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Yu-Gi-Oh! Card Rating List Showing 4,981 to 4,995 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Pain Painter》
シエスタ
2019/04/03 14:50
Although there are 3 types of exclusive S, it is an adjusted version created as a follow-up to Zonkyari, which has become limited due to its versatility.
The effect became unde-only, the self-regeneration disappeared, and the level unification effect was given instead. As already mentioned, this effect works great with Skull Archfiend, making regular summons a reality. Also, due to the fact that the levels are aligned, it is compatible with X and can be connected to Rank 2. Regarding the self-regeneration that was lost, Ande has a lot of resurrection, so it is easy to re-deploy. It is possible to play an active role that is different from the main family, but to be honest, as Mr. Hikomon said, when he first appeared, he had a strong sense of late due to changes in the environment, and I don't have the impression that he was able to play an active role satisfactorily. It's not Ande, but there were other excellent tuners. Currently, the head family is unlimited, and the dedicated S3 type is not a high-priority performance, and there is no rank 2 that is prioritized for Ande, so it is in the shadows. It seems that the situation is somewhat similar to the saber-toothed tiger included in the same pack. However, if the level adjustment has a significant meaning, it will be able to play an active role, so I think it has potential in the future. |
▶︎ Deck | 《Plaguespreader Zombie》
シエスタ
2019/04/03 14:39
It requires a hand, but there is no specific specification, and it is a tuner with a self-regeneration effect, making it extremely versatile.
It is a darkness that is easy to send to GY, and since it is an undead, it is easy to revive without using its effects, and it is blessed with a user-friendly level and stats. Due to its effect, it is easy to perform movements such as high level S and link to S deployment. As an example, it's a simple but not bad move to deploy with a level 4 deployment card and self-regenerate crystals from level 6S. Also, in terms of cost, it can be used as a recovery for cards you don't want to draw, and it's quite useful in Buster, Diabo, and his Deck, which emphasizes search and recruit. It's easy to use and has combos, so it's a very good tuner. |
▶︎ Deck | 《Card Trooper》
シエスタ
2019/04/03 13:03
Although it is a machine with low stats, it has the combat power of a lower attacker class due to its own effects. Also, thanks to its low stats, it supports various support.
In particular, it works well with duplication techniques and 《Limiter Removal》, and when used together, it exhibits unimaginable explosive power from this low stat. The recovery draw effect is also a pleasure without missing the timing. Also, Deck Death is the cost of the effect, but in Deck where GY add is emphasized, this cost may be the main cost. He's strong against negate, and with Synchron, he was able to fertilize GY, and I was happy to be able to deal with Roach and 《Thunder King Rai-Oh》. However, as a difficult point, reinforcement is scary until the duration of your turn. You can make up for it by using some kind of material, but of course you can't use the draw effect. In the past, he used to play an active role in various decks mainly as a GY fertilizer, but perhaps because the above-mentioned risks and more certainty are required in an era, he is rarely seen these days, and now he is unlimited. It has a highly versatile effect, but I think we need to focus more on synergy now. |
▶︎ Deck | 《Offering to the Immortals》
シエスタ
2019/04/03 11:03
A card called dirty by Crow. However, the OCG also added a condition regarding his LP.
Earthbound Immortal search is certainly excellent for generating two tokens, but if this condition is passive and high risk, it is a tough one. Earthbound Immortal works great with Death Emperor Monarch, and depending on the axis, it can reduce the LP count, but the limited conditions are still a hindrance, and it is highly likely that it will be corrupted or removed. He's afraid of accidents, so he's a deck, so the risk is even higher. Although it is a valuable Earthbound Immortal search, it would be out of the adoption range under such conditions. |
▶︎ Deck | 《Roar of the Earthbound Immortal》
シエスタ
2019/04/03 10:55
It has a single target removal + burn effect, but the condition is passive and it is fatal that he is not engaged with Earthbound Immortal.
In addition to demanding the existence of Earthbound Immortal, which does not receive basic attacks, the situation is too limited with a card with a lower hit point than that. The main target of removal is probably low-level direct attackers, but if it's such a target, the burn damage will probably be small, so it's better to use something like Barrier Force. Although it's permanent, this effect feels like it's even dragging it down. Performance is worth talking about. |
▶︎ Deck | 《Earthbound Wave》
シエスタ
2019/04/03 10:48
Earthbound Immortal is exposed to more removal threats from its effects than normal monsters, so counters like this are welcome.
However, the fact that he is heavy and demands the presence of Earthbound Immortal is still a bottleneck. It's a deck that's already afraid of accidents, so it's easy to hear more. In addition, it does not support monster effects, and monster effects are becoming a threat year by year, so this point is also very painful. It's not that category search is easy to use, and honestly, even if I consider the disadvantages, I feel that bribes that don't have any particularly troublesome conditions are easier to use. |
▶︎ Deck | 《Earthbound Whirlwind》
シエスタ
2019/04/03 10:36
The feather duster effect itself is excellent though. It can be said that this kind of monster is involved in the removal of traps and traps, but it is weak against cards such as Friche and Summon Reaction, and you usually want to remove it before deployment.
In addition, Earthbound Immortal is a monster that requires time and effort to summon, so it feels even more so. Such a condition is high-risk in a deck that is afraid of accidents, and it is not easy to use category search. In that case, the hand cost is necessary, but it would be easier to use Tsuitsui, which can be activated during the opponent's turn by removing 2 cards, and is easy to deal with rotten cards. |
▶︎ Deck | 《Earthbound Immortal Revival》
シエスタ
2019/04/03 10:29
As the name suggests, a salvage card that prepares to summon an Earthbound Immortal.
