to these drawbacks, but now there are many bounces and exclusions.
D has a relatively low stat overall, and his Deck has a lot of resurrection by Cross Guy, his GY activation, and his GY use, so it's not compatible in that it's easy to target battle destruction or removal other than destruction.
The stability is low, and it would be better to give priority to the counter means rather than adopting this. If it was a Quick-Play Spell, there might still be room for adoption.
Paladin of Dark Dragon ▶︎ Deck 《Paladin of Dark Dragon》
japan シエスタ
2019/02/06 12:56
Yugioh Icon
Red-Eyes version of the White Dragon, summoning it shouldn't be that difficult due to its low level.
The effect is also similar to White Dragon, and it can be used face-up, but considering the current handling of defense, I don't think it will be a bonus like White Dragon.
By releasing it, you can deploy or recruit Red Eyes, and there is no particular disadvantage.
Compared to White Dragon, it has become easier to use according to the times, but Dragon and Red Eye have a lot of support, so there are plenty of ways to summon them, so it's risky to take up the ritual space just to summon Red Eye. feels big.
In the end, I think it's a card that's difficult to handle because it's standing in the same position as White Dragon.
Paladin of White Dragon ▶︎ Deck 《Paladin of White Dragon》
japan シエスタ
2019/02/05 18:02
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One of his Noble Knights of a dragon with a specific dragon motif.
You can recruit dragons with that motif by releasing them yourself, but one thing that can be said in common is that there are many other ways that can be deployed more easily, and it is difficult to prioritize them.
As a lower grade, it has a counter-back defense effect and the above-mentioned recruitment effect in the offense and defense of the passing score.
However, he has a Chaos MAX ritual related to Blue-Eyed, and there is a high damage race due to penetration + double damage, and he has 4000 RBI and strong resistance, so he can play a stable role even if he is not a defensive opponent.
Although the level is different, it is 8, so it is easy to share support with Blue-Eyed.
Summoning sickness also occurred in the important recruitment, and it was not possible to make use of his Blue-Eyed RBI. It is difficult to recover the cost of rituals.
As mentioned above, Blue-Eyed is the card with the best amount of support, and it is difficult to give priority to the fact that there are many other excellent support.
If I had to cite my strengths, it would be easy to suppress the consumption of releases with a common deployment effect, and if Blue-Eyed is easy to adopt, wouldn't it be possible to make unique moves?
The impression that pity stands out because it targets the blessed card called Blue-Eyed.
Amaterasu ▶︎ Deck 《Amaterasu》
japan シエスタ
2019/02/05 17:27
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It's a card that has the biggest stats in spirits, and he can't even summon a special summon, let alone a special summon.
Advanced set and summoning that is not seen in the middle of the day. Alignment and racial aspects are blessed and Photon Sanctuary compatible, so it's not so difficult to put heavy things into play.
It has a rare effect that is effective in the face-down state, and if you recover the consumption by drawing and reverse it, you can get rid of all and powerful removal.
However, there's no way the other party wouldn't be wary of seeing a sight that can't be seen in the advanced set. If they know it's this card, they'll take countermeasures.
The effect of 1 compensates for it to some extent, but Deck Bounce, Armades effect, and removal that doesn't target are not uncommon nowadays, so don't overestimate it. On the other hand, if you wake it yourself, the effect of 1 will not activate, so there is a possibility that you will be hit by that hole. Where you want to prepare a counter means.
It's not compatible with Japanese spirit, so it's desirable to have a dedicated build, but I think it's a dynamic and peculiar effect that lives up to its name.
Izanagi ▶︎ Deck 《Izanagi》
japan シエスタ
2019/02/05 17:11
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An advanced card that can be deployed by cutting spirits from your hand. This method does not change the consumption of Tribute Summon, but this method will be the basic summoning method for spirits that are severe in summoning rights.
The cost itself is a card that can be searched with Aramitama, and it is easy to prepare because it tends to accumulate in the hand. However, because of that nature, it is easy to limit the number of Spirits that can be used, and it can be difficult to handle depending on the build.
