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Yu-Gi-Oh! Card Rating List Showing 4,816 to 4,830 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Fiendish Chain》
シエスタ
2019/04/23 14:50
If you block the attack in addition to negate, the blocking power is higher than bubble shadow and breathle.
However, removal is still prevalent, and in this high-speed environment, it tends to pale in comparison to bubble shadows. Although there are many differentiating points, it is still bad before quickness. As already said, Uria and Self Bounce will make the most of the benefits of permanence. It's excellent, but it's becoming necessary to be aware of combos and synergies, and I feel that the decks that can be prioritized are somewhat limited. |
▶︎ Deck | 《Destruct Potion》
シエスタ
2019/04/23 14:42
Although it is a Trap version of the wok, the difference in the differentiation part is quite large.
Since it's a Trap, the lack of immediate effect is painful, but the cost is destruction, so it can be used together with cards that trigger destruction. In particular, it's easy to lose LP adverts, and it goes well with Inquiy, which can self-regenerate by destroying it, and Granel, which can be deployed with destruction as a trigger and uses its own LP as an RBI. However, the drawback is that it is weak against cards that negate destruction, and it is more susceptible to interference than Chinese wok. It is highly dependent on combos and is at a loss in basic ad aspects, and there are many excellent cards that do not rely on combos, such as Braho, which can perform similar moves. If you don't consider the synergy aspect to the maximum, I feel that it tends to be inferior to other cards. It has a strong combo, but in any case, it's a card with a somewhat limited playing field. |
▶︎ Deck | 《Denko Sekka》
シエスタ
2019/04/23 14:27
Special Summon I can't do it, but it's low grade so handling isn't so bad.
It has the effect of suppressing lying down, and is extremely strong against Decks that are centered around lying down. However, his status is a semi-attacker level, and since it is only a field, he cannot negate his hand activation. Recently, the reliability of prone has also declined, and the number of traps that can be activated from the hand has increased, so it is no longer overreliable. As already said, rather than maintaining it, it is recommended to use it as an assistant in a deck that decides one kill with high-speed deployment. Impression like a monster version of cold weather. It would be even better if the race and attributes were also utilized. Gem-Knight is one of them. Due to the changes in the environment, I feel like I've come to choose a somewhat effective opponent, so I think it's suitable for the side. It has some quirks, but it does a great job. |
▶︎ Deck | 《Night Dragolich》
シエスタ
2019/04/23 14:12
It has a strong effect against EX monsters, and because of its permanent effect, it is particularly strong against counters such as Quasar, and can be destroyed in battle unilaterally. Good compatibility with penetrating.
However, as you know, the effect itself doesn't negate, so it's weak against removal. His deck has a lot of decks with the main monster as the ace, so the performance is somewhat dependent on the opponent. As long as it extends to yourself and makes it a defense, the damage source tends to be thin without penetration. It has many quirks and flaws, but in this day and age where EX is often the main force, it had a great influence... but with the appearance of Link, its value was greatly shaken. Due to the influence of the new rules, the link is now on the rise, and it has become quite easy to break through. It has become an effect of choosing a partner more than before. I think it's a card that can easily be influenced by the environment. |
▶︎ Deck | 《Giant Kozaky》
シエスタ
2019/04/22 14:50
It has the highest class status as a lower class, but such a good story is not free, and it takes a lot of time to operate.
Although Gosakky, which is necessary for maintenance, has abundant support, it is a poor vanilla, and since he himself has only disadvantages other than RBI, it is quite troublesome to maintain properly. Moreover, if it is destroyed, the hit point will be returned to you as damage. If you use it as an attacker, you don't really think about using it with Gosakky, and you want to use it with Skidre. But then he also has lower-risk rivals like Barbaros and Gobbutt. However, it also has another feature, its own demerit damage is rare, and since it targets the player who was controlling it at that time, it can function even if it is sent. 2500 burn is barely worth the combo. In any case, it cannot be used properly, and it is a card that is highly dependent on combos. |
▶︎ Deck | 《Kozaky》
シエスタ
2019/04/22 14:34
A card with a scientist whose effect is screwing up the head of a research fellow of the same level and attribute. But this is poor vanilla.
It's the highest RBI among vanillas of the same level and race, but it's not a very proud figure, and there are D.D. Trainer that can function as a wall. 《Giant Kozaky》exists as a value for using this card, but it is difficult to use as an attacker, and even if it can be maintained now, it feels insufficient, so it is not worth using. I think it's a fan-friendly card because it's often used in OCG stories. |
▶︎ Deck | 《Familiar Knight》
シエスタ
2019/04/22 14:27
You can expand your hand over a wide target range, but the activation trigger ruins it. Moreover, it is meaningless to give that authority to the other party.
Compared to the captain effect, the point of differentiation is that you can aim for deployment on the opponent's turn, but it is difficult to bring it to that point, and there is also the risk of being followed up. Speaking of things that can be praised, it's about their blessed races and attributes. However, when it comes to races, the captain and Gobudova, who are compared, are the same. No matter how you try, it is undeniably difficult to handle. I think there is very little priority. |
▶︎ Deck | 《Rare Metal Dragon》
シエスタ
2019/04/22 14:15
The pain is simply written.
