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Yu-Gi-Oh! Card Rating List Showing 511 to 525 of 4,129

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Junk Speeder ▶︎ Deck 《Junk Speeder》
japan 備長炭18
2019/12/21 11:49
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Junk S will accelerate the duel to the limit.
I want to be able to recruit his Synchron tuners with different levels as much as possible when summoning S, and since I am a non-Tuner myself, I want to connect to high level Synchronization from there.
Material designation and level are also easy with the Yusei Deck, so it's easy to put out, but it's crazy because of the effect of the new square premise.
Currently, we are also considering Jack Decks, which use a lot of tuners, and we can expect demand for romantic type Synchro Decks after the rule change.
It will be restricted from April, but it will be interesting to see what happens with the next revision.
Goyo Defender ▶︎ Deck 《Goyo Defender》
japan 備長炭18
2019/12/21 11:36
Yugioh Icon
Just when I thought a relief card would come, the rules have returned.
It's a level 3 general-purpose synchro, but with the same name, he can special summon, so he can effectively become a level 9 monster.
He was famous for the initial move of Aroma and One Kill Diva because he was able to connect with Xyz from there and solitaire, but the new rule made it mandatory to link and the effect was ink stain.
However, due to the rule change this time, Fusion, S, and X can be immediately put into the main monster zone, so it can be said that it is a splendid resurrection.
To be honest, I don't feel that the significance of prioritizing cards has decreased due to the increase in the number of cards that earn ad money on the premise of new masses, but I think this solitaire is enough as a return.
For now, congratulations.
Minefield Eruption ▶︎ Deck 《Minefield Eruption》
japan 備長炭18
2019/12/20 19:26
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It can convert Mine Golems into 1000 burns, and it probably serves as an insurance in case the effect is destroyed, but honestly, 1000 burns per body is a little difficult to achieve by requiring a specific cost on the field.
In the current situation where 《Ceasefire》and 《Chain Strike》are quietly relaxed, unless it is a single Mine Golem axis, I think it is worth adopting.
Mine Golem ▶︎ Deck 《Mine Golem》
japan 備長炭18
2019/12/20 19:15
Yugioh Icon
When destroyed in battle, a burn effect is activated, and perhaps it is appealing that it is advantageous to set and aim for reflection damage by burning by own effect, but the effect destruction increases, and a good quality burn card Is it difficult to prioritize in the current situation where there are plenty of them?
Even if you aim for a large amount of damage with 《Minefield Eruption》from a runaway summon, you can only get 3000 burns with a support like 《Trap Trick》, so it's a tough deck slot, and the dilemma is that this card is vanilla.
I don't think it's possible to operate it according to its name.
The World Legacy ▶︎ Deck 《The World Legacy》
japan 備長炭18
2019/12/20 13:24
Yugioh Icon
Speaking of high-illustration cards that don't match the activation conditions and returns too much...
Maybe: 《After the Storm
Well, it's easier to actively fill it than over there, and if links 5 and 6 that don't refer to link materials come out in the future, it may be a reason for adoption.
Currently, it's not treated as a link summoning, and it's a support that doesn't fit into the link summoning system, so using it would be romantic.
Compared to this, it would be a good teaching material to understand how Agarpain was a cheating card.
Karakuri Showdown Castle ▶︎ Deck 《Karakuri Showdown Castle》
japan 備長炭18
2019/12/16 15:58
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Karakuri Field Spell from Ta*shijo Paro.
When Karakuri attacks, you can change the battle position of the opponent's monster like Karakuri, but it doesn't work for linking, but if you consider that monster has low status, or if it's large and doesn't have target resistance, you can deal with it with Mureibu. no categories.
If anything, the main is the resurrection effect, and when it is destroyed like Gear Town, you can revive his Karakuri above level 4 from GY. Now, thanks to Toad, he can synchronize multiple stages of Karakuri, so there shouldn't be any trouble reviving high-level Karakuri.
However, since Karakuri alone doesn't have a lot of ways to break it, you'll want external cards such as Ancient Gear Ballista, and the new Toad Oil will be more versatile with just one card, so it's a little tough.
It's not difficult to make use of it, but it doesn't seem like a high priority.
Serpent Night Dragon ▶︎ Deck 《Serpent Night Dragon》
japan 備長炭18
2019/12/15 17:15
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At 7 stars, he is at a disadvantage just by having Dark's Dragon vanilla and Red Eyes and stats, but the only difference is that he can't receive Red-Eyes support and his RBI is 50 lower, so he's completely at a disadvantage.