As long as it exists in the field, the spirit can be maintained, but as I mentioned in Yata Kagami, it doesn't mesh with the concept of the spirit.
Fortunately, it's optional, so it doesn't get in the way, and I'm happy to be able to simply use it as an attacker/release agent. The spirit's self-bounce is activated on the turn it's summoned, so unlike spirit energy, you don't have to worry if it's removed.
It has its quirks, but I think it's a good card that expands the range of tactics.
Spiritual Energy Settle Machine ▶︎ Deck 《Spiritual Energy Settle Machine》
japan シエスタ
2019/02/05 16:49
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Compared to the Hatta Kagami, it is the entire army. However, as evaluated in Yata Kagami, the problem is that it is anti-synergy with the spirit, which is the basic strategy of reusing the activation again while bouncing because the effect is activated only when summoned.
From the text, it looks as if it comes with resistance like the anime Zarc and No99, but unfortunately that's not the case.
On top of that, the hand cost is required every turn, and if it is destroyed, your army will be returned to your hand, and you can't expect it to last very long now that removal is rampant.
Although it is overall compared to the eight mirrors, since the spirit does not have the development power, the appreciation is honestly thin.
I think that it is a card that has few useful targets and is difficult to handle more than it has advantages.
Mirror of Yata ▶︎ Deck 《Mirror of Yata》
japan シエスタ
2019/02/05 16:40
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It's a card that maintains the spirit and strengthens the player's presence, but the problem is the basic concept of the spirit, which is bounced and reused, and the anti-synergy point.
Spirits are effective when summoned, so there is little point in keeping them in vanilla state. Even if it's a wall, it's hard to make use of combat resistance now that removal is rampant.
There are few important equipment targets that are useful. Also, if you want to maintain it, there are Izanagi, which can be used as an attacker even though it costs money, and the highly versatile Holy Grail, which can negate and strengthen the effects of both yourself and your opponent.
It's a difficult card to handle in its current state.
Spirit Ryu ▶︎ Deck 《Spirit Ryu》
japan シエスタ
2019/02/05 16:23
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It can be strengthened by throwing away the dragons in your hand, and the multiplier is high.
However, the original RBI is low, and Dragon is good at calling cards with strong status and effects, so if you want to handle it, a specialized build is desirable. super regenerative
Such recovery will be necessary.
I think it's a romantic card with high explosive power even though it's a low-class dragon.
Yamata Dragon ▶︎ Deck 《Yamata Dragon》
japan シエスタ
2019/02/05 15:09
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From its effect and illustration in the last battle, it can be said that it is the opposite of Hino-Kagu-Tsuchi. It always bothers me to write serpent and read dragon.
With the draw effect, you can recover the cost of summoning this card and passing the attack, which will lead to your next tactic. It's easier to get a stable ad than 《Hino-Kagu-Tsuchi》.
However, the combat power is lower than "Hino-Kagu-Tsuchi", and 2600 RBI is unreliable as the highest grade. It takes a lot of time and effort to secure the release personnel.
Also, although it is a spirit, if you think about the characteristics of the spirit, the compatibility is not good.
However, compared to 《Hino-Kagu-Tsuchi》, it is a Dragon that is blessed with support, and now Spirit and Tribute Summon also have substantial support.
It's difficult to handle, but I think it's a romantic card.
Hino-Kagu-Tsuchi ▶︎ Deck 《Hino-Kagu-Tsuchi》
japan シエスタ
2019/02/05 14:51
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It has a dynamic effect that makes you discard all the cards in your opponent's hand before they draw.
You can definitely restrict your opponent's actions.
But he has to deal battles damage, and often by then his opponent already has a rough hand.
There is also an environment where hand provocation is almost essential, and the more cards in the opponent's hand, the more difficult it is to pass.
Although his own support itself has increased, it is a weight of the highest grade spirit that cannot even be Special Summoned. Is it a card?
Straight Flush ▶︎ Deck 《Straight Flush》
japan シエスタ
2019/02/05 14:35
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Harpie's feather broom that can be activated under certain conditions, but the conditions are very strict.
