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Yu-Gi-Oh! Card Rating List Showing 5,326 to 5,340 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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Review Posting Date |
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▶︎ Deck | 《Decode Talker Extended》
シエスタ
2019/02/23 14:16
It is a starter recording that claims to be suitable for beginners, but I feel that it is difficult to say that it is suitable for beginners.
Decode is the same from 1 effect to material binding and marker direction. This evolution? The effect of 3 is somewhat limited in timing, so if you want to actively aim, it would be better to use it together with a card that can go to his GY with Friche, or use Kaiju etc. to control the position of the opponent's field. It works well with 《Linkuriboh》, you can pull the trigger without lowering the RBI, and with Cybers, there are plenty of combat and deployment support such as administrators and radiators, making it easy to take advantage of its attack performance. While it was originally defensive, this one is more offensive, and it is highly dependent on combos, so I feel like he might choose Deck, but if used well, it will be a card that can be expected to have high explosive power. |
▶︎ Deck | 《Witchcrafter Collaboration》
シエスタ
2019/02/22 18:05
Witchcrafter Spell Adds a double attack and an ancient machine-like effect to common harvests.
However, his Witchcrafter, which is the most important, has a low RBI overall, and the magic and trap blockage can only be stopped by the low fire attack reaction now, and even if it hits appropriately, the explosive power is low. Basically, it is premised on combined use with Veil, which has both enhancement and monster effect negate. The veil itself is easy to prepare, so it won't be difficult to use together. The difficulty is choosing the situation, but in such a case he can pay the cost of Witchcrafter, and there are many opportunities to use the recovery effect. If you decide, the explosive power is high, so I think you want it around the pin insertion. |
▶︎ Deck | 《Witchcrafter Creation》
シエスタ
2019/02/22 17:53
Since Dark Majestic's, this kind of search has been included every time.
Witchcrafter's search card, like Engage and Kaiten, has additional effects that synergize with the same category. Witchcrafter is important to keep his spells in hand, so apart from the ending and slowness, this is a very good effect. Even if I say it's slow, he actually has an effect that can activate the Witchcrafter monster during the opponent's turn, so if you use it as a cost, you don't really care about the slowness. However, since only one of them can be activated in one turn, it is necessary to carefully consider the situation before activating it. Witchcrafter A must-have card. |
▶︎ Deck | 《Number C43: High Manipulator of Chaos》
シエスタ
2019/02/22 17:45
A name that catches your eye. The material specification is extremely heavy with darkness level 3x4, and the latter half of the effect cannot be used, so it is recommended to use RU from the base 43.
It's an evolution of 43, but it doesn't have any means to strengthen it even though it has 0 stats. Instead, the entire token can be attacked twice, creating a token that has a staging effect like a desert. If you decide directly with your soul with your own effect, the game will end as it is. Although it has explosive power, it is heavy because it requires 3 body materials and heavy RUM before evolution. It doesn't matter if you decide directly, but if you're aiming for a high RBI Soul Token, I'm worried that it doesn't work well with pre-evolution, which has a burn effect. It's also immune to resistance, so it's vulnerable to interference. I would like to have a countermeasure, but it is doubtful whether such a thing can be prepared before this card is released. Since he doesn't need a pre-evolution for a double attack, his token-based Deck is a powerful support, but it's unreasonable to prepare him with a token deck that doesn't work well with X. Performance that is desirable for exclusive construction that is very difficult to handle as before evolution. It's easier to play an active role on its own than it was before it evolved, but if you're expecting a large amount of damage with a special combination, you can do it even before it evolves, so it's sad that there's little point in evolving it. |
▶︎ Deck | 《Number 43: Manipulator of Souls》
シエスタ
2019/02/22 17:09
Destruction resistance using GY's No has an interesting effect of strengthening and burning each time it recovers. If you can heal a total of 4000, it will be a 1 kill line.
However, there are many things that are required in various ways, and the difficulty is that it is too heavy. First of all, the material is specified as darkness, and three bodies are also required. There are almost no decks that can easily put out this card in decks that perform LP gain, and on the contrary, stacking LP gain cards in decks that can be put out without difficulty tends to damage stability. And there are quite a few peculiarities in terms of operation. In order to demonstrate destruction resistance, he needs to send other No's to GY first, so it tends to be a hassle. Destruction resistance has been working poorly lately, so you might want to ignore it for now. Since it is a heavy and combo-based effect, it is desirable to use it in a dedicated Deck. Although it has interesting elements, I think it is a card for advanced players that is very difficult to handle. |
▶︎ Deck | 《Number C80: Requiem in Berserk》
シエスタ
2019/02/22 16:57
In addition to the equipment effect that has been further strengthened from the original, it has become the effect of interfering with the field from GY, and the removal power has been improved. Basically, it will be put out for removal.