However, it requires a hand cost, and Earthbound Immortal is easy to send to his GY. It is not possible to collect only one of them. Impression that recovery aspect against removal is stronger than other collection cards. It's convenient and convenient, but it feels a little perishable, and it feels a little risky in Earthbound Immortal, which is already afraid of accidents. |
▶︎ Deck | 《Revival of the Immortals》
シエスタ
2019/04/03 10:23
It's a name like 《Premature Burial》, but the motif is probably Nausicaä. It's not as imperfect and fragile a resurrection as that one.
It's a complete resurrection that doesn't negate the effect, but the bottleneck is the heavy restrictions. The high-hitting direct-hit ability is her Earthbound Immortal, and her attack limit and 0 battles damage are all about killing her. The former can be managed by reviving during the opponent's turn, but the latter can't be helped. You will be making use of the unique effects of each Earthbound Immortal. However, there are many resurrection cards with high versatility, starting with Livide, especially 《Back to the Front》, which can be said to be almost upwardly compatible. There is almost no difference. The current category search is not easy to use, it has the disadvantage of being fatally incompatible with the same category, and it is almost completely upward compatible, so I think it is a pretty tough card. |
▶︎ Deck | 《Krystal Avatar》
シエスタ
2019/04/03 9:33
As is often said, it has a limited, passive, and extremely high-risk condition, and depending on the opponent's ATK, it may end the game even if it can be activated.
What you can do under such conditions is like a tube. Under these conditions, of course, it would be better to use a tube or wall that is much looser and less risky than this. It's a card with terrible performance that you can't believe it appeared in the 9th term. It may be unavoidable considering the success of the movie, but I wanted you to add an effect that can be used a little more. |
▶︎ Deck | 《Hungry Burger》
シエスタ
2019/04/03 9:17
A ritual with a lot of questions, such as why a hamburger is a warrior.
Despite being a ritual and a level 6, its offense and defense are low and ineffective, so for many years it was treated like a joke even by the official. However, in the 11th term, a new theme called Nouvelles appeared with an effect targeting this card. It also matches Nouvelles in terms of status, and has a valuable effect when used together with this card. 《Mushroom Man #2》and 《Tomozaurus》, early cards are hot these days. |
▶︎ Deck | 《Scrap Recycler》
シエスタ
2019/04/03 9:08
A card that has an effect similar to the end of the Machine. I'm not as blessed with attributes and races as over there, but I still get completely different support in a major category.
As you can see from the end of the world, the wide range of GY manure has a very high potential and future effect, and there are excellent targets that can be sent to GY. His small greedy effect in the second half doesn't have as many decks that can be used as his GY fattening effect, but it's an excellent effect as well due to his own GY fattening effect. There are also Decks that are compatible with the act of returning to the Deck, such as Geargia and Gadget. It was a Scrap from before it was categorized, and it wasn't a particularly compatible effect because it was his Deck of different races. , the significance of adopting is increasing. One that is currently in high demand. Despite its effectiveness, it wasn't reprinted even once, so the price is skyrocketing. I have a feeling it will be reprinted in the near future though~ (hopefully) |
▶︎ Deck | 《Yellow Luster Shield》
シエスタ
2019/04/02 17:57
Illustration protective wall? Because of the monsters can't go outside, and when the castle is shot down, everyone is crushed together.
It's a strong name, but what it does is weak overall defense strengthening, and it's not an effect that pays for one consumption. Even more so in this game that emphasizes basic RBI. Even his Superheavy Samurai, which attacks defensively, is not a candidate for adoption due to its low increase value. Even 《Chorus of Sanctuary》, which can be said to be almost completely upward compatible, does not change much, so it would be impossible for non-fans to adopt it. |
▶︎ Deck | 《ダーク・キメラ》
シエスタ
2019/04/02 17:17
One of the dark player killer cards with half-finished stats.
Although it is advanced, it is a low status that is inferior to even the average low class. One of the often-cited competitive cards is that Morinphen, and you can generally understand its strength. However, since they are compatible with 《Chaos-End Master》, the incompleteness (and weakness) is being polished more and more. I would like to take advantage of this half-baked stat and harass the LP calculation, but the battle is tough because the bare stat is this. It's hidden in the shadows in front of the popularity of 《Morinphen》, but its overall usefulness is probably less than 《Morinphen》. |
▶︎ Deck | 《Castle of Dark Illusions》
シエスタ
2019/04/02 17:06
A card that is representative of dark player killers with many half-finished stats. The way it breaks through is also on par with things like moon destruction and merging with 《Mammoth Graveyard》.
In the OCG, for some reason, it is related to the Pumpkin of Bone Mound, and its own effect strengthens undead instead of demons. However, this enhancement is quite difficult to handle, and although it increases by a total of 800, it takes 4 turns to get there, so it feels even slower. The increase value in one turn is as low as 200, and in the current era of removal and RBI inflation, it is doubtful whether it can be strengthened properly. Aside from its effect, it's this stat that stands out, but as mentioned above, it's difficult to even influence it with this stat now that removals and high hit points are easy to come by. It doesn't have the ability to stand up to actual battles, and it's a difficult card to handle from a fan's point of view. |
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