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Yu-Gi-Oh! Card Rating List Showing 5,146 to 5,160 of 7,624

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Rating Score・ Review
Posting Date
Blue Mountain Butterspy ▶︎ Deck 《Blue Mountain Butterspy》
japan シエスタ
2019/03/16 14:31
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Warrior has several expansion cards of the same level, but this card is his DARK, and the advantage is that there is no limit to where X can be deployed compared to the similar existence of Trouble Diver.
If you mix it with Photothra, you can prepare the cost of Chaos, but it's a little disappointing that you can't draw the trigger for this card over there.
Also, since it uses Warrior as a trigger, it is less versatile than Photothra or Kagetokage, which has similar summoning conditions.
Also, since there is no RBI, it cannot be used as an attacker. For the time being, you can revive with Debdra, but it's hard to get a big advantage due to the difference in race.
As for the fact that it has the name of Butterspy, although it cannot be recruited by Lunalight butterflies, it will be a useful presence when it comes to spawning Alexandra.
Compared to other expansion cards, I feel that it has a strong peculiarity, but it has its own points and I think it has a certain amount of potential in the future. I want to take full advantage of being dark.
Morpho Butterspy ▶︎ Deck 《Morpho Butterspy》
japan シエスタ
2019/03/16 14:07
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Has a weakening effect, but requires a battle position change, and the card itself has no such effect. Therefore, it must be used in combination with some kind of battle position change card.
But it's hard to say that some kind of card and combo for 1000 weakening is honestly worth it. The RBI of this card itself is also low at 1200, and it can only handle up to 2200 on its own.
If you don't consider level or race, Gale can function on its own, has a wider combat destruction range, and is a tuner, so it has a wider range of uses.
It feels like an underpowered card that doesn't do much for its high reliance on combos.
Swallowtail Butterspy ▶︎ Deck 《Swallowtail Butterspy》
japan シエスタ
2019/03/16 13:52
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It can be used as a reinforcement and has a passing hit point as a lower class, and has a weakening effect, but it does not work on its own, and it is a major drawback that it can only be used in somewhat limited situations. At least it's hard to say that it's an effect that can be handled only by Butterspy.
Basically, I want to use it in conjunction with something that has a direct attack. 《Wattgiraffe》has a hit point even among direct attackers, and the blocking effect makes it easier to pass your own attacks.
Also, since there are no restrictions on activating the same name, you can expect a significant weakening if you line up multiple of them.
It's highly dependent on combos, and I'm not sure if it's worth the effort just to weaken it...
Moonlit Papillon ▶︎ Deck 《Moonlit Papillon》
japan シエスタ
2019/03/16 13:40
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With such junk, you can't win! !
Butterspy can be recruited, and the conditions seem to be loose, but it's "time" so it's easy to miss the timing, which is quite painful.
Naturally, removal from the opponent makes it easier to target, and there are times when it is difficult to activate.
It's also a shame that Butterspy is warrior-centric and can't share racial support. There are only two types of recruitment targets, and Butterspy itself is a card pool at a level where it is doubtful whether it can be combined as a theme. I'd like to expect something new, but like the Bounzer, it has a strong pop feeling, and the hope is low.
Various bad cards. However, I think that there is a neta from the name. It's a pity that the reading is different and it's hard to declare loudly.
Bounzer Guard ▶︎ Deck 《Bounzer Guard》
japan シエスタ
2019/03/16 11:57
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The content of the resistance is not bad, but at the time of targeting Bounzer, which is plain and has a small number of items...
Also, since it's a trap, it tends to be one step behind, and it's a bottleneck that it can't prevent things that have already been targeted. As a bonus, even within the same category, it doesn't go well with Hammer Rush.
I can't help but say that the quality of resistance is poor. However, it is the only trap that can be brought in Phantom, and I wonder if it can be used in combination with the cost of cards that require traps or other magic/traps that can't be used.
Hammer Bounzer ▶︎ Deck 《Hammer Bounzer》
japan シエスタ
2019/03/16 11:41
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It has compromise summoning conditions similar to Big Piece Golem, but it is a general card instead of a monster.
Whether the conditions have been loosened or not depends on Deck.
As a card that can be compromised summoned, it has a reasonable RBI of 2300, and has the same effect as an ancient machine that blocks attacks and traps.