Rhapsody itself is a bit picky about the opponent, but it's a versatile card, so it's hard to overdo it with EX in CNo. However, since Rhapsody itself has a useful ability, it is often the case that even if the opportunity to summon it arises, it will scramble for the materials. I want to assess the situation and summon it, such as when it becomes necessary to take care of it or remove it when Rhapsody's effects are no longer working. The effect is excellent, but the RBI is still 0, and even before the evolution, there are some subtle compatibility points with choosing opponents, and the need for RUM is a little strong. The Phantom Knights, who are equipped with RUM and are good at deploying and reviving X, are the ones that can be adopted without difficulty. I think this guy can be one of the powerful cards in Deck. |
▶︎ Deck | 《Number 80: Rhapsody in Berserk》
シエスタ
2019/02/22 16:46
Rank 4 that can steal the opponent's GY's ad using materials. Since there is no specified material, there are many decks that can be equipped with it, making it a general-purpose GY meta card.
However, the RBI is 0 and cannot interfere with the field, and rank 4 is a fierce battlefield. It is also a problem what to do after the performance is easily influenced by the opponent. In the past, it was easy to line up Xs and use their equipment effects, but without Links, it's difficult to line up Xs, making usability worse. On the other hand, a new usage method called link material is born, so the ease of processing may rather increase. It's fragile when it's negated, and recently there are many things that can be activated immediately after sending it to his GY, so it's often the case that cards you want to banish are being used when your turn comes around. Place where we want to prepare for care when we stopped functioning by any chance. It's one of the excellent options, but now that Link's appearance has made the EX slot even tighter, it's becoming difficult to adopt it with a sense of preparation. Only a few decks like The Phantom Knights are likely to be able to use this card without difficulty, either because the environment has become too focused on GY. |
▶︎ Deck | 《Witchcrafter Madame Verre》
シエスタ
2019/02/22 14:24
Is it a recommended card for gentlemen along with Sky Striker and Mayakashi in this buildpack?
Although it is the highest grade, there are no particular summoning restrictions, and it is compatible with recruiters from a low RBI. Spell users are a race that has a lot of deployment support, and since lower grades of the same category have recruit effects in common, they can be deployed easily although they do not mesh with the effect of 1. By showing a spell in combat, he can buff a single spell user and has a high boost value. With high offensive performance, he can easily deal a lot of damage to spell users, and he can also target himself, so his combat power is higher than it looks. In addition, you can neutralize monsters on the opponent's field with Friche using his spell in your hand as a cost. Since it is a whole that does not target, it has a high impact, and even considering that it does not interact with the effect of 1, it is an ability that is well worth the cost. However, since it is limited to the field, it cannot prevent popular hand triggers and is powerless against demons and traps. The hand trigger is a nominee, and the magic/trap is where I want to recover with his spell-wielding extravagant support. It's once per turn, so it's important to make sure. Spell users are a race that handles his spell well, so it's easy to adopt as a general purpose. However, it is a card that can be fully unlocked in the same category with support and self-spell recovery. A Witchcrafter with high sexual pressure who becomes an ace. |
▶︎ Deck | 《Ferocious Flame Swordsman》
シエスタ
2019/02/22 10:49
It is a card that should be called a Link version of the Flame Swordsman, and the material specification is the same as Troymare, so it is easy to play.
The advantage is that you can add one marker to both EX and main and you can handle it even if you revive. Is it to have synergy with Souen? Since it has two types of effects related to warriors, it is an effect that should be handled mainly by warriors, although it is loosely bound. It has a solid effect of warrior revival when not destroyed to strengthen all warriors. However, the strengthening also extends to the opponent, and since there are many warriors with high versatility, there are many cases where the opponent is strengthened. In addition, Warrior Link has an iron plate called Isolde, which has a high ability to add markers in the EX zone and has the effect of quickly hitting high adverts, so it's a bit bad. The effect itself is very different, so there are situations where this card is more useful, but I don't think it has enough performance to force it into a narrow EX slot. I would like to adopt it after considering the synergy with the looseness of the tie and the strengthening effect. |
▶︎ Deck | 《Blue Flame Swordsman》
シエスタ
2019/02/22 10:32
It has an effect that supports warriors in general, but considering the effect of 2, I would like to adopt it in a deck that deals with fire and warriors.
However, there are few applicable cards, and when it comes to flames and warriors, BK and he are Igknight, but BK is originally strong in battle and has a card called Counter Blow, and Igknight is a P Deck, so if it is not compatible with resurrection, overall Synergy is not good enough. I can share my 600 RBI with other warriors, but it feels like it's limited to BP and it doesn't work very well. It's not that it can't be used, but since warriors these days don't really have a problem with RBIs, I get the impression that they're in an unfortunate position where they don't feel the need. |
▶︎ Deck | 《Flame Swordsman》
シエスタ
2019/02/22 10:22
Jonouchi's strongest card in the kingdom arc.