Although it is low class, there is no demerit in hitting points that exceed gob stabs, but it is not an easy guy as it takes a lot of time to summon. In that case, there are many other attackers who are better at handling and excellent. It was possible to summon P as a bonus, but it became impossible due to a change in ruling. (Thank you for pointing out the man who never dies.) I think that such combat personnel are not easy enough, so this will disqualify them. |
▶︎ Deck | 《Photon Pirate》
シエスタ
2019/04/22 9:36
Although the original offense and defense are low, the effect can hit up to 3000 RBI.
Thanks to his low offense and defense, he has a lot of support, and being able to hit high without relying on Special Summon is valuable in his Photon. However, he requires a GY cost, so it takes a lot of work. Also, the cost is limited to Photon, and it's a pity that Galaxy, which is closely related to Photon, cannot be used as the cost. In terms of stats, level 3 is difficult to handle with his current Galaxy Photon. Photon has plenty of other things they want to use summoning rights for, and they have no shortage of attackers. There are many other cards that are easy to use against the meta, so even considering that it has the Photon name, it seems to be a tough priority. |
▶︎ Deck | 《Photon Veil》
シエスタ
2019/04/22 9:23
It's a search card for low-level light in general, but it's heavy in many ways.
Since it requires a specified cost of 3 copies, it is a little more accidental unless his deck has a large monster ratio, and it becomes difficult to activate even after the middle stage. Even if it is activated, it will be a loss in terms of ad, and if it is only with the same name, and even one card is drawn as a search target, it will become even bigger. There are some attractive parts and I feel the potential, but there are also some parts that are quite difficult to handle, and I think that the number of decks that can be used with light is quite limited. |
▶︎ Deck | 《Photon Lead》
シエスタ
2019/04/22 9:15
It has a wide target range, which is much narrower than 《Double Summon》, but since it is a fast attack, it can be deployed with Friche, which is a big differentiator.
I want to make the most of the flexibility and ambush that come from haste. There are many other rivals, and as long as the cards are deployed, the consumption tends to be rough. It looks like it's going to be a blast if it comes with a good deck. |
▶︎ Deck | 《Photon Trident》
シエスタ
2019/04/22 9:07
His Photon support, which is the first to appear overseas, has the effect of a Photon-version enhanced rush.
In addition to strengthening, it has penetration and magic / trap removal, and of course it can break through battle, but it can also raise the high explosive power of Galaxy-Eyes X. As for the removal, the slowness is noticeable, and it's a bonus that you should be able to crack the permanent support at most. Also, he only targets Photon, not the Galaxy, but his main attacker, the Galaxy-Eyes X, often has his Photon name, so don't worry about it. Most enhancement cards have an accidental element as a fate, and we are in an era where penetration is difficult due to inflation and the existence of links that are not useful for defense. Although it has its quirks, the number of search methods has increased, and if one kill is guaranteed, depending on the environment, it may be an ant. |
▶︎ Deck | 《D/D Ark》
シエスタ
2019/04/20 17:23
It's easy to use with a scale of 1, and it's level is 4, so it's easy to P-summon.
The P effect has a somewhat limited target for destruction. Destroying and removing against P monsters is not very effective. It would be an effect of the extent that it is a loss. If destroyed, you can deploy DD from EX, but the effect will be negate. I can't expect triggers from myself or my opponent, so I'd like to use them together with the director and Thomas, who are easier to use with Birgame. A card that has a strong combo and requires some preparation if you want to play an active role. I feel like it's a habit, but I think it's expanding the range of development of DD. |
▶︎ Deck | 《Gravekeeper's Supernaturalist》
シエスタ
2019/04/20 17:07
Fusion materials are loose, and summoning is easy due to the existence of a magician who can be said to be a real exclusive and a lot of search methods.
The raw RBI is low, but is strengthened by the material Gravekeeper. Although the multiplier is low, it is certain that it will be 2500 or more, and considering the presence of valleys, there should be little concern about hitting points. His high-level Gravekeeper is also present, so there is also a sense of romance. In addition to himself, he can attach destruction resistance to the valley, which is important to his Gravekeeper, and has a good presence. I can't be overconfident because there are more removals other than destruction, but I'll have to fill in the gaps with counters and containment methods such as Necrovalley. It's a pity that the search effect ends and is slow, but it can be activated every turn and the search range is wide and flexible. Gravekeeper itself is a slow deck, so compared to his other decks, this slowness looks better. I think it's an excellent card that can strengthen the field holding, has no shortage of fighting power, earns more ads as long as you maintain it, and has the ability to accompany Gravekeeper's ace. |
▶︎ Deck | 《Gravekeeper's Spiritualist》
シエスタ
2019/04/20 16:53
Cards that have fusion built-in, although they are limited to his spell users. However, if there is no valley, it will not function, and the essential lineup is currently very small.
As long as it is necessary to use Valley in conjunction with the limited number of targets, currently it is mainly used by his Gravekeeper and is an exclusive card for psychics. It feels a little unsatisfactory and a little peculiar, but Gravekeeper has a wide card pool, and considering the effects of psychics, I think it's worth adopting for Gravekeeper. |
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