However, even here, the condition is that there are no magic traps on your field, and the specification is slightly difficult to use.
There are many attackers that are easier to use than this card, yet have high performance, and I would like to say that belonging to Bounzer is a strength, but Bounzer is a poor and unfavorable category as a category, and it is said that it is not compatible with guards.
It's not useless, but I think it's plain and slightly difficult to use.
Phantom Bounzer ▶︎ Deck 《Phantom Bounzer》
japan シエスタ
2019/03/16 11:09
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It has an effect related to Bounzer, which has a strong impression as a misfortune theme.
As an advanced player, he's a little passive in terms of offense and defense, but it's not bad that he can search Bounzer with 2 copies and has no turn limit.
However, if this card itself is advanced without his Special Summon effect, and it needs to be destroyed, it will be troublesome for the searcher.
Even so, it is said that the current search destination is subtle.
If you want to use it, you can use it, but the impression is that if you don't like things very much, you won't feel like using it.
The potential itself is by no means bad, so if Bounzer is strengthened, there is a possibility that it will transform, but the impression of popping out is strong, and the anime users have switched to HC, so there is little hope for that. is the sad part.
Blade Bounzer ▶︎ Deck 《Blade Bounzer》
japan シエスタ
2019/03/16 10:57
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Bounzer is the only lower class, and as a lower class, he has continuous attacks on passing points.
You need a hand of cards, but that cost is easy to earn with the Phantom.
However, as is often said, 《Koa'ki Meiru Bergzak》will be a big wall. I would like to differentiate it from the point that it is easy to operate even if it is not centered on warriors, and that it belongs to Bounzer.
Also, in the present day where it is easy to deploy large EX monsters, it is difficult to make use of this effect with about 1800 RBI.
It's undeniably lacking in power, but I think it's a useful piece for Bounzer.
Raigeki Bottle ▶︎ Deck 《Raigeki Bottle》
japan シエスタ
2019/03/16 9:46
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It's Sambol's paro card, and it has the same removal performance as that one. The total removal that can be activated at any time as long as the conditions are met is very powerful.
But getting there is pretty tough. You need to attack yourself to put a counter on it, but you need to attack 4 times, and since this card is a Trap, there is a lag to activate it, which is fatal. too late.
It can't be helped that it's slow, but when it comes to generating counters, you can generate multiple counters even with a small number of monsters by using cards that have continuous/wide attacks, Recruiters, and cards that can instantly regenerate themselves when destroyed. If so, I definitely want to use it.
Even though it's a full removal of Friche, it takes a lot of effort and risk, and to be honest, I think Compulsory Evacuation Device is much easier to use than a single removal.
Lightning Vortex ▶︎ Deck 《Lightning Vortex》
japan シエスタ
2019/03/16 9:10
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As you can see, this card is a modified version of Sambol.
The fact that it is limited to the front side is no longer something to be worried about now that set acts have decreased. It's a general-purpose deck that can be used regardless of the basic deck, and the effect itself is excellent.
The only bottleneck is the hand cost. In order to recover from this cost, I would like to discard more than 2 copies, but in addition to this, the current inflation condition is getting tougher, and the resistance and negate hold have increased significantly, so it is a bit difficult to play an active role. It is easy to be influenced by situations and opponents.
In addition, due to the effect of speeding up, the number of cases where it is slow after being deployed has increased significantly. Because of this, Braho is unlimited, and even Sambol, which is upward compatible, has returned to its limit.
I think it's a good adjustment card, but there are more easy-to-handle no-cost removals, and it's difficult to play consistently, so if you want to prioritize it, you have to pay attention to the hand cost. It will be tough.
Stygian Sergeants ▶︎ Deck 《Stygian Sergeants》
japan シエスタ
2019/03/15 17:51
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Syncro of Ushio (Security) who has a lot of aggressive things like Goyo.
It requires a Fiend tuner, and the decks that are easy to put out are limited.
Red Resonator is low level, has a hand expansion effect, and is easy to search, so if you adopt it, it will be easy to put out.
It has a continuous attack effect, and the second attack is strengthened by 800 and becomes 3000 RBI.