Consistent with that evaluation, it was one of the most active cards in Jonouchi, and it also had a special effect that determined whether it was superior or inferior depending on the attribute. However, in OCG, it's just vanilla after being fused. Its offense and defense are on par with the lower class, and if it is used normally, it will not stand up to use. However, it is simple and compatible with 《Ready Fusion》, and although flame level 5 is not very easy to use as a material at present, it is easy to use as a fusion. It is also a required material for black flare night. Let's see if it's strong... However, there is also a fused Giltia that is the same level as Jonouchi's card. I'm at a loss. For the time being, this also has good compatibility with Homura Noble Knight. It's a poor card, but thanks to the aforementioned support, I think it's a card that can be used. There is currently a remake called Knight of the Strong Flame, and if you use that material, the atmosphere of Jonouchi will come out. |
▶︎ Deck | 《Blue-Eyes Twin Burst Dragon》
シエスタ
2019/02/22 9:48
Two-headed Blue-Eyed, which seemed to appear and did not appear for many years.
It can be summoned on the field without fusion, and Blue-Eyed has too many ways to pull it out of her deck, so it should be easy to get anywhere. If it's just on the field, rank 8 is likely to be a competitor. Despite using two Blue-Eyed as materials, the offense and defense have not changed, but in addition to combat resistance, continuous attacks against monsters and exclusion effects that are effective against higher ranks and those with combat resistance have improved combat power. The removal effect is not targeted, so the removal performance is high, and it is valuable for his Blue-Eyed, which has a lot of destruction. As a neck point, it is easy to be influenced by the opponent and the situation. If you don't use fusion, rank 8 will be your competitor, and there are Fergrant and No97 who are easy to play in any situation. Tyrant is a rival if it is equipped with fusion, over there has a whole attack, higher offense and defense than this one, and also has ad power due to his trap resistance and his trap reset effect from GY. Although it would be ideal if it could be used properly, Blue-Eyed is often equipped with synchros, so there is no room for EX. It's not bad, but whether it takes precedence depends on the environment and type. While there are many rivals in OCG, it is easy to play an active role in Lynx due to the influence of skills, and there are many people who are indebted to you. |
▶︎ Deck | 《Armillyre, the Starleader Dragon》
シエスタ
2019/02/22 9:17
As has already been said, this is a card that makes me feel like I've adjusted it properly with Khalifa Samoso and others as teachers. New Year!
Since the material specification is loose with 2 effects, you can aim for summoning with various decks. Easy to use diagonal bottom for markers. It has a hand expansion effect, but since the level must be the same, it is desirable to use decks with a uniform level to some extent. Since you need a target monster on the field, it actually feels like Link 3, and it's not as light as it looks. It's not a card that can easily earn ads because it's from your hand, but it's a place where you want to earn good ads by deploying cards. Also, it can't be used as a link material, and this card itself doesn't have a high RBI, so it can be a target. At present, there are many other excellent links, so I would like to use it after determining the situation where the effect can be maximized. The versatility itself is high, but I also feel that his deck and cards have a habit of making it easy to choose the situation. |
▶︎ Deck | 《Spellbook of Judgment》
シエスタ
2019/02/21 17:35
His Spellbook with a devastating effect.
It was able to hit out a huge amount of adverts, boasting enough power to compete with the Dragon Ruler that dominated the environment when it first appeared. (And after the ban, magic quickly disappeared from the environment, unlike Dragon Ruler.) It also reassessed the value of lesser spellcasters with useful effects. The card was banned in less than a year after its introduction, but due to the increase in meta cards such as Urara and the inflation of the environment, it felt slow at the end of the search, and the Spellbook itself could not keep up with the environment. It's finally back to the limit. At the moment, I have the impression that he is no longer a restricted class, but I guess it depends on his spellbook in the future. |
▶︎ Deck | 《Priestess with Eyes of Blue》
シエスタ
2019/02/21 17:05
Similar to Miko, this card can be activated by becoming an effect target. However, unlike shrine maidens, she cannot move alone. I need some keys.
The effect is to be able to search for two types of her Blue-Eyed, but as is often said, the existence of the melody becomes a lump above the eyes. There is no particular key over there other than requesting one card from your hand, and you can search for anything other than Blue-Eyed with the same name. Since this also requires a trigger, most things do not change in terms of consumption. You can pull in Solids and Spirit Dragons that cannot be searched with Melody, but they tend to be limited in number, and they are more likely to be recruited than searched, so it is hard to say that they are an advantage. It also has a self-regeneration effect that uses Blue-Eyed as a cost, and when you want to S-summon for some reason, you can use it to prevent yourself or her from running out of Blue-Eyed search targets. I can't get rid of the feeling that it's a waste because of the cost. There are elements unique to this card, but there are too many other useful Blue-Eyed support. Priority is a harsh impression. |
Update Information - NEW -
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