In this day and age, there aren't many decks that use him lying down to the extent that he can go down, and if the magic/trap zone is buried in the first place, the spell can't be activated, so it's not often done.
And in decks that do such things, the negate method is often hidden, so it's hard to pass.
If you let your opponent know that this card exists, you may be able to make them hesitate to set it, but on the contrary, it will be difficult to pass, and the conditions are too heavy, so it's easier to lose this one.
It's a trap that depends on the opponent's deck and playing, so it doesn't have a quick attack, so it's a terrible performance. There are any number of easier countermeasures to use.
Flame Ogre ▶︎ Deck 《Flame Ogre》
japan シエスタ
2019/02/05 9:08
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Links helped me out a bit.
Special Summon is not possible at all, and it is the highest grade and a little heavy. If you succeed in summoning it, you will get 1 draw, but you need to release 2, so the disadvantage is bigger.
It doesn't have to be a Tribute Summon, so it can be activated even if it's a Death Emperor Monarch or a demon.
I would like to make use of such a support, but it is vanilla after summoning because it only has high-level stats in its superlative habits, and the need to handle such an unwieldy, low-spec card just for one draw is not necessary. Honestly none.
There will be many other excellent people.
Predaplanet ▶︎ Deck 《Predaplanet》
japan シエスタ
2019/02/04 17:05
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It's a name like Field Spell, but Continuous Trap.
You can search for Predator cards by going somewhere with cards with counters, but it's a trap, so the lack of haste is quite painful.
Although it targets each other's field, predatory counters are basically placed on the opponent, so it is easy to rely on the opponent's field. There are many cases where the search cannot be connected as you think because it is removed before it is activated. As a search card, it feels low quality, and I think it's relatively easy to use it together with Generate or Dragostaperia.
The other is that it can guarantee removal against the effect of 1, and it can be fusion summoned with Friche, making it easy for the opponent to run out of surprises. However, I would like to note that the material is limited to Predaplant. You can't go greedy with Stave as material. He is a dragon at odds with Predaplant.
Also, if possible, I would like to prepare not only the removal of the opponent but also the means to drop it to his GY. Unfortunately, Ofrys' cost is limited to monsters.
If it goes well, it will earn you a lot of ads, but I think it's a card with a strong peculiarity.
Predaplast ▶︎ Deck 《Predaplast》
japan シエスタ
2019/02/04 16:40
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As the name suggests, this card generates predatory counters, and compared to other generation cards, it's a spell, so it's great to be able to scatter counters without summoning.
The ideal flow would be to show Kinsey Banksia and connect to those effects. I'll give you some information, but except for some of his decks, it's not that much of a concern.
Since it's a Quick-Play Spell, it's nice to be able to interfere with cards that refer to levels during the opponent's turn, which is nice for Predaplant, who doesn't have a very strong return.
As for GY's battle resistance, Dragostaperia, which uses Serasseniant and counters, is a little worried about hitting points, so if you use it together, you can become quite strong against monsters.
The drawback is that creating counters and using them effectively requires using them in combination with other cards, so it's likely to be an accident.
There is some instability due to the combo card, but if you plan to use predator counters, you definitely want this card.
Predaponics ▶︎ Deck 《Predaponics》
japan シエスタ
2019/02/04 16:27
Yugioh Icon
It deploys or revives lesser Predaplants every turn, and is less likely to rot in the first hand that revive cards tend to do. As long as you can maintain it, they will provide you with a stable supply of materials.
There is an LP cost, but you can choose to self-destruct without paying, so there is no fear of self-destruction. Also, there is no restriction on activating the same name, so if you bounce, you can revive multiple times in one turn.
However, just like grafting, it cannot be revived immediately because it is permanent, and there is a risk that the chain will be removed. Also, the negate effect is a little painful, and if you want to connect it to fusion, you will definitely need to use it in combination with other cards. Is the GY activation card, the Serasseniant the most likely target?
It feels like a strong card with a little habit. However, it earns board ads every turn, and with the appearance of Link, the range has expanded, and the ability to deploy is becoming more sought after, so I would like to have one.

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