Although it has explosive power, it has 2200 raw hit points, which is a number that leaves me worried about actively destroying it in battle.
There is also a chamber rider if it is a continuous attack at level 5S. Over there, there is no material specification, and there are no conditions for consecutive attacks. Although the enhancement value is inferior, the first attack is the same 2200. Overall, it's bad.
It's not a bad card, but I think the decks that can be prioritized are quite limited.
Catapult Warrior ▶︎ Deck 《Catapult Warrior》
japan シエスタ
2019/03/15 17:36
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There is no tuner specification, but due to the effect, Junk is mainly used.
It can shoot Junk, and the firepower efficiency is not bad because it is the original RBI. However, both himself and his Junk in the main deck have low hit points across the board, so the S bullet is still preferable.
Destroyer is inferior to Chanbara if it can attack directly after dew, so it is easiest to use with Warrior.
However, it has become difficult to line up S without links, so it takes a little more time than before, and the margin is tight.
There are many rivals, and S of the same level has Libra that is easy to earn ads and the above Chanbara, but compared to these, versatility tends to be greatly inferior.
Junk itself has a tight EX frame, and it must be said that it is difficult to give priority to this guy who is highly dependent on combos.
Considering DDB's bad deeds, I don't want to be cautious about adjustments, but I can't wait to print something that's so hard to use...
Stardust Assault Warrior ▶︎ Deck 《Stardust Assault Warrior》
japan シエスタ
2019/03/15 17:17
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Since there is no tuner designation, it is easy to summon, but considering the effect, it is mainly used in Junk and Synchron.
When summoning S, if the conditions are met, he can revive Junk, which makes it easy to lead to a higher level S, and since there is no level limit, he can revive S monsters.
But the condition is the neck. In the current environment where you need links to line up multiple S monsters, this is a somewhat troublesome condition. Both Junk and his Synchron are highly deployable. I want to connect it to a card as powerful as possible, such as a crystal.
It has a penetrating effect, but its own hitting point is not a big deal, making it difficult to penetrate itself. In the first place, this card, which is suitable for relaying, has very few opportunities to activate its effect.
It's performance doesn't mesh well with its two effects and the new rules, and I feel strongly that it's a habit. With Synchron, the EX frame is quite tight, and it's a deck with a strong solitaire effect, so I think it's pretty tough to prioritize with this effect.
Junk Connector ▶︎ Deck 《Junk Connector》
japan シエスタ
2019/03/15 17:01
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Regarding the material designation, Junk and Synchron handle these races well, so it's an easy designation. As for the effect, he has an effect that is handled by Junk, so I wouldn't worry too much about specifying the material.
Excellent for markers. You can use the linked card as material to perform an S summon with Friche, aiming for a follow-up attack or an S summon during your opponent's turn. However, after summoning this card, you have to make such a margin, and the consumption tends to be rough. It is possible to do something similar to S summoning during the opponent's turn with Harifiber.
If destroyed, he can follow up with Junk S, but there are a lot of removals other than destruction, so it's easy to deal with, and it doesn't work well with Destroyer. Considering Link's role, Warrior is also subtle. The speeder can be both an attacker and a wall, and will be the top candidate.
It can do its own movements, but compared to Khalifa, who can give looser designations even though it's tied to the material, it's hard to earn ads and it tends to be inferior to what you can do...
There are more options for Link, and now Khalifa is a weak card that doesn't overwhelm the evaluation.
Junkuriboh ▶︎ Deck 《Junkuriboh》
japan シエスタ
2019/03/15 16:39
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Yusei Kuriboh who did not appear in the anime. The design is also a face marker and something that will touch the hearts of fans.
His EARTH, which is rare in Kuriboh, also has a damage cut effect that is typical of Kuriboh.
However, its meta target is Burn, which tends to be limited and highly dependent on the other party.
There are various cards in the burn meta, especially Em Juggler, which can prevent battles damage and is far behind in terms of versatility.
As a differentiating point, he has the name Junk, and can be activated even on the field with a low-level machine. Even Junk can be revived with Junk Ron, 141, Lord Warrior and Reproduction Art are also supported and blessed with support.
However, it's low stats mean it's easy to destroy, and honestly, it's hard to make the most of it.
Selling is weaker than other burn metas, so you can't give it too much priority.

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