It's one of the few appealing points these days, so what's the matter?
Karakuri Gold Dust ▶︎ Deck 《Karakuri Gold Dust》
japan 備長炭18
2019/12/14 16:17
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Karakuri A card that can transfer her ATK to another Karakuri, but most of her main Karakuri have low stats and change battle positions, so I want to activate it for Synchronized bodies.
However, his main Karakuri has a battle position change effect, so this card is more suitable for rushing than defending, but with that, unlimited Limi is a rival even though the buff type is different.
This one is a little tough because I absolutely need two of his Karakuri.
Karakuri Cash Shed ▶︎ Deck 《Karakuri Cash Shed》
japan 備長炭18
2019/12/14 15:59
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His spell/trap counter for Karakuri.
In Defense Position, he can be activated with even one Karakuri, so it's not as good as Hatagozo, but it's easier to use than others. Since it is now possible to remove monsters with Mujibu, there is a reason to use it in the sense of preventing normal spells and traps, which have little effect.
The headwind is that only spells and traps can be used and the sentences are unlimited, but the impression is that it is still usable despite being old.
Karakuri Klock ▶︎ Deck 《Karakuri Klock》
japan 備長炭18
2019/12/14 15:43
Yugioh Icon
Mirafo for Karakuri, but it can also destroy defense monsters.
Leaving his defensive Karakuri on the field in advance is also easier with other cards, including Toad.
However, it's risky to pass the turn to the opponent with his Karakuri's defensive power, which has poor stats overall, so you shouldn't try to remove it.
So, it's not unreasonable to protect Mugen Takeshi with Toad, but if you just want to remove the attack reaction type, there is Mirafo, and even if you can search with Merchant, it's a bit of a waste if you can use it as a bluff. .
I wonder if the influence on the other party is still high in these mansions.
Karakuri Trick House ▶︎ Deck 《Karakuri Trick House》
japan 備長炭18
2019/12/14 10:50
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It's a 1:1 removal for Karakuri, but it's a little tricky to trigger when Karakuri changes battle position.
After all, since Toad, which goes well with this, will lead to Muji in terms of stats, I wonder if it's worth putting it in the main deck.
Is it an example where the slowness of Trap became a pain in an easy-to-understand manner?
Golden Gearbox ▶︎ Deck 《Golden Gearbox》
japan 備長炭18
2019/12/14 8:04
Yugioh Icon
It's a Quick-Play Spell that raises both offense and defense to take advantage of Karakuri's battle position change, but it's a "Stronghold Guardian" that can't be used unless you're down once, and it's a degraded rush, so it's more half-hearted than a good deal.
Also, recently, effect removal is mainstream rather than combat, and the defense increase itself is subtle.
Since it's not Karakuri, I can't search for it.
D.D.M. - Different Dimension Master ▶︎ Deck 《D.D.M. - Different Dimension Master》
japan 備長炭18
2019/12/13 10:14
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It's nice to be able to shoot D/DR every turn, but since it's a high-level monster, it takes time and effort to put it on the field, and if he even requires a hand that specifies a spell card for the cost, D/DR that can be searched is highly versatile. user friendly.
Also, being able to use it every turn, and since it's a plain stat that doesn't have any resistance, it's more suitable for disposable use rather than maintaining it, so the reason for using it isn't that different from D/D R, so it's not particularly likely to lead to differentiation.
Banisher of the Radiance ▶︎ Deck 《Banisher of the Radiance》
japan 備長炭18
2019/12/13 9:38
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Light banisher with offensive stats.
The difference from over there is that he's easier to get out of Normal Summon, but the status itself is still one step further, even if it's low-level.
Rather than maintaining it and increasing its binding power, I get the impression that a sharp construction like "Primal Seed" is more sought after.
Dimensional Fissure ▶︎ Deck 《Dimensional Fissure》
japan 備長炭18
2019/12/13 9:24
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Pseudo-macro for Continuous Spell, limited to monsters.
Since it can be activated on your own turn and has a faster effect, it's less ambusive, but the macro itself can be activated after the opponent draws, so I don't think it will change that much.
In the current situation where there are many monsters that are activated by sending them from the hand to GY, it is easy to adopt even if there is no exclusion of Spell Trap. It is easier to coexist with themes that can collect exclusive spells and traps.
It's a little inferior to the Exclude Anything macro, but as a result, it builds a mutual relationship, so he wants to use it according to the deck